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BFRLAttachment Creation date: 2011-02-22 22:24 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- XGame.xWeaponAttachment | +-- BFRL10k.BFRLAttachment
Variables Summary | |
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int | Ammo |
ScriptedTexture | AmmoCounter |
Inherited Variables from XGame.xWeaponAttachment |
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bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
Inherited Variables from Engine.WeaponAttachment |
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bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
Functions Summary | ||
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Destroyed ())) | ||
PostNetBeginPlay ())) | ||
RenderTexture (ScriptedTexture Tex)) | ||
SetAmmo (int NewAmmo)) |
Inherited Functions from XGame.xWeaponAttachment |
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GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
Inherited Functions from Engine.WeaponAttachment |
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CheckForSplash, ThirdPersonEffects, UpdateHit |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Begin Object Class=Shader Name=BFRLShader Diffuse = BFRLTex Specular = WeaponSpecMap2 SpecularityMask = BFRLTex End Object Skins = (BFRLShader,AVRiLreticleTEX,BFRLShader) Mesh = Mesh'ONSWeapons-A.AVRiL_3rd' DrawScale = 0.28 RelativeLocation = (X=35.0,Y=15.0,Z=0.0) CullDistance = 5000.0 bHeavy = True } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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