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GUI2K4.UT2K4Tab_MidGameHelp

Extends
MidGamePanel

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K4TabPanel
                  |   
                  +-- GUI2K4.MidGamePanel
                     |   
                     +-- GUI2K4.UT2K4Tab_MidGameHelp

Variables Summary
array<string>AllGameHints
boolbReceivedGameClass
intCurrentHintIndex
class<GameInfo>GameClass
GUIScrollTextBoxGameDescriptionBox
GUILabelHintCountLabel
GUIScrollTextBoxHintsBox
GUIButtonNextHintButton
GUIButtonPrevHintButton
GUISectionBackgroundsb_GameDesc
GUISectionBackgroundsb_Hints
Inherited Variables from GUI2K4.MidGamePanel
bLocked

Functions Summary
functionbool ButtonClicked (GUIComponent Sender))
functionbool FixUp (Canvas C))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
function ShowPanel (bool bShow))
function Timer ()))
Inherited Functions from GUI2K4.MidGamePanel
Free, LevelChanged, PlayerIDIsMine, UpdateChatRestriction


Variables Detail

AllGameHints Source code

var array<string> AllGameHints;

bReceivedGameClass Source code

var bool bReceivedGameClass;

CurrentHintIndex Source code

var int CurrentHintIndex;

GameClass Source code

var class<GameInfo> GameClass;

GameDescriptionBox Source code

var automated GUIScrollTextBox GameDescriptionBox;

HintCountLabel Source code

var automated GUILabel HintCountLabel;

HintsBox Source code

var automated GUIScrollTextBox HintsBox;

NextHintButton Source code

var automated GUIButton NextHintButton;

PrevHintButton Source code

var automated GUIButton PrevHintButton;

sb_GameDesc Source code

var automated GUISectionBackground sb_GameDesc;

sb_Hints Source code

var automated GUISectionBackground sb_Hints;


Functions Detail

ButtonClicked Source code

function bool ButtonClicked ( GUIComponent Sender) )

FixUp Source code

function bool FixUp ( Canvas C) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

ShowPanel Source code

function ShowPanel ( bool bShow) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
	OnPreDraw=Fixup;


	Begin Object class=AltSectionBackground name=sbGameDesc
		WinWidth=0.944875
		WinHeight=0.455783
		WinLeft=0.023625
		WinTop=0.020438
		bBoundToParent=true
		bScaleToParent=true
		bFillClient=true
		Caption="Game Description"
	End Object
	sb_GameDesc=sbGameDesc;


	Begin Object Class=GUIScrollTextBox Name=InfoText
		WinWidth=1.000000
		WinHeight=0.316016
		WinLeft=0.000000
		WinTop=0.143750
		CharDelay=0.0025
		EOLDelay=0
		StyleName="NoBackground"
		bNoTeletype=true
		bNeverFocus=true
		TextAlign=TXTA_Center
		bBoundToParent=true
		bScaleToParent=true
	End Object
	GameDescriptionBox=InfoText



	Begin Object class=AltSectionBackground name=sbHints
		WinWidth=0.881875
		WinHeight=0.436125
		WinLeft=0.055125
		WinTop=0.482921
		bBoundToParent=true
		bScaleToParent=true
		bFillClient=true
		Caption="Helpful Hints"
	End Object
	sb_Hints=sbHints;


	Begin Object Class=GUIScrollTextBox Name=HintText
		WinWidth=1.000000
		WinHeight=0.266016
		WinLeft=0.000000
		WinTop=0.593750
		CharDelay=0.0025
		EOLDelay=0
		StyleName="NoBackground"
		bNoTeletype=true
		bNeverFocus=true
		TextAlign=TXTA_Center
		bBoundToParent=true
		bScaleToParent=true
	End Object
	HintsBox=HintText


	Begin Object Class=GUIButton Name=PrevHint
		Caption="Previous Hint"
		StyleName="SquareButton"
		OnClick=ButtonClicked
		WinWidth=0.226801
		WinHeight=0.042125
		WinLeft=0.131500
		WinTop=0.900000
		bAutoSize=True
		TabOrder=0
		MenuState=MSAT_Disabled
	End Object
	PrevHintButton=PrevHint


	Begin Object Class=GUIButton Name=NextHint
		Caption="Next Hint"
		StyleName="SquareButton"
		OnClick=ButtonClicked
		WinWidth=0.159469
		WinHeight=0.042125
		WinLeft=0.698425
		WinTop=0.900000
		bAutoSize=True
		TabOrder=1
		MenuState=MSAT_Disabled
	End Object
	NextHintButton=NextHint


	Begin Object class=GUILabel Name=HintCount
		TextALign=TXTA_Center
		TextColor=(R=255,G=255,B=255,A=255)
		WinWidth=0.400000
		WinHeight=32.000000
		WinLeft=0.300000
		WinTop=0.900000
	End Object
	HintCountLabel=HintCount
}

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Creation time: Do 14.8.2014 09:58:27.957 - Created with UnCodeX