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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- XWeapons.TransLauncher
ClassicTranslauncher
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary | |
|---|---|
| bool | bBeaconDeployed |
| bool | bDrained |
| xBombFlag | Bomb |
| bool | bPrevWeaponSwitch |
| bool | bTeamSet |
| float | OldTime |
| float | PreDrainAmmo |
| int | RepAmmo |
| TransBeacon | TransBeacon |
| rotator | TranslocRot |
| float | TranslocScale |
| byte | ViewBeaconVolume |
| TransLauncher | |
| float | AmmoChargeF |
| float | AmmoChargeMax |
| float | AmmoChargeRate |
| float | MaxCamDist |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | bool | BotFire (bool bFinished, optional name FiringMode)) |
![]() | float | ChargeBar ())) |
![]() | bool | ConsumeAmmo (int mode, float load, optional bool bAmountNeededIsMax)) |
![]() | Destroyed ())) | |
![]() | DoAutoSwitch ())) | |
![]() | DrainCharges ())) | |
![]() | FireHack (byte Mode)) | |
![]() | float | GetAIRating ())) |
![]() | GetAmmoCount (out float MaxAmmoPrimary, out float CurAmmoPrimary)) | |
![]() | class<DamageType> | GetDamageType ())) |
![]() | GiveAmmo (int m, WeaponPickup WP, bool bJustSpawned)) | |
![]() | GiveTo (Pawn Other, optional Pickup Pickup)) | |
![]() | bool | HasAmmo ())) |
![]() | bool | PutDown ())) |
![]() | ReduceAmmo ())) | |
![]() | RenderOverlays (Canvas Canvas )) | |
![]() | Reselect ())) | |
![]() | bool | ShouldTranslocatorHop (Bot B)) |
![]() | bool | StartFire (int Mode)) |
![]() | Tick (float dt)) | |
![]() | Timer ())) | |
![]() | ViewCamera ())) | |
![]() | ViewPlayer ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
BotFire Source code
ChargeBar Source code
ConsumeAmmo Source code
Destroyed Source code
DoAutoSwitch Source code
DrainCharges Source code
FireHack Source code
GetAIRating Source code
GetAmmoCount Source code
GetDamageType Source code
GiveAmmo Source code
GiveTo Source code
HasAmmo Source code
PutDown Source code
ReduceAmmo Source code
RenderOverlays Source code
Reselect Source code
ShouldTranslocatorHop Source code
StartFire Source code
Tick Source code
Timer Source code
ViewCamera Source code
ViewPlayer Source code| Defaultproperties |
|---|
defaultproperties
{
ItemName="Translocator"
Description="The Translocator was originally designed by Liandri Corporation's R&D sector to facilitate the rapid recall of miners during tunnel collapses. However, rapid deresolution and reconstitution can have several unwelcome effects, including increases in aggression and paranoia.||In order to prolong the careers of today's contenders, limits have been placed on Translocator use in the lower-ranked leagues. The latest iteration of the Translocator features a remotely operated camera, exceptionally useful when scouting out areas of contention.|It should be noted that while viewing the camera's surveillance output, the user is effectively blind to their immediate surroundings."
IconMaterial=Material'HudContent.Generic.HUD'
IconCoords=(X1=0,Y1=0,X2=2,Y2=2)
TranslocScale=+1.0
bPrevWeaponSwitch=true
bShowChargingBar=true
bCanThrow=false
AmmoChargeF=6.0f
RepAmmo=6
AmmoChargeMax=6.0f
AmmoChargeRate=0.4f
FireModeClass(0)=TransFire
FireModeClass(1)=TransRecall
InventoryGroup=10
Mesh=mesh'NewWeapons2004.NewTransLauncher_1st'
BobDamping=1.8
PickupClass=class'TransPickup'
EffectOffset=(X=100.0,Y=30.0,Z=-19.0)
AttachmentClass=class'TransAttachment'
DisplayFOV=60.0
ViewBeaconVolume=40
IdleAnimRate=0.25
PutDownAnim=PutDown
SelectAnim=Select
DrawScale=0.8
PlayerViewOffset=(X=28.5,Y=12,Z=-12)
SmallViewOffset=(X=38,Y=16,Z=-16)
PlayerViewPivot=(Pitch=1000,Roll=0,Yaw=400)
MaxCamDist=4000.0
SelectSound=Sound'WeaponSounds.Translocator_change'
SelectForce="Translocator_change"
CenteredOffsetY=0
HudColor=(r=0,g=0,b=255,a=255)
AIRating=-1.0
CurrentRating=-1.0
Priority=1
CustomCrosshair=2
CustomCrosshairTextureName="Crosshairs.Hud.Crosshair_Cross3"
CustomCrosshairColor=(r=0,g=0,b=255,a=255)
CustomCrosshairScale=1.0
CenteredRoll=0
Skins(0)=FinalBlend'EpicParticles.NewTransLaunBoltFB'
Skins(1)=Material'WeaponSkins.NEWTranslocatorTEX'
Skins(2)=Material'WeaponSkins.NEWTranslocatorPUCK'
Skins(3)=FinalBlend'WeaponSkins.NEWTransGlassFB'
}
|
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