Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Jailbreak.JBGameReplicationInfo

Extends
GameReplicationInfo
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.GameReplicationInfo
            |   
            +-- Jailbreak.JBGameReplicationInfo

Constants Summary
Inherited Contants from Engine.GameReplicationInfo
PROPNUM

Variables Summary
boolbIsExecuting
boolbPlayersMustBeReady
JBInfoArenafirstArena
JBInfoJailfirstJail
JBTagObjectivefirstTagObjective
JBTagPlayerfirstTagPlayer
intiInfoCaptureFirst
TInfoCaptureListInfoCapture[32]
intnInfoCaptures
TOrderNameOrderNameTactics[6]
JBTagClientTagClientLocal
floatTimeMatchCorrection
floatTimeMatchStarted
floatTimeMatchStopped
Inherited Variables from Engine.GameReplicationInfo
AdminEmail, AdminName, bAllowPlayerLights, bFastWeaponSwitching, bForceNoPlayerLights, bForceTeamSkins, bMatchHasBegun, bNoTeamChanges, bNoTeamSkins, BotDifficulty, bStopCountDown, bTeamGame, bTeamSymbolsUpdated, ElapsedTime, FlagHolder[2], FlagPos, FlagState[2], FlagTarget, GameClass, GameName, GoalScore, GRIPropDescText[PROPNUM], GRIPropsDisplayText[PROPNUM], MatchID, MaxLives, MessageOfTheDay, MinNetPlayers, MOTDLine1, MOTDLine2, MOTDLine3, MOTDLine4, PRIArray, RemainingMinute, RemainingTime, SecondCount, ServerName, ServerRegion, ShortName, TeamSymbols[2], Teams[2], TimeLimit, VoiceReplicationInfo, WeaponBerserk, Winner

Structures Summary
TInfoCapture
Time, iTeam
TOrderName
OrderName, iOrderName

Functions Summary
function AddCapture (int TimeCapture, TeamInfo TeamCaptured))
functionint CountCaptures ()))
functionTeamInfo GetCaptureTeam (int iCapture))
functionint GetCaptureTime (int iCapture))
event PostBeginPlay ()))
event PostNetBeginPlay ()))
function RegisterOrderNames ()))
function StartMatchTimer ()))
function StopMatchTimer ()))
function SynchronizeMatchTimer (float TimeMatchElapsed))
event Timer ()))
function UpdateMatchTimer ()))
Inherited Functions from Engine.GameReplicationInfo
AddPRI, FillPlayInfo, FindPlayerByID, GetDescriptionText, GetPRIArray, PostBeginPlay, PostNetBeginPlay, RemovePRI, Reset, TeamSymbolNotify, Timer, UpdatePrecacheMaterials


Variables Detail

bIsExecuting Source code

var bool bIsExecuting;

bPlayersMustBeReady Source code

var bool bPlayersMustBeReady;

firstArena Source code

var JBInfoArena firstArena;

firstJail Source code

var JBInfoJail firstJail;

firstTagObjective Source code

var JBTagObjective firstTagObjective;

firstTagPlayer Source code

var JBTagPlayer firstTagPlayer;

iInfoCaptureFirst Source code

var private int iInfoCaptureFirst;

ListInfoCapture[32] Source code

var private TInfoCapture ListInfoCapture[32];

nInfoCaptures Source code

var private int nInfoCaptures;

OrderNameTactics[6] Source code

var TOrderName OrderNameTactics[6];

TagClientLocal Source code

var private JBTagClient TagClientLocal;

TimeMatchCorrection Source code

var private float TimeMatchCorrection;

TimeMatchStarted Source code

var private float TimeMatchStarted;

TimeMatchStopped Source code

var private float TimeMatchStopped;


Structures Detail

TInfoCapture Source code

struct TInfoCapture
{
var byte iTeam;
var int Time;
};


TOrderName Source code

struct TOrderName
{
var int iOrderName;
var name OrderName;
};



Functions Detail

AddCapture Source code

function AddCapture ( int TimeCapture, TeamInfo TeamCaptured) )

CountCaptures Source code

simulated function int CountCaptures ( ) )

GetCaptureTeam Source code

simulated function TeamInfo GetCaptureTeam ( int iCapture) )

GetCaptureTime Source code

simulated function int GetCaptureTime ( int iCapture) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated event PostNetBeginPlay ( ) )

RegisterOrderNames Source code

function RegisterOrderNames ( ) )

StartMatchTimer Source code

function StartMatchTimer ( ) )

StopMatchTimer Source code

function StopMatchTimer ( ) )

SynchronizeMatchTimer Source code

function SynchronizeMatchTimer ( float TimeMatchElapsed) )

Timer Source code

simulated event Timer ( ) )

UpdateMatchTimer Source code

private simulated function UpdateMatchTimer ( ) )


Defaultproperties

defaultproperties
{
  OrderNameTactics[0] = (OrderName=TacticsAuto);
  OrderNameTactics[1] = (OrderName=TacticsSuicidal);
  OrderNameTactics[2] = (OrderName=TacticsAggressive);
  OrderNameTactics[3] = (OrderName=TacticsNormal);
  OrderNameTactics[4] = (OrderName=TacticsDefensive);
  OrderNameTactics[5] = (OrderName=TacticsEvasive);
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:10.702 - Created with UnCodeX