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Betrayal.BetrayalSuperShockBeamFire

Extends
SuperShockBeamFire

BetrayalSuperShockBeamFire Creation date: 2011-03-08 23:29 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.InstantFire
      |   
      +-- XWeapons.ShockBeamFire
         |   
         +-- XWeapons.SuperShockBeamFire
            |   
            +-- Betrayal.BetrayalSuperShockBeamFire

Direct Known Subclasses:

BetrayalSuperShockBeamAltFire

Variables Summary
boolbSameTeamShot
boolbWasHeadShot
intHitCount
Inherited Variables from XWeapons.ShockBeamFire
BeamEffectClass

Functions Summary
functionbool AllowMultiHit ()))
function DoTrace (vector Start, rotator Dir))
function SpawnBeamEffect (vector Start, rotator Dir, vector HitLocation, vector HitNormal, int ReflectNum))
function TracePart (vector Start, vector End, vector X, rotator Dir, Pawn Ignored))
Inherited Functions from XWeapons.SuperShockBeamFire
AllowMultiHit, DoFireEffect, DoTrace, SpawnBeamEffect, TracePart
Inherited Functions from XWeapons.ShockBeamFire
AdjustAim, DoFireEffect, InitEffects, SpawnBeamEffect


Variables Detail

bSameTeamShot Source code

var bool bSameTeamShot;

bWasHeadShot Source code

var bool bWasHeadShot;

HitCount Source code

var int HitCount;


Functions Detail

AllowMultiHit Source code

function bool AllowMultiHit ( ) )

DoTrace Source code

function DoTrace ( vector Start, rotator Dir) )

SpawnBeamEffect Source code

function SpawnBeamEffect ( vector Start, rotator Dir, vector HitLocation, vector HitNormal, int ReflectNum) )

TracePart Source code

function TracePart ( vector Start, vector End, vector X, rotator Dir, Pawn Ignored) )


Defaultproperties

defaultproperties
{
	
}



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Creation time: Do 14.8.2014 09:58:00.580 - Created with UnCodeX