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BonusPack.HudMutant

Extends
HudCDeathMatch

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Hud
      |   
      +-- XInterface.HudBase
         |   
         +-- XInterface.HudCDeathMatch
            |   
            +-- BonusPack.HudMutant

Constants Summary
Inherited Contants from XInterface.HudCDeathMatch
WEAPON_BAR_SIZE

Variables Summary
boolbMutantHudColor
HudMutant
ColorAboveMutantColor
boolbCenterRadar
ColorBelowMutantColor
floatBFIMargin
floatBFIOriginX
floatBFIOriginY
floatBFIPulseRate
floatBFISizeX
floatBFISizeY
floatBigDotSize
TextureBottomFeederBeaconMat
MaterialBottomFeederIcon
StringBottomFeederText
ColorBottomFeederTextColor
boolbTestHud
SpriteWidgetCenterRadarBG
ColorCurrentMutantColor
ColorLevelMutantColor
floatLevelRampRegion
floatMaxAngleDelta
floatMNOriginX
floatMNOriginY
floatMNSizeX
floatMNSizeY
ColorMutantHudTint
ColorMutantRangeColor
FontMutantRangeFontFont
StringMutantRangeFontName
ColorRangeDotColor
floatRangeRampRegion
floatSmallDotSize
SpriteWidgetTopRadarBG
floatXCen
floatXRad
floatYCen
floatYRad
Inherited Variables from XInterface.HudCDeathMatch
AdrenalineAlert, AdrenalineBackground, AdrenalineBackgroundDisc, AdrenalineCount, AdrenalineIcon, AmmoIcon, BarAmmoIcon[WEAPON_BAR_SIZE], BarBorderAmmoIndicator[WEAPON_BAR_SIZE], BarBorderScaledPosition[WEAPON_BAR_SIZE], BarBorder[WEAPON_BAR_SIZE], BarWeaponIconAnim[WEAPON_BAR_SIZE], BarWeaponIcon[WEAPON_BAR_SIZE], BarWeaponStates[WEAPON_BAR_SIZE], BaseWeapons[WEAPON_BAR_SIZE], bDrawTimer, bShowMissingWeaponInfo, CountDownName[10], CurAmmoPrimary, CurEnergy, CurHealth, CurRank, CurScore, CurShield, CurVehicleHealth, CustomHUDHighlightColor, DigitsAmmo, DigitsBig, DigitsBigPulse, DigitsHealth, DigitsShield, DigitsVehicleHealth, FadeTime, HudAmmoALERT, HudBorderAmmo, HudBorderHealth, HudBorderHealthIcon, HudBorderShield, HudBorderShieldIcon, HudBorderVehicleHealth, HudBorderVehicleHealthIcon, HudColorBlack, HudColorBlue, HudColorHighLight, HudColorNormal, HudColorRed, HudColorTeam[2], HudHealthALERT, HudVehicleHealthALERT, LastAdrenalineTime, LastDamagedHealth, LastDamagedVehicleHealth, LastEnergy, LastHealth, LastShield, LastVehicleHealth, LevelActionFontColor, LevelActionFontFont, LevelActionPositionX, LevelActionPositionY, LongCountName[10], MaxAmmoPrimary, MaxEnergy, MaxShield, myRank, MySceneManagers, myScore, MyScoreBackground, MyScoreIcon, mySpread, NamedPlayer, NameTime, OldPawn, OldRemainingTime, Portrait, PortraitTime, PortraitX, RechargeBar, ScoreDiff, TeamLinked, TimerBackground, TimerBackgroundDisc, TimerDigitSpacer[2], TimerHours, TimerIcon, TimerMinutes, TimerSeconds, UDamageIcon, UDamageTime, VehicleDrawTimer, VehicleName, ZoomToggleTime
Inherited Variables from XInterface.HudBase
AtMenus, bHideWeaponName, bIsCinematic, bShowTargeting, bUseCustomWeaponCrosshairs, bUsingCustomHUDColor, CroppingAmount, CroppingMaterial, Crosshairs, CustomHUDColor, DamageFlash[4], DamageTime[4], DoCropping, Emphasized[4], FontsPrecached, InitialViewingString, InstrDelta, InstrRate, InstructionFontFont, InstructionFontName, InstructionKeyText, InstructionText, InstructTextBorderX, InstructTextBorderY, LastWeaponName, LevelActionFontName, LevelActionLoading, LevelActionPaused, LocalMessages[8], LocationDot, NowViewing, PassStyle, ScoreText, TargetingLocation, TargetingSize, TargetMaterial, TeamIndex, text, VoteMenuClass, WaitingToSpawn, WeaponDrawColor, WeaponDrawTimer, WonMatchPostFix, WonMatchPrefix, YouveLostTheMatch, YouveWonTheMatch

Enumerations Summary
Inherited Enumerations from XInterface.HudBase
EScaleMode

Structures Summary
Inherited Structures from XInterface.HudCDeathMatch
WeaponState
Inherited Structures from XInterface.HudBase
DigitSet, HudLocalizedMessage, NumericWidget, SpriteWidget

Functions Summary
function DisplayEnemyName (Canvas C, PlayerReplicationInfo PRI))
function DrawBottomFeederIndicator (Canvas C)
function DrawCrosshair (Canvas C))
function DrawCustomBeacon (Canvas C, Pawn P, float ScreenLocX, float ScreenLocY))
function DrawHud (Canvas C))
function DrawHudPassA (Canvas C))
function DrawWeaponBar (Canvas C ))
functioncolor LerpColor (float Alpha, color A, color B))
functionfont LoadMutantRangeFont ()))
functionbool PawnIsVisible (vector vecPawnView, vector X, pawn P))
functionbool PRIIsBottomFeeder (PlayerReplicationInfo PRI))
functionbool PRIIsMutant (PlayerReplicationInfo PRI))
function UpdatePrecacheMaterials ()))
Inherited Functions from XInterface.HudCDeathMatch
CalculateAmmo, CalculateEnergy, CalculateHealth, CalculateScore, CalculateShield, CheckCountdown, CustomCrosshairColorAllowed, CustomCrosshairsAllowed, CustomHUDColorAllowed, DisplayEnemyName, DisplayPortrait, DisplayVoiceGain, DrawAdrenaline, DrawChargeBar, DrawCrosshair, DrawEnemyName, DrawHUDAnimDigit, DrawHUDAnimWidget, DrawHudPassA, DrawHudPassC, DrawLevelAction, DrawSpectatingHud, DrawTimer, DrawUDamage, DrawVehicleChargeBar, DrawVehicleName, DrawWeaponBar, FadeZoom, GetInfoString, GetScoreTagLine, GetScoreText, GetScoreValue, GetTeamColor, GrowHUD, IsInCinematic, LoadLevelActionFont, PostBeginPlay, SetCustomCrosshairColors, SetCustomCrosshairs, SetCustomHUDColor, ShowReloadingPulse, ShrinkHUD, Tick, UpdateHud, UpdatePrecacheMaterials, UpdateRankAndSpread, ZoomFadeOut
Inherited Functions from XInterface.HudBase
ClearMessage, CreateKeyMenus, CustomHUDColorAllowed, DisplayHit, DisplayLocalMessages, Draw2DLocationDot, DrawCinematicHUD, DrawDamageIndicators, DrawHeadShotSphere, DrawHud, DrawHudPassA, DrawHudPassB, DrawHudPassC, DrawHudPassD, DrawInstructionGfx, DrawInstructionKeyText, DrawInstructionText, DrawIntroSubtitles, DrawMessage, DrawNumericWidget, DrawSpriteWidget, DrawTargeting, DrawVehicleName, DrawWeaponName, GetLocalStatsScreen, GetScreenCoords, GetTeamColor, LayoutMessage, LoadInstructionFont, LocalizedMessage, Message, PostBeginPlay, PrecacheFonts, SetCropping, SetCustomHUDColor, SetInstructionKeyText, SetInstructionText, SetTargeting, Tick, UpdateHud


Variables Detail

bMutantHudColor Source code

var transient bool bMutantHudColor;

HudMutant

AboveMutantColor Source code

var(HudMutant) Color AboveMutantColor;

bCenterRadar Source code

var(HudMutant) bool bCenterRadar;

BelowMutantColor Source code

var(HudMutant) Color BelowMutantColor;

BFIMargin Source code

var(HudMutant) float BFIMargin;

BFIOriginX Source code

var(HudMutant) float BFIOriginX;

BFIOriginY Source code

var(HudMutant) float BFIOriginY;

BFIPulseRate Source code

var(HudMutant) float BFIPulseRate;

BFISizeX Source code

var(HudMutant) float BFISizeX;

BFISizeY Source code

var(HudMutant) float BFISizeY;

BigDotSize Source code

var(HudMutant) float BigDotSize;

BottomFeederBeaconMat Source code

var(HudMutant) Texture BottomFeederBeaconMat;

BottomFeederIcon Source code

var(HudMutant) Material BottomFeederIcon;

BottomFeederText Source code

var(HudMutant) localized String BottomFeederText;

BottomFeederTextColor Source code

var(HudMutant) Color BottomFeederTextColor;

bTestHud Source code

var(HudMutant) bool bTestHud;

CenterRadarBG Source code

var(HudMutant) SpriteWidget CenterRadarBG;

CurrentMutantColor Source code

var(HudMutant) Color CurrentMutantColor;

LevelMutantColor Source code

var(HudMutant) Color LevelMutantColor;

LevelRampRegion Source code

var(HudMutant) float LevelRampRegion;

MaxAngleDelta Source code

var(HudMutant) float MaxAngleDelta;

MNOriginX Source code

var(HudMutant) float MNOriginX;

MNOriginY Source code

var(HudMutant) float MNOriginY;

MNSizeX Source code

var(HudMutant) float MNSizeX;

MNSizeY Source code

var(HudMutant) float MNSizeY;

MutantHudTint Source code

var(HudMutant) Color MutantHudTint;

MutantRangeColor Source code

var(HudMutant) Color MutantRangeColor;

MutantRangeFontFont Source code

var(HudMutant) Font MutantRangeFontFont;

MutantRangeFontName Source code

var(HudMutant) localized String MutantRangeFontName;

RangeDotColor Source code

var(HudMutant) Color RangeDotColor;

RangeRampRegion Source code

var(HudMutant) float RangeRampRegion;

SmallDotSize Source code

var(HudMutant) float SmallDotSize;

TopRadarBG Source code

var(HudMutant) SpriteWidget TopRadarBG;

XCen Source code

var(HudMutant) float XCen;

XRad Source code

var(HudMutant) float XRad;

YCen Source code

var(HudMutant) float YCen;

YRad Source code

var(HudMutant) float YRad;


Functions Detail

DisplayEnemyName Source code

function DisplayEnemyName ( Canvas C, PlayerReplicationInfo PRI) )

DrawBottomFeederIndicator Source code

simulated function DrawBottomFeederIndicator ( Canvas C )

DrawCrosshair Source code

simulated function DrawCrosshair ( Canvas C) )

DrawCustomBeacon Source code

function DrawCustomBeacon ( Canvas C, Pawn P, float ScreenLocX, float ScreenLocY) )

DrawHud Source code

simulated function DrawHud ( Canvas C) )

DrawHudPassA Source code

simulated function DrawHudPassA ( Canvas C) )

DrawWeaponBar Source code

simulated function DrawWeaponBar ( Canvas C ) )

LerpColor Source code

function color LerpColor ( float Alpha, color A, color B) )

LoadMutantRangeFont Source code

simulated function font LoadMutantRangeFont ( ) )

PawnIsVisible Source code

simulated function bool PawnIsVisible ( vector vecPawnView, vector X, pawn P) )

PRIIsBottomFeeder Source code

simulated function bool PRIIsBottomFeeder ( PlayerReplicationInfo PRI) )

PRIIsMutant Source code

simulated function bool PRIIsMutant ( PlayerReplicationInfo PRI) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )


Defaultproperties

defaultproperties
{
	bCenterRadar=true
	bTestHud=false


	CurrentMutantColor=(R=255,G=0,B=128,A=255)


	MutantHudTint=(R=200,G=0,B=128,A=100)


	MutantRangeFontName="UT2003Fonts.FontMono"
	MutantRangeColor=(R=200,G=200,B=200,A=255)


	BottomFeederText="BOTTOM FEEDER"
	BottomFeederTextColor=(R=0,G=255,B=255,A=255)


	AboveMutantColor=(R=0,G=0,B=255,A=255)
	LevelMutantColor=(R=255,G=255,B=255,A=255)
	BelowMutantColor=(R=255,G=0,B=0,A=255)
	RangeDotColor=(R=200,G=200,B=50,A=255)


	XCen=0.5
	XRad=0.15
	YCen=0.5
	YRad=0.2


	MNOriginX=0.28
	MNOriginY=0.008
	MNSizeX=0.45
	MNSizeY=0.06


	BFIOriginX=0.9
	BFIOriginY=0.64
	BFISizeX=0.09
	BFISizeY=0.1
	BFIMargin=0.01
	BottomFeederIcon=Material'MutantSkins.BFeeder_icon'
	BFIPulseRate=1.0


	BigDotSize=0.01875
	SmallDotSize=0.01125


	LevelRampRegion=500


	RangeRampRegion=2500
	MaxAngleDelta=1.0


	TopRadarBG=(WidgetTexture=Material'InterfaceContent.Hud.SkinA',TextureCoords=(X2=0,Y1=880,X1=142,Y2=1023),TextureScale=0.35,DrawPivot=DP_UpperMiddle,PosX=0.5,PosY=0.01,OffsetX=0,OffsetY=-15,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Alpha,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))
	CenterRadarBG=(WidgetTexture=Material'MutantSkins.HUD.big_circle',TextureCoords=(X2=0,Y1=0,X1=255,Y2=255),TextureScale=0.8,DrawPivot=DP_MiddleMiddle,PosX=0.5,PosY=0.5,OffsetX=0,OffsetY=0,ScaleMode=SM_Right,Scale=1.0,RenderStyle=STY_Translucent,Tints[0]=(R=255,G=255,B=255,A=255),Tints[1]=(R=255,G=255,B=255,A=255))


	BottomFeederBeaconMat=Texture'TeamSymbols.TeamBeaconT'
}



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Creation time: Do 14.8.2014 09:58:09.014 - Created with UnCodeX