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BFRLAmmoPickup Creation date: 2011-02-22 21:38 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pickup
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+-- Engine.Ammo
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+-- XWeapons.UTAmmoPickup
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+-- BFRL10k.BFRLAmmoPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
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| AmmoAmount |
| Functions Summary |
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| Inherited Functions from XWeapons.UTAmmoPickup |
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| RespawnEffect |
| Inherited Functions from Engine.Ammo |
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| BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
| Defaultproperties |
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defaultproperties
{
InventoryType = class'BFRLAmmo'
AmmoAmount = 10
PickupMessage = "You picked up some BF10k rockets"
PickupSound = Sound'PickupSounds.FlakAmmoPickup'
PickupForce = "FlakAmmoPickup"
StaticMesh = StaticMesh'ONSWeapons-SM.AVRiLAmmo'
Skins = (BFRLShader)
DrawType = DT_StaticMesh
DrawScale = 0.4
}
|
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