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BFRLAmmoPickup Creation date: 2011-02-22 21:38 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.Ammo | +-- XWeapons.UTAmmoPickup | +-- BFRL10k.BFRLAmmoPickup
Variables Summary |
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Inherited Variables from Engine.Ammo |
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AmmoAmount |
Functions Summary |
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Inherited Functions from XWeapons.UTAmmoPickup |
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RespawnEffect |
Inherited Functions from Engine.Ammo |
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BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
Defaultproperties |
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defaultproperties { InventoryType = class'BFRLAmmo' AmmoAmount = 10 PickupMessage = "You picked up some BF10k rockets" PickupSound = Sound'PickupSounds.FlakAmmoPickup' PickupForce = "FlakAmmoPickup" StaticMesh = StaticMesh'ONSWeapons-SM.AVRiLAmmo' Skins = (BFRLShader) DrawType = DT_StaticMesh DrawScale = 0.4 } |
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