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// ============================================================================ // JBDispositionGroup // Copyright 2002 by Mychaeel <mychaeel@planetjailbreak.com> // $Id: JBDispositionGroup.uc,v 1.7 2004/04/07 01:13:55 mychaeel Exp $ // // Manages the disposition of a group of players on a team. Takes care of // their visual arrangement of the icons on the screen and of drawing them. // ============================================================================ class JBDispositionGroup extends Object abstract; // ============================================================================ // Variables // ============================================================================ var float Scale; var protected JBDispositionTeam DispositionTeam; var protected GameReplicationInfo GameReplicationInfo; var protected transient int nPlayersRequired; var protected array<JBDispositionPlayer> ListDispositionPlayer; // ============================================================================ // Initialize // // Initializes this object. // ============================================================================ function Initialize(JBDispositionTeam DispositionTeamOwner) { DispositionTeam = DispositionTeamOwner; GameReplicationInfo = DispositionTeamOwner.Team.Level.GetLocalPlayerController().GameReplicationInfo; } // ============================================================================ // AddIconForFadein // AddIconForChange // // Called when an icon is added to this group either because a player joined // or when an icon changed from another group into this one. // ============================================================================ delegate AddIconForFadein(JBDispositionPlayer DispositionPlayer); delegate AddIconForChange(JBDispositionPlayer DispositionPlayer); // ============================================================================ // RemoveIconForChange // RemoveIconForFadeout // // Called when an icon is removed from this group either when it changes into // a different group or because a player left. // ============================================================================ delegate JBDispositionPlayer RemoveIconForChange(); delegate JBDispositionPlayer RemoveIconForFadeout(); // ============================================================================ // Recount // // Iterates over all players and checks how many of them are part of this // group. Call this function before calling IsIconRequired and IsIconSurplus. // ============================================================================ function Recount() { local JBTagPlayer firstTagPlayer; local JBTagPlayer thisTagPlayer; nPlayersRequired = 0; firstTagPlayer = JBGameReplicationInfo(GameReplicationInfo).firstTagPlayer; for (thisTagPlayer = firstTagPlayer; thisTagPlayer != None; thisTagPlayer = thisTagPlayer.nextTag) if (BelongsToGroup(thisTagPlayer)) nPlayersRequired++; } // ============================================================================ // BelongsToGroup // // Checks and returns whether the given player belongs to this group. // ============================================================================ function bool BelongsToGroup(JBTagPlayer TagPlayer) { return (TagPlayer.GetTeam() == DispositionTeam.Team); } // ============================================================================ // Setup // // Checks and updates the target positions of all icons in this group. Must be // implemented in subclasses. // ============================================================================ function Setup(); // ============================================================================ // Move // // Moves all icons in this group. // ============================================================================ function Move(float TimeDelta) { local int iDisposition; for (iDisposition = 0; iDisposition < ListDispositionPlayer.Length; iDisposition++) ListDispositionPlayer[iDisposition].Move(TimeDelta); } // ============================================================================ // Draw // // Draws all icons in this group on the given canvas. // ============================================================================ function Draw(Canvas Canvas) { local int iDisposition; for (iDisposition = 0; iDisposition < ListDispositionPlayer.Length; iDisposition++) ListDispositionPlayer[iDisposition].Draw(Canvas); } // ============================================================================ // IsIconRequired // IsIconSurplus // // Checks and returns whether more icons are required by this group to // represent its members, or if more icons are currently in this group than // necessary. // ============================================================================ function bool IsIconRequired() { return (ListDispositionPlayer.Length < nPlayersRequired); } function bool IsIconSurplus() { return (ListDispositionPlayer.Length > nPlayersRequired); } // ============================================================================ // AddIconToStart // // Adds the given icon to the start of the list. // ============================================================================ protected function AddIconToStart(JBDispositionPlayer DispositionPlayer) { ListDispositionPlayer.Insert(0, 1); ListDispositionPlayer[0] = DispositionPlayer; } // ============================================================================ // AddIconToEnd // // Adds the given icon to the end of the list. // ============================================================================ protected function AddIconToEnd(JBDispositionPlayer DispositionPlayer) { ListDispositionPlayer[ListDispositionPlayer.Length] = DispositionPlayer; } // ============================================================================ // RemoveIconFromStart // // Removes one icon from the start of the list and returns a reference to it. // ============================================================================ protected function JBDispositionPlayer RemoveIconFromStart() { local JBDispositionPlayer DispositionPlayer; if (ListDispositionPlayer.Length == 0) return None; DispositionPlayer = ListDispositionPlayer[0]; ListDispositionPlayer.Remove(0, 1); return DispositionPlayer; } // ============================================================================ // RemoveIconFromEnd // // Removes one icon from the end of the list and returns a reference to it. // ============================================================================ protected function JBDispositionPlayer RemoveIconFromEnd() { local JBDispositionPlayer DispositionPlayer; if (ListDispositionPlayer.Length == 0) return None; DispositionPlayer = ListDispositionPlayer[ListDispositionPlayer.Length - 1]; ListDispositionPlayer.Remove(ListDispositionPlayer.Length - 1, 1); return DispositionPlayer; } // ============================================================================ // Defaults // ============================================================================ defaultproperties { Scale = 0.9; } |
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