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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Hud
|
+-- XInterface.HudBase
|
+-- XInterface.HudCDeathMatch
|
+-- BonusPack.HudMutant
| Constants Summary |
|---|
| Inherited Contants from XInterface.HudCDeathMatch |
|---|
| WEAPON_BAR_SIZE |
| Variables Summary | |
|---|---|
| bool | bMutantHudColor |
| HudMutant | |
| Color | AboveMutantColor |
| bool | bCenterRadar |
| Color | BelowMutantColor |
| float | BFIMargin |
| float | BFIOriginX |
| float | BFIOriginY |
| float | BFIPulseRate |
| float | BFISizeX |
| float | BFISizeY |
| float | BigDotSize |
| Texture | BottomFeederBeaconMat |
| Material | BottomFeederIcon |
| String | BottomFeederText |
| Color | BottomFeederTextColor |
| bool | bTestHud |
| SpriteWidget | CenterRadarBG |
| Color | CurrentMutantColor |
| Color | LevelMutantColor |
| float | LevelRampRegion |
| float | MaxAngleDelta |
| float | MNOriginX |
| float | MNOriginY |
| float | MNSizeX |
| float | MNSizeY |
| Color | MutantHudTint |
| Color | MutantRangeColor |
| Font | MutantRangeFontFont |
| String | MutantRangeFontName |
| Color | RangeDotColor |
| float | RangeRampRegion |
| float | SmallDotSize |
| SpriteWidget | TopRadarBG |
| float | XCen |
| float | XRad |
| float | YCen |
| float | YRad |
| Enumerations Summary |
|---|
| Inherited Enumerations from XInterface.HudBase |
|---|
| EScaleMode |
| Structures Summary |
|---|
| Inherited Structures from XInterface.HudCDeathMatch |
|---|
| WeaponState |
| Inherited Structures from XInterface.HudBase |
|---|
| DigitSet, HudLocalizedMessage, NumericWidget, SpriteWidget |
| Functions Summary | ||
|---|---|---|
![]() | DisplayEnemyName (Canvas C, PlayerReplicationInfo PRI)) | |
![]() | DrawBottomFeederIndicator (Canvas C) | |
![]() | DrawCrosshair (Canvas C)) | |
![]() | DrawCustomBeacon (Canvas C, Pawn P, float ScreenLocX, float ScreenLocY)) | |
![]() | DrawHud (Canvas C)) | |
![]() | DrawHudPassA (Canvas C)) | |
![]() | DrawWeaponBar (Canvas C )) | |
![]() | color | LerpColor (float Alpha, color A, color B)) |
![]() | font | LoadMutantRangeFont ())) |
![]() | bool | PawnIsVisible (vector vecPawnView, vector X, pawn P)) |
![]() | bool | PRIIsBottomFeeder (PlayerReplicationInfo PRI)) |
![]() | bool | PRIIsMutant (PlayerReplicationInfo PRI)) |
![]() | UpdatePrecacheMaterials ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
DisplayEnemyName Source code
DrawBottomFeederIndicator Source code
DrawCrosshair Source code
DrawCustomBeacon Source code
DrawHud Source code
DrawHudPassA Source code
DrawWeaponBar Source code
LerpColor Source code
LoadMutantRangeFont Source code
PawnIsVisible Source code
PRIIsBottomFeeder Source code
PRIIsMutant Source code
UpdatePrecacheMaterials Source code| Defaultproperties |
|---|
defaultproperties
{
bCenterRadar=true
bTestHud=false
CurrentMutantColor=(R=255,G=0,B=128,A=255)
MutantHudTint=(R=200,G=0,B=128,A=100)
MutantRangeFontName="UT2003Fonts.FontMono"
MutantRangeColor=(R=200,G=200,B=200,A=255)
BottomFeederText="BOTTOM FEEDER"
BottomFeederTextColor=(R=0,G=255,B=255,A=255)
AboveMutantColor=(R=0,G=0,B=255,A=255)
LevelMutantColor=(R=255,G=255,B=255,A=255)
BelowMutantColor=(R=255,G=0,B=0,A=255)
RangeDotColor=(R=200,G=200,B=50,A=255)
XCen=0.5
XRad=0.15
YCen=0.5
YRad=0.2
MNOriginX=0.28
MNOriginY=0.008
MNSizeX=0.45
MNSizeY=0.06
BFIOriginX=0.9
BFIOriginY=0.64
BFISizeX=0.09
BFISizeY=0.1
BFIMargin=0.01
BottomFeederIcon=Material'MutantSkins.BFeeder_icon'
BFIPulseRate=1.0
BigDotSize=0.01875
SmallDotSize=0.01125
LevelRampRegion=500
RangeRampRegion=2500
MaxAngleDelta=1.0
TopRadarBG=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=0,Y1=880,X1=142,Y2=1023),TextureScale=0.35,DrawPivot=DP_UpperMiddle,PosX=0.5,PosY=0.01,OffsetX=0,OffsetY=-15,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
CenterRadarBG=(WidgetTexture=Material'MutantSkins.HUD.big_circle',TextureCoords=(X2=0,Y1=0,X1=255,Y2=255),TextureScale=0.8,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Translucent,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
BottomFeederBeaconMat=Texture'TeamSymbols.TeamBeaconT'
}
|
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