GUI2K4.FilterPageBase
- Extends
- LargeWindow
Core.Object
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+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K4GUIPage
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+-- GUI2K4.PopupPageBase
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+-- GUI2K4.FloatingWindow
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+-- GUI2K4.LargeWindow
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+-- GUI2K4.FilterPageBase
Direct Known Subclasses:
SimpleFilterPage, UT2K4CustomFilterPage
Inherited Variables from GUI2K4.FloatingWindow |
BLSizing, bMoveAllowed, bMoving, bResizeHeightAllowed, bResizeWidthAllowed, bResizing, BRSizing, BtSizing, b_ExitButton, DefaultHeight, DefaultLeft, DefaultTop, DefaultWidth, HeaderMouseCursorIndex, LSizing, MaxPageHeight, MaxPageWidth, MinPageHeight, MinPageWidth, RSizing, TLSizing, TRSizing, TSizing, t_WindowTitle, WindowName |
Functions Summary |
 | bool | AddNewFilter (out string NewFilterName, optional bool bFocus))
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 | | ApplyRules (int FilterIndex, optional bool bRefresh)
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 | | CheckFM ()))
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 | | Closed (GUIComponent Sender, bool bCancelled))
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 | bool | CopyFilter (int Index, out string NewName ))
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 | | CreateTemplateFilter (string TemplateName, array<GameInfo.KeyValuePair> RuleSet))
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 | bool | CreateTemplateRule (out GameInfo.KeyValuePair Rule, out string QueryType, out string RuleType ))
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 | int | FindFilterMasterIndex (int i))
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 | | InitComponent (GUIController MyC, GUIComponent MyO))
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 | | InitFilterList ()))
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 | | InternalOnChange (GUIComponent Sender))
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 | | InternalOnCreateComponent (GUIComponent NewComp, GUIComponent Sender))
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 | | InternalOnLoad (GUIComponent Sender, string S))
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 | bool | IsNumber (string Test))
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 | | Opened (GUIComponent Sender))
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 | bool | RemoveExistingFilter (string FilterName))
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 | bool | RenameFilter (int Index, string NewName))
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 | | ResetFilters ()))
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 | | SaveFilters ()))
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Inherited Functions from GUI2K4.FloatingWindow |
AddSystemMenu, AlignFrame, CheckBounds, FloatingHover, FloatingMousePressed, FloatingMouseRelease, FloatingPreDraw, FloatingRendered, HoveringBottomBorder, HoveringBottomLeft, HoveringLeftBorder, HoveringRightBorder, HoveringTopBorder, HoveringTopLeft, InitComponent, InternalOnCreateComponent, ResizeAllowed, ResizedBoth, ResizedHeight, ResizedWidth, ResolutionChanged, SaveCurrentPosition, SetDefaultPosition, SetFocus, SetMouseCursorIndex, SetPanelPosition, SystemMenuPreDraw, XButtonClicked |
var bool bNeedRefresh;
var string CurrentGameType;
FilterSplitterPosition Source code
var globalconfig float FilterSplitterPosition;
var int Index;
var localized string SaveString;
function bool AddNewFilter ( out string NewFilterName, optional bool bFocus) )
function ApplyRules ( int FilterIndex, optional bool bRefresh )
function CheckFM ( ) )
function bool CopyFilter ( int Index, out string NewName ) )
function CreateTemplateFilter (
string TemplateName, array<
GameInfo.KeyValuePair> RuleSet) )
function
bool CreateTemplateRule ( out
GameInfo.KeyValuePair
Rule, out
string QueryType, out
string RuleType ) )
function int FindFilterMasterIndex ( int i) )
function InitFilterList ( ) )
InternalOnCreateComponent Source code
function bool IsNumber ( string Test) )
function bool RemoveExistingFilter ( string FilterName) )
function bool RenameFilter ( int Index, string NewName) )
function ResetFilters ( ) )
function SaveFilters ( ) )
defaultproperties
{
Index=-1
OnCreateComponent=InternalOnCreateComponent
StyleName="TabBackground"
SaveString="Setting saved successfully!"
FilterSplitterPosition=0.369766
PropagateVisibility=False
WinWidth=0.909375
WinHeight=0.904492
WinLeft=0.040430
WinTop=0.036198
}
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Creation time: Do 14.8.2014 09:58:05.822 - Created with
UnCodeX