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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UnrealGame.UnrealMPGameInfo
            |   
            +-- UnrealGame.DeathMatch
               |   
               +-- XGame.xDeathMatch
                  |   
                  +-- BonusPack.xMutantGame
| Constants Summary | 
|---|
| Inherited Contants from UnrealGame.DeathMatch | 
|---|
| DMPROPNUM | 
| Variables Summary | |
|---|---|
| Controller | CurrentBottomFeeder | 
| Controller | CurrentMutant | 
| string | MutDescText | 
| string | MutPropText | 
| float | RegenTimeCarryOver | 
| xMutantGame | |
| int | BaseKillScore | 
| bool | bEnableBottomFeeder | 
| int | BottomFeederKillScore | 
| float | DegenInterval | 
| int | MaxMultiKillScore | 
| int | MultiKillBonus | 
| int | MutantKillHealthBonus | 
| Material | MutantMaterial | 
| int | MutantSuicidePenalty | 
| Inherited Variables from XGame.xDeathMatch | 
|---|
| bCustomPreload | 
| Inherited Functions from XGame.xDeathMatch | 
|---|
| PrecacheGameStaticMeshes, PrecacheGameTextures | 
| Variables Detail | 
|---|
| Functions Detail | 
|---|
 CheckScore  Source code
 ComparePRI  Source code
 EquipMutant  Source code
 FillPlayInfo  Source code
 GetDescriptionText  Source code
 GetServerDetails  Source code
 InitGame  Source code
 IsBottomFeeder  Source code
 Login  Source code
 Logout  Source code
 NotifyKilled  Source code
 PickupQuery  Source code
 PostLogin  Source code
 PrecacheGameAnnouncements  Source code
 PrecacheGameTextures  Source code
 RandomTeleportMutant  Source code
 RatePlayerStart  Source code
 RecommendCombo  Source code
 ReduceDamage  Source code
 ScoreKill  Source code
 SendAllCurrentMutantMessage  Source code
 SendCurrentMutantMessage  Source code
 SetMutant  Source code
 SpawnBot  Source code
 Tick  Source code
 UpdateAnnouncements  Source code
 UpdateBottomFeeder  Source code
 WantsPickups  Source code| Defaultproperties | 
|---|
defaultproperties
{
    MapListType="BonusPack.MapListMutant"
    HUDType="BonusPack.HudMutant"
    DeathMessageClass=class'xGame.xDeathMessage'
    ScoreBoardType="BonusPack.MutantScoreboard"
	GameReplicationInfoClass=class'BonusPack.MutantGameReplicationInfo'
    DefaultEnemyRosterClass="XGame.xDMRoster"
    DMSquadClass=class'BonusPack.MutSquadAI'
    GameName="Mutant"
	GoalScore=20
    ScreenShotName="UT2004Thumbnails.MutantShots"
    DecoTextName="BonusPack.MutantGame"
	MutantMaterial=FinalBlend'XGameShaders.InvisFinal'
    Acronym="MUT"
    MapPrefix="DM"
	
	DegenInterval=0.8
	MultiKillBonus=1
	BaseKillScore=2
	MutantSuicidePenalty=4
	MaxMultiKillScore=4
	BottomFeederKillScore=5
	MutantKillHealthBonus=25
	bEnableBottomFeeder=true
	MutPropText="Enable BottomFeeder"
	MutDescText="If enabled, the player with the lowest score is the BottomFeeder, and can kill other players."
    Description="The first player to score a frag becomes the Mutant.  Everyone else hunts the Mutant, as by killing the mutant, a player becomes the mutant, with superhuman powers.  The player with the lowest score is the Bottom Feeder.  He can also kill other players."
}
 | 
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