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Betrayal.BetrayalMutator

Extends
MutZoomInstaGib
Modifiers
hidedropdown cacheexempt

BetrayalMutator Creation date: 2010-01-31 15:45 Last change: $Id$

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- XGame.MutInstaGib
            |   
            +-- XGame.MutZoomInstaGib
               |   
               +-- Betrayal.BetrayalMutator

Variables Summary
Inherited Variables from XGame.MutInstaGib
AmmoName, AmmoString, bAllowBoost, bAllowTranslocator, BoostDescText, BoostDisplayText, TranslocDescText, TranslocDisplayText, WeaponName, WeaponString

Functions Summary
functionbool AlwaysKeep (Actor Other))
function FillPlayInfo (PlayInfo PlayInfo)
functionbool IsRelevant (Actor Other, out byte bSuperRelevant))
function ModifyPlayer (Pawn Other))
function Mutate (string MutateString, PlayerController Sender))
functionbool MutatorIsAllowed ()))
function PlayerChangedClass (Controller aPlayer))
function PostBeginPlay ()
functionstring RecommendCombo (string ComboName))
Inherited Functions from XGame.MutZoomInstaGib
MutatorIsAllowed
Inherited Functions from XGame.MutInstaGib
AlwaysKeep, BeginPlay, CheckReplacement, FillPlayInfo, GetDescriptionText, PostBeginPlay, RecommendCombo


Functions Detail

AlwaysKeep Source code

function bool AlwaysKeep ( Actor Other) )

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo )
Not configurable.

IsRelevant Source code

function bool IsRelevant ( Actor Other, out byte bSuperRelevant) )

ModifyPlayer Source code

function ModifyPlayer ( Pawn Other) )

Mutate Source code

function Mutate ( string MutateString, PlayerController Sender) )

MutatorIsAllowed Source code

function bool MutatorIsAllowed ( ) )
Only useful for Betrayal game mode.

PlayerChangedClass Source code

function PlayerChangedClass ( Controller aPlayer) )

PostBeginPlay Source code

function PostBeginPlay ( )
No team bosting and translocator settings.

RecommendCombo Source code

function string RecommendCombo ( string ComboName) )


Defaultproperties

defaultproperties
{
	bAddToServerPackages = True
	WeaponName   = "BetrayalSuperShockRifle"
	WeaponString = "Betrayal.BetrayalSuperShockRifle"
	DefaultWeaponName = "Betrayal.BetrayalSuperShockRifle"
}

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Creation time: Do 14.8.2014 09:58:00.449 - Created with UnCodeX