defaultproperties
{
Begin Object Class=SpriteEmitter Name=ExplosionChunks
Acceleration=(Z=-600.000000)
UseColorScale=True
FadeOutFactor=(X=0.000000,Y=0.000000,Z=0.000000)
FadeOutStartTime=1.0
FadeOut=True
MaxParticles=25
RespawnDeadParticles=False
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=10.000000,Max=10.000000)
StartSizeRange=(X=(Min=2.000000,Max=6.000000),Y=(Min=2.000000,Max=6.000000),Z=(Min=2.000000,Max=6.000000))
UniformSize=True
InitialParticlesPerSecond=1000.000000
AutomaticInitialSpawning=False
Texture=Texture'EmitterTextures.MultiFrame.smoke_a'
TextureUSubdivisions=4
TextureVSubdivisions=4
UseRandomSubdivision=True
LifetimeRange=(Min=2.000000,Max=3.400000)
StartVelocityRadialRange=(Min=-200.000000,Max=-500.000000)
GetVelocityDirectionFrom=PTVD_AddRadial
SecondsBeforeInactive=0
End Object
Emitters(2) = SpriteEmitter'ExplosionChunks'
LifeSpan = 3.1
} |