Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- Betrayal.BetrayalDamTypeMercuryDirectHit | +-- Betrayal.BetrayalDamTypeMercuryPunchThrough
Variables Summary |
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Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth) |
Inherited Functions from Betrayal.BetrayalDamTypeMercuryDirectHit |
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GetHitEffects |
Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Functions Detail |
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No flame effects for punch through.
Defaultproperties |
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defaultproperties { DeathString = "%k drove a mercury missile through %o." KDeathVel = 400.0 GibPerterbation = 0.5 GibModifier = 2.0 bFlaming = False } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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