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BFRLAttachment Creation date: 2011-02-22 22:24 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- XGame.xWeaponAttachment
|
+-- BFRL10k.BFRLAttachment
| Variables Summary | |
|---|---|
| int | Ammo |
| ScriptedTexture | AmmoCounter |
| Inherited Variables from XGame.xWeaponAttachment |
|---|
| bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
| Inherited Variables from Engine.WeaponAttachment |
|---|
| bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | PostNetBeginPlay ())) | |
![]() | RenderTexture (ScriptedTexture Tex)) | |
![]() | SetAmmo (int NewAmmo)) | |
| Inherited Functions from XGame.xWeaponAttachment |
|---|
| GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
| Inherited Functions from Engine.WeaponAttachment |
|---|
| CheckForSplash, ThirdPersonEffects, UpdateHit |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
PostNetBeginPlay Source code
RenderTexture Source code
SetAmmo Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=Shader Name=BFRLShader
Diffuse = BFRLTex
Specular = WeaponSpecMap2
SpecularityMask = BFRLTex
End Object
Skins = (BFRLShader,AVRiLreticleTEX,BFRLShader)
Mesh = Mesh'ONSWeapons-A.AVRiL_3rd'
DrawScale = 0.28
RelativeLocation = (X=35.0,Y=15.0,Z=0.0)
CullDistance = 5000.0
bHeavy = True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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