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Betrayal.BetrayalDamTypeMercuryPunchThrough

Extends
BetrayalDamTypeMercuryDirectHit
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- Betrayal.BetrayalDamTypeMercuryDirectHit
            |   
            +-- Betrayal.BetrayalDamTypeMercuryPunchThrough

Variables Summary
Inherited Variables from UnrealGame.WeaponDamageType
WeaponClass

Functions Summary
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)
Inherited Functions from Betrayal.BetrayalDamTypeMercuryDirectHit
GetHitEffects
Inherited Functions from UnrealGame.WeaponDamageType
GetWeaponClass


Functions Detail

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictimHealth )
No flame effects for punch through.


Defaultproperties

defaultproperties
{
	DeathString     = "%k drove a mercury missile through %o."
	KDeathVel       = 400.0
	GibPerterbation = 0.5
	GibModifier     = 2.0
	bFlaming        = False
}

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Creation time: Do 14.8.2014 09:58:00.195 - Created with UnCodeX