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GUI2K4.UT2K4Tab_MainBase

Extends
UT2K4GameTabBase

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K4TabPanel
                  |   
                  +-- GUI2K4.UT2K4GameTabBase
                     |   
                     +-- GUI2K4.UT2K4Tab_MainBase

Direct Known Subclasses:

UT2K4Tab_MainMP, UT2K4Tab_MainSP

Variables Summary
GUIButtonb_Primary
GUIButtonb_Secondary
array<CacheManager.MapRecord>CacheMaps
moCheckBoxch_OfficialMapsOnly
CacheManager.GameRecordCurrentGameType
MaplistManagerMapHandler
stringMaplistEditorMenu
array<string>TutorialMaps
UT2K4Tab_MainBase
stringAuthorText
stringAutoSelectText
boolbOnlyShowCustom
boolbOnlyShowOfficial
stringClearText
stringDefaultText
stringFilterText
stringLinkText
array<MaplistRecord.MapItem>Maps
stringMessageNoInfo
stringPlayerText
Inherited Variables from GUI2K4.UT2K4GameTabBase
p_Anchor

Functions Summary
function ChangeMapFilter (GUIComponent Sender))
functionstring GetGameClass ()))
functionbool GetIsTeamGame ()))
functionstring GetMapListClass ()))
functionstring GetMapName (GUITreeList List, int Index ))
functionstring GetMapPrefix ()))
functionstring GetMapURL (GUITreeList List, int Index ))
functionstring GetRulesClass ()))
function HandleContextOpen (GUIComponent Sender, GUIContextMenu Menu, GUIComponent ContextMenuOwner))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
function InitGameType ()
function InitMapHandler ()))
function InitMaps (optional string MapPrefix)
Inherited Functions from GUI2K4.UT2K4GameTabBase
InitComponent, Play, SetFooterCaption


Variables Detail

b_Primary Source code

var GUIButton b_Primary;

b_Secondary Source code

var GUIButton b_Secondary;

CacheMaps Source code

var array<CacheManager.MapRecord> CacheMaps;

ch_OfficialMapsOnly Source code

var automated moCheckBox ch_OfficialMapsOnly;

CurrentGameType Source code

var CacheManager.GameRecord CurrentGameType;

MapHandler Source code

var MaplistManager MapHandler;

MaplistEditorMenu Source code

var globalconfig string MaplistEditorMenu;

TutorialMaps Source code

var array<string> TutorialMaps;

UT2K4Tab_MainBase

AuthorText Source code

var(UT2K4Tab_MainBase) localized string AuthorText;

AutoSelectText Source code

var(UT2K4Tab_MainBase) localized string AutoSelectText;

bOnlyShowCustom Source code

var(UT2K4Tab_MainBase) globalconfig bool bOnlyShowCustom;

bOnlyShowOfficial Source code

var(UT2K4Tab_MainBase) globalconfig bool bOnlyShowOfficial;

ClearText Source code

var(UT2K4Tab_MainBase) localized string ClearText;

DefaultText Source code

var(UT2K4Tab_MainBase) localized string DefaultText;

FilterText Source code

var(UT2K4Tab_MainBase) localized string FilterText;

LinkText Source code

var(UT2K4Tab_MainBase) localized string LinkText;

Maps Source code

var(UT2K4Tab_MainBase) array<MaplistRecord.MapItem> Maps;

MessageNoInfo Source code

var(UT2K4Tab_MainBase) localized string MessageNoInfo;

PlayerText Source code

var(UT2K4Tab_MainBase) localized string PlayerText;


Functions Detail

ChangeMapFilter Source code

function ChangeMapFilter ( GUIComponent Sender) )

GetGameClass Source code

function string GetGameClass ( ) )

GetIsTeamGame Source code

function bool GetIsTeamGame ( ) )

GetMapListClass Source code

function string GetMapListClass ( ) )

GetMapName Source code

function string GetMapName ( GUITreeList List, int Index ) )

GetMapPrefix Source code

function string GetMapPrefix ( ) )

GetMapURL Source code

function string GetMapURL ( GUITreeList List, int Index ) )

GetRulesClass Source code

function string GetRulesClass ( ) )

HandleContextOpen Source code

function HandleContextOpen ( GUIComponent Sender, GUIContextMenu Menu, GUIComponent ContextMenuOwner) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

InitGameType Source code

function InitGameType ( )

InitMapHandler Source code

function InitMapHandler ( ) )

InitMaps Source code

function InitMaps ( optional string MapPrefix )


Defaultproperties

defaultproperties
{
    Begin Object Class=moCheckbox Name=FilterCheck
    	OnChange=ChangeMapFilter
		WinHeight=0.030035
		WinWidth=0.341797
		WinLeft=0.039258
		WinTop=0.949531
    	Caption="Only Official Maps"
    	Hint="Hides all maps not created by Epic or Digital Extremes."
    	TabOrder=1
    	bAutoSizeCaption=True
    	ComponentWidth=0.9
    	CaptionWidth=0.1
    	bSquare=True
    End Object
	ch_OfficialMapsOnly=FilterCheck


    WinTop=0.15
    WinLeft=0
    WinWidth=1
    WinHeight=0.77
    bAcceptsInput=false


    MessageNoInfo="No information available!"
    AuthorText="Author"
    PlayerText="players"


	FilterText="Only Official Maps"
	ClearText="Show All Maps"
	DefaultText="Default"
    LinkText="Link Setup"
    AutoSelectText="Random"
    MaplistEditorMenu="GUI2K4.MaplistEditor"
}

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Creation time: Do 14.8.2014 09:58:27.923 - Created with UnCodeX