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Betrayal.BetrayalPawn

Extends
xPawn

BetrayalPawn Creation date: 2010-05-19 13:01 Last change: $Id$

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Betrayal.BetrayalPawn

Variables Summary
MaterialBodySkin[2]
BetrayalPRIBPRI
boolbWasOnLocalTeam
MaterialFaceSkin[2]
BetrayalTraitorLightTraitorLight
byteTraitorLightHues[3]
BetrayalUnlaggedCollisionUnlaggedCollision
Inherited Variables from XGame.xPawn
bAlreadySetup, bBerserk, bCanBoostDodge, bCanDodgeDoubleJump, bClearWeaponOffsets, bDeRes, bFlaming, bFrozenBody, bGibbed, bInvis, bOldInvis, bRubbery, bSkeletized, bSpawnDone, bSpawnIn, CurrentCombo, DeResFX, DeResGravScale, DeResLateralFriction, DeResLiftSoftness, DeResLiftVel, DeResMat0, DeResMat1, DeResTime, FireHeavyBurstAnim, FireHeavyRapidAnim, FireRifleBurstAnim, FireRifleRapidAnim, FireRootBone, FireState, FootstepVolume, GibCountCalf, GibCountForearm, GibCountHead, GibCountTorso, GibCountUpperArm, GibGroupClass, GruntVolume, HeadShotMessage, IdleHeavyAnim, IdleRifleAnim, InvisMaterial, LastUDamageSoundTime, MaxMultiJump, MinTimeBetweenPainSounds, MultiJumpBoost, MultiJumpRemaining, OldController, PlacedCharacterName, PlacedFemaleCharacterName, PlayerShadow, RagConvulseMaterial, RagDeathUpKick, RagDeathVel, RagdollLifeSpan, RagdollOverride, RagGravScale, RagImpactSoundInterval, RagImpactSounds, RagImpactVolume, RagInvInertia, RagLastSoundTime, RagShootStrength, RagSpinScale, RealSkins[4], RepeaterDeathCount, ShieldHitMat, ShieldHitMatTime, ShieldStrengthMax, SimHitFxTicker, SkeletonMesh, SmallShieldStrength, SoundFootsteps[11], SoundGroupClass, Species, TeamSkin, TeleportFXClass, TransEffects[2], TransOutEffect[2], UDamageSound, UDamageTime, UDamageTimer, UDamageWeaponMaterial, VoiceClass, WallDodgeAnims[4], WeaponAttachment
Inherited Variables from UnrealGame.UnrealPawn
AttackSuitability, bAcceptAllInventory, bBlobShadow, bIsSquadLeader, bKeepTaunting, bNoDefaultInventory, bPlayerShadows, bPlayOwnFootsteps, bSoakDebug, CurrentDir, GameObjOffset, GameObjRot, LastFootStepTime, LoadOut, OptionalEquipment[16], RequiredEquipment[16], SelectedEquipment[16], spree, SquadName, VoiceType

Enumerations Summary
Inherited Enumerations from XGame.xPawn
EFireAnimState

Functions Summary
function Destroyed ()))
functionbool PerformDodge (eDoubleClickDir DoubleClickMove, vector X, vector Y))
function SetTeamSkin (xUtil.PlayerRecord rec))
function Setup (xUtil.PlayerRecord rec, optional bool bLoadNow))
functionbool SpeciesSetup (xUtil.PlayerRecord rec))
function TickFX (float DeltaTime))
Inherited Functions from XGame.xPawn
AddShieldStrength, AdjustedStrength, AltFire, AnimEnd, AssignInitialPose, AttachEffect, BeginState, BotDodge, CalcHitLoc, CanDoubleJump, CanMultiJump, CanUseShield, ChangedWeapon, CheckReflect, CheckValidFemaleDefault, CheckValidMaleDefault, ClientDying, ClientRestart, ClientSetUDamageTime, DeactivateSpawnProtection, Destroyed, DisableUDamage, DoCombo, DoComboName, DoDamageFX, DoDerezEffect, Dodge, DoDoubleJump, DoJump, DoTranslocateOut, EnableUDamage, FellOutOfWorld, FindValidTaunt, Fire, FootStepping, ForceDefaultCharacter, Gasp, GetAnimSequence, GetDefaultCharacter, GetGibClass, GetKillerController, GetOffhandBoneFor, GetPlacedRoster, GetShieldStrength, GetShieldStrengthMax, GetSound, GetTeam, GetTeamNum, GetWeaponBoneFor, HasUDamage, HideBone, InCurrentCombo, KImpact, KSkelConvulse, KVelDropBelow, Landed, LandThump, NotifyTeamChanged, PerformDodge, PhysicsVolumeChange, PlayDirectionalDeath, PlayDirectionalHit, PlayDoubleJump, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayFootStepLeft, PlayFootStepRight, PlayHit, PlayMoverHitSound, PlayTakeHit, PlayTeleportEffect, PlayVictoryAnimation, PlayWaiting, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostNetBeginPlay, PostNetReceive, ProcessHitFX, RandSpin, RemoveFlamingEffects, RemovePowerups, ResetPhysicsBasedAnim, ServerChangedWeapon, SetAnimAction, SetHeadScale, SetInvisibility, SetOverlayMaterial, Setup, SetWeaponAttachment, SetWeaponOverlay, ShieldAbsorb, SpawnGiblet, SpawnGibs, StartDeRes, StartDriving, StartFiring, StopDriving, StopFiring, TakeDamage, Tick, TickDeRes, TickFX, Timer, WasPlayerPawn
Inherited Functions from UnrealGame.UnrealPawn
AddDefaultInventory, BaseChange, BeginState, BotDodge, CheckBob, ChunkUp, CreateInventory, DisplayDebug, Dodge, DropFlag, EndJump, FindValidTaunt, FootStepping, GetDebugName, GetPlacedRoster, GetSpree, GetWeaponBoneFor, gibbedBy, HoldFlag, HoldGameObject, IncrementSpree, IsInLoadout, Landed, PerformDodge, PlayFootStep, PostBeginPlay, PostNetBeginPlay, SetAnimAction, SetMovementPhysics, ShouldUnCrouch, SpawnGibs, TakeDamage, TakeDrowningDamage


Variables Detail

BodySkin[2] Source code

var Material BodySkin[2];

BPRI Source code

var BetrayalPRI BPRI;

bWasOnLocalTeam Source code

var bool bWasOnLocalTeam;

FaceSkin[2] Source code

var Material FaceSkin[2];

TraitorLight Source code

var BetrayalTraitorLight TraitorLight;

TraitorLightHues[3] Source code

var byte TraitorLightHues[3];

UnlaggedCollision Source code

var BetrayalUnlaggedCollision UnlaggedCollision;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

PerformDodge Source code

function bool PerformDodge ( eDoubleClickDir DoubleClickMove, vector X, vector Y) )
Perform a dodging move in the desired direction.

SetTeamSkin Source code

simulated function SetTeamSkin ( xUtil.PlayerRecord rec) )

Setup Source code

simulated function Setup ( xUtil.PlayerRecord rec, optional bool bLoadNow) )

SpeciesSetup Source code

simulated function bool SpeciesSetup ( xUtil.PlayerRecord rec) )

TickFX Source code

simulated function TickFX ( float DeltaTime) )


Defaultproperties

defaultproperties
{
	bScriptPostRender = True
	AmbientGlow = 50


	TraitorLightHues[0] = 0
	TraitorLightHues[1] = 150
	TraitorLightHues[2] = 40
}



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Creation time: Do 14.8.2014 09:58:00.461 - Created with UnCodeX