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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.InstantFire
|
+-- XWeapons.SniperFire
| Variables Summary | |
|---|---|
| SniperFire | |
| class<DamageType> | DamageTypeHeadShot |
| float | HeadShotDamageMult |
| class<xEmitter> | HitEmitterClass |
| int | NumArcs |
| float | SecDamageMult |
| class<xEmitter> | SecHitEmitterClass |
| float | SecTraceDist |
| tweak | |
| float | offsetadj |
| Inherited Variables from XWeapons.InstantFire |
|---|
| DamageMax, DamageMin, DamageType, Momentum, TraceRange |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | DoTrace (Vector Start, Rotator Dir)) | |
![]() | PlayFiring ())) | |
| Inherited Functions from XWeapons.InstantFire |
|---|
| DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect |
| Variables Detail |
|---|
| Functions Detail |
|---|
DoTrace Source code
PlayFiring Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'SniperAmmo'
AmmoPerFire=1
DamageType=class'DamTypeSniperShot'
DamageTypeHeadShot=class'DamTypeSniperHeadShot'
DamageMin=70
DamageMax=70
HitEmitterClass=class'NewLightningBolt'
SecHitEmitterClass=class'ChildLightningBolt'
FireSound=Sound'WeaponSounds.BLightningGunFire'
FireForce="LightningGunFire"
TraceRange=17000
FireRate=1.6
FireAnimRate=1.25
NumArcs=3
SecDamageMult=0.5
SecTraceDist=300.0
BotRefireRate=0.4
AimError=850
WarnTargetPct=+0.5
HeadShotDamageMult=2.0
ShakeOffsetMag=(X=-15.0,Y=0.0,Z=10.0)
ShakeOffsetRate=(X=-4000.0,Y=0.0,Z=4000.0)
ShakeOffsetTime=1.6
ShakeRotMag=(X=0.0,Y=0.0,Z=0.0)
ShakeRotRate=(X=0.0,Y=0.0,Z=0.0)
ShakeRotTime=2
}
|
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