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BetrayalSuperShockBeamFire Creation date: 2011-03-08 23:29 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.WeaponFire
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+-- XWeapons.InstantFire
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+-- XWeapons.ShockBeamFire
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+-- XWeapons.SuperShockBeamFire
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+-- Betrayal.BetrayalSuperShockBeamFire
BetrayalSuperShockBeamAltFire
| Variables Summary | |
|---|---|
| bool | bSameTeamShot |
| bool | bWasHeadShot |
| int | HitCount |
| Inherited Variables from XWeapons.ShockBeamFire |
|---|
| BeamEffectClass |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowMultiHit ())) |
![]() | DoTrace (vector Start, rotator Dir)) | |
![]() | SpawnBeamEffect (vector Start, rotator Dir, vector HitLocation, vector HitNormal, int ReflectNum)) | |
![]() | TracePart (vector Start, vector End, vector X, rotator Dir, Pawn Ignored)) | |
| Inherited Functions from XWeapons.SuperShockBeamFire |
|---|
| AllowMultiHit, DoFireEffect, DoTrace, SpawnBeamEffect, TracePart |
| Inherited Functions from XWeapons.ShockBeamFire |
|---|
| AdjustAim, DoFireEffect, InitEffects, SpawnBeamEffect |
| Variables Detail |
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| Functions Detail |
|---|
AllowMultiHit Source code
DoTrace Source code
SpawnBeamEffect Source code
TracePart Source code| Defaultproperties |
|---|
defaultproperties
{
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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