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//============================================================================= // JBAddonLlama // Copyright 2003 by Wormbo <wormbo@onlinehome.de> // $Id: JBAddonLlama.uc,v 1.16 2011-01-06 16:41:17 wormbo Exp $ // // The Llama Hunt add-on for Jailbreak. //============================================================================= class JBAddonLlama extends JBAddon config cacheexempt; //============================================================================= // Configuration //============================================================================= var config int RewardAdrenaline; var config int RewardHealth; var config int RewardShield; var config int MaximumLlamaDuration; var config bool bLlamaizeOnJailDisconnect; //============================================================================= // Localization //============================================================================= var localized string RewardAdrenalineText, RewardAdrenalineDesc; var localized string RewardHealthText, RewardHealthDesc; var localized string RewardShieldText, RewardShieldDesc; var localized string MaximumLlamaDurationText, MaximumLlamaDurationDesc; var localized string LlamaizeOnJailDisconnectText, LlamaizeOnJailDisconnectDesc; //============================================================================= // Variables //============================================================================= var JBGameRulesLlamaHunt LlamaHuntRules; // JBGameRules class for Jailbreak notifications var() const editconst string Build; //============================================================================= // PostBeginPlay // // Spawns the JBGameRulesLlamaHunt. //============================================================================= simulated event PostBeginPlay() { Super.PostBeginPlay(); if ( Jailbreak(Level.Game) != None ) { // spawn the JBGameRules subclass for Jailbreak event notifications LlamaHuntRules = class'JBGameRulesLlamaHunt'.static.FindLlamaHuntRules(Self); if ( LlamaHuntRules != None ) LlamaHuntRules.MyLlamaAddon = Self; else log("No LlamaHuntRules spawned.", Name); } } //============================================================================= // Mutate // // Console commands for allowing admins and offline players to control the // Llama Hunt add-on. //============================================================================= function Mutate(string MutateString, PlayerController Sender) { local array<string> SplittedString; local Controller theLlama; local int i; Super.Mutate(MutateString, Sender); if ( !Sender.PlayerReplicationInfo.bAdmin && Level.NetMode != NM_Standalone ) return; // store the words in the MutateString in a string array word by word Split(MutateString, " ", SplittedString); // handle multiple space chars while (i < SplittedString.Length) { if ( SplittedString[i] == "" ) SplittedString.Remove(i, 1); else i++; } // only do something if the first word after "mutate" was "llama" or "unllama" if ( SplittedString.Length > 0 && (SplittedString[0] ~= "llama" || SplittedString[0] ~= "unllama") ) { if ( SplittedString.Length == 1 ) { // no arguments - display "help" Sender.ReceiveLocalizedMessage(class'JBLlamaHelpMessage', 0); Sender.ReceiveLocalizedMessage(class'JBLlamaHelpMessage', 1); Sender.ReceiveLocalizedMessage(class'JBLlamaHelpMessage', 2); } else if ( SplittedString.Length >= 2 && SplittedString[1] ~= "config" ) { // handle config parameters while (SplittedString.Length > 2) { switch (Caps(SplittedString[1])) { Case "HEALTH": if ( IsInt(SplittedString[2]) ) { RewardHealth = Clamp(int(SplittedString[2]), 0, 199); SaveConfig(); } break; Case "SHIELD": if ( IsInt(SplittedString[2]) ) { RewardShield = Clamp(int(SplittedString[2]), 0, 150); SaveConfig(); } break; Case "ADRENALINE": if ( IsInt(SplittedString[2]) ) { RewardAdrenaline = Clamp(int(SplittedString[2]), 0, 100); SaveConfig(); } break; Case "DURATION": if ( IsInt(SplittedString[2]) ) { MaximumLlamaDuration = Clamp(int(SplittedString[2]), 0, 120); SaveConfig(); } break; } SplittedString.Remove(1, 2); } Sender.ClientMessage("Health ="@RewardHealth@" Shield ="@RewardShield@" Adrenaline ="@RewardAdrenaline@" Duration ="@MaximumLlamaDuration); } else { if ( SplittedString.Length >= 2 && SplittedString[1] ~= "player" ) { // the "player" parameter can be left out if the playername isn't equal to a config parameter SplittedString.Remove(1, 1); //log("Removed 'player' keyword.", Name); } if ( SplittedString.Length > 1 ) { //log("Searching for player '"$SplittedString[1]$"'", Name); theLlama = FindPlayerByName(SplittedString[1], SplittedString[0] ~= "unllama"); if ( theLlama != None ) { //log("Found"@theLlama, Name); if ( SplittedString[0] ~= "llama" ) Llamaize(theLlama); else UnLlamaize(theLlama); } } } } } //============================================================================= // IsInt // // Checks if a string is an int value. // Modified from wUtils.wMath.IsNumeric() // http://wiki.beyondunreal.com/WUtils //============================================================================= function bool IsInt(coerce string Param) { local int p; p = 0; while (Mid(Param, p, 1) == " ") p++; while (Mid(Param, p, 1) >= "0" && Mid(Param, p, 1) <= "9") p++; while (Mid(Param, p, 1) == " ") p++; if (Mid(Param, p) != "") return false; return true; } //============================================================================= // FindPlayerByName // // Returns the Controller of the player with the specified name. //============================================================================= function Controller FindPlayerByName(string PlayerName, bool bOnlyLlamas) { local int i; //log(JBGameReplicationInfo, Name); if ( JBGameReplicationInfo == None ) return None; // can't work without GRI // search for exact name for (i = 0; i < JBGameReplicationInfo.PRIArray.Length; i++) { /*log("Searching for exact match:" @ JBGameReplicationInfo.PRIArray[i] @ JBGameReplicationInfo.PRIArray[i].PlayerName @ JBGameReplicationInfo.PRIArray[i].Owner, Name); */ if ( JBGameReplicationInfo.PRIArray[i] != None && JBGameReplicationInfo.PRIArray[i].PlayerName ~= PlayerName && Controller(JBGameReplicationInfo.PRIArray[i].Owner) != None && (bOnlyLlamas == IsLlama(Controller(JBGameReplicationInfo.PRIArray[i].Owner))) ) return Controller(JBGameReplicationInfo.PRIArray[i].Owner); } // search for the first name containing the string for (i = 0; i < JBGameReplicationInfo.PRIArray.Length; i++) { /*log("Searching for partial match:" @ JBGameReplicationInfo.PRIArray[i] @ JBGameReplicationInfo.PRIArray[i].PlayerName @ JBGameReplicationInfo.PRIArray[i].Owner, Name); */ if ( JBGameReplicationInfo.PRIArray[i] != None && InStr(Caps(JBGameReplicationInfo.PRIArray[i].PlayerName), Caps(PlayerName)) != -1 && Controller(JBGameReplicationInfo.PRIArray[i].Owner) != None && (bOnlyLlamas == IsLlama(Controller(JBGameReplicationInfo.PRIArray[i].Owner))) ) return Controller(JBGameReplicationInfo.PRIArray[i].Owner); } return None; // no player found } //============================================================================= // IsLlama // // Checks whether the player represented by or owning the specified actor is a // llama or is about to become a llama. //============================================================================= static function bool IsLlama(Actor Player) { local Inventory thisTag; if (Player != None ) { if (JBTagPlayer(Player) != None) { return IsLlama(JBTagPlayer(Player).GetPawn()) || IsLlama(JBTagPlayer(Player).GetController()); } if (Vehicle(Player) != None && IsLlama(Vehicle(Player).Driver)) { return true; } else if (Pawn(Player) == None && IsLlama(Player.Owner)) { return true; } for (thisTag = Player.Inventory; thisTag != None; thisTag = thisTag.Inventory) { if (JBLlamaPendingTag(thisTag) != None || JBLlamaTag(thisTag) != None) return true; } if (Controller(Player) != None && IsLlama(Controller(Player).Pawn)) { return true; } } return false; } //============================================================================= // Llamaize // // Makes a player a Llama. //============================================================================= static function Llamaize(Controller ControllerPlayer) { //log("Llamaizing"@ControllerPlayer, Name); if (ControllerPlayer != None && !IsLlama(ControllerPlayer)) ControllerPlayer.Spawn(class'JBLlamaPendingTag', ControllerPlayer); } //============================================================================= // UnLlamaize // // Removes any llama effect from the player represented by or owning the // specified actor. //============================================================================= static function UnLlamaize(Actor Player) { local Inventory thisTag, nextTag; if (Player != None ) { if (Controller(Player) != None) { UnLlamaize(Controller(Player).Pawn); } else if (Vehicle(Player) != None) { UnLlamaize(Vehicle(Player).Driver); } else if (Pawn(Player) == None) { UnLlamaize(Player.Owner); } for (thisTag = Player.Inventory; thisTag != None; thisTag = nextTag) { nextTag = thisTag.Inventory; if (JBLlamaPendingTag(thisTag) != None || JBLlamaTag(thisTag) != None) thisTag.Destroy(); } } } //============================================================================= // FillPlayInfo // // Adds configurable Llama Hunt properties to the web admin interface. //============================================================================= static function FillPlayInfo(PlayInfo PlayInfo) { // add current class to stack PlayInfo.AddClass(default.Class); // now register any mutator settings PlayInfo.AddSetting(PlayInfoGroup(), "MaximumLlamaDuration", default.MaximumLlamaDurationText, 0, 1, "Text", "3;0:120"); PlayInfo.AddSetting(PlayInfoGroup(), "RewardAdrenaline", default.RewardAdrenalineText, 0, 2, "Text", "3;0:100"); PlayInfo.AddSetting(PlayInfoGroup(), "RewardHealth", default.RewardHealthText, 0, 3, "Text", "3;0:199"); PlayInfo.AddSetting(PlayInfoGroup(), "RewardShield", default.RewardShieldText, 0, 4, "Text", "3;0:150"); PlayInfo.AddSetting(PlayInfoGroup(), "bLlamaizeOnJailDisconnect", default.LlamaizeOnJailDisconnectText, 0, 5, "Check"); // remove mutator class from class stack PlayInfo.PopClass(); } //============================================================================= // GetDescriptionText // // Returns a description text for the specified property. //============================================================================= static event string GetDescriptionText(string PropName) { Switch (PropName) { Case "MaximumLlamaDuration": return default.MaximumLlamaDurationDesc; Case "RewardAdrenaline": return default.RewardAdrenalineDesc; Case "RewardHealth": return default.RewardHealthDesc; Case "RewardShield": return default.RewardShieldDesc; Case "bLlamaizeOnJailDisconnect": return default.LlamaizeOnJailDisconnectDesc; } } //============================================================================= // NotifyLevelChange // // Clean up HUD effects on disconnect. //============================================================================= simulated function NotifyLevelChange() { local JBInterfaceLlamaHUDOverlay thisLlamaHUDOverlay; foreach DynamicActors(class'JBInterfaceLlamaHUDOverlay', thisLlamaHUDOverlay) thisLlamaHUDOverlay.Destroy(); } //============================================================================= // Precaching //============================================================================= simulated function UpdatePrecacheMaterials() { Level.AddPrecacheMaterial(Material'Llama'); //Level.AddPrecacheMaterial(Material'LlamaIconMask'); Level.AddPrecacheMaterial(Material'LlamaScreenOverlay'); } simulated function UpdatePrecacheStaticMeshes() { Level.AddPrecacheStaticMesh(StaticMesh'LlamaArrow'); Level.AddPrecacheStaticMesh(StaticMesh'LlamaHead'); } //============================================================================= // default properties //============================================================================= defaultproperties { ConfigMenuClassName="JBAddonLlama.JBGUIPanelConfigLlama" IconMaterialName="JBAddonLlama.Llama" FriendlyName="Llama Hunt" GroupName="LlamaHunt" Description="Turns cheating players into llamas and lets other players perform a jolly hunt on them." Build="%%%%-%%-%% %%:%%" RewardAdrenaline=100 RewardHealth=25 MaximumLlamaDuration=60 bLlamaizeOnJailDisconnect=True bAlwaysRelevant=True RemoteRole=ROLE_SimulatedProxy RewardAdrenalineText = "Adrenaline gained for killing a Llama" RewardHealthText = "Health gained for killing a Llama" RewardShieldText = "Shield gained for killing a Llama" MaximumLlamaDurationText = "Maximum duration of the llama hunt" LlamaizeOnJailDisconnectText = "Llamaize when disconnecting from jail" RewardAdrenalineDesc = "Players who kill a llama are awarded this ammount of adrenaline." RewardHealthDesc = "Players who kill a llama are awarded this ammount of health." RewardShieldDesc = "Players who kill a llama are awarded this ammount of shield." MaximumLlamaDurationDesc = "Maximum time a llama will last. The llama is killed if it has not been fragged by the end of the llama hunt." LlamaizeOnJailDisconnectDesc = "Llamaize players who disconnect while jailed and reconnect to gain freedom." } |
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