defaultproperties
{
HighDetailOverlay=Material'UT2004Weapons.WeaponSpecMap2'
SelectAnimRate=+1.25
BringUpTime=+0.36
MinReloadPct=+0.25
ItemName="Lightning Gun"
Description="The Lightning Gun is a high-power energy rifle capable of ablating even the heaviest carapace armor. Acquisition of a target at long range requires a steady hand, but the anti-jitter effect of the optical system reduces the weapon's learning curve significantly. Once the target has been acquired, the operator depresses the trigger, painting a proton 'patch' on the target. Milliseconds later the rifle emits a high voltage arc of electricity, which seeks out the charge differential and annihilates the target."
IconMaterial=Material'HudContent.Generic.HUD'
IconCoords=(X1=246,Y1=182,X2=331,Y2=210)
FireModeClass(0)=SniperFire
FireModeClass(1)=SniperZoom
InventoryGroup=9
Mesh=mesh'Weapons.Sniper_1st'
BobDamping=2.3
PickupClass=class'SniperRiflePickup'
EffectOffset=(X=100,Y=28,Z=-26)
SmallEffectOffset=(X=92,Y=32,Z=-35)
DrawScale=0.4
PlayerViewOffset=(X=0,Y=2.3,Z=0)
SmallViewOffset=(X=8,Y=6.3,Z=-4)
PlayerViewPivot=(Pitch=0,Roll=0,Yaw=0)
PutDownAnim=PutDown
IdleAnim=Idle
SelectAnim=PickUp
DisplayFOV=60.0
borderX=60.0
borderY=60.0
focusX=135
focusY=105
testX=100
testY=100
innerArrowsX=42.0
innerArrowsY=42.0
ChargeColor=(R=255,G=255,B=255,A=255)
FocusColor=(R=71,G=90,B=126,A=215)
NoTargetColor=(R=200,G=200,B=200,A=255)
TargetColor=(R=255,G=255,B=255,A=255)
ArrowColor=(R=255,G=0,B=0,A=255)
RechargeOrigin=(X=600,Y=330,Z=0)
RechargeSize=(X=10,Y=-180,Z=0)
AttachmentClass=class'SniperAttachment'
SelectSound=Sound'WeaponSounds.LightningGun.SwitchToLightningGun'
zoomed=false
SelectForce="SwitchToLightningGun"
bSniping=true
AIRating=+0.69
CurrentRating=+0.69
bDynamicLight=false
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightPeriod=3
LightBrightness=255
LightHue=165
LightSaturation=170
LightRadius=5.0
HudColor=(r=185,g=170,b=255,a=255)
CustomCrosshair=0
CustomCrosshairTextureName="Crosshairs.Hud.Crosshair_Cross1"
CustomCrosshairColor=(r=185,g=170,b=255,a=255)
Priority=11
CenteredOffsetY=0
CenteredYaw=-500
}
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