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BetrayalSuperShockRifle Creation date: 2010-05-19 12:22 Last change: $Id$
Core.Object
|
+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- XWeapons.ShockRifle
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+-- XWeapons.SuperShockRifle
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+-- Betrayal.BetrayalSuperShockRifle
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ShockRifle |
|---|
| bRegisterTarget, bWaitForCombo, ComboStart, ComboTarget, EffectColor |
| Functions Summary | ||
|---|---|---|
![]() | byte | BestMode ())) |
![]() | PostBeginPlay ())) | |
| Inherited Functions from XWeapons.SuperShockRifle |
|---|
| BestMode, CheckOutOfAmmo, ConsumeAmmo, GetAIRating, RangedAttackTime, RenderOverlays, StartFire |
| Inherited Functions from XWeapons.ShockRifle |
|---|
| BestMode, DoCombo, GetAIRating, GetEffectStart, PostBeginPlay, RangedAttackTime, RenderOverlays, SetComboTarget, StartFire, SuggestAttackStyle, WeaponCentered |
| Functions Detail |
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BestMode Source codeUse altfire to betray team mates.
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
FireModeClass(0) = BetrayalSuperShockBeamFire
FireModeClass(1) = BetrayalSuperShockBeamAltFire
AttachmentClass = BetrayalShockAttachment
ItemName = "Betrayal Instagib Rifle"
PickupClass = class'BetrayalSuperShockRiflePickup'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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