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Jailbreak.JBBotSquadJail

Extends
DMSquad
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- UnrealGame.SquadAI
            |   
            +-- UnrealGame.DMSquad
               |   
               +-- Jailbreak.JBBotSquadJail

Variables Summary
stringTextJailed
floatTimeStartFighting
Inherited Variables from UnrealGame.SquadAI
AlternatePath, AlternatePathTag, AttackString, bAddTransientCosts, bFreelance, bFreelanceAttack, bFreelanceDefend, bRoamingSquad, CurrentOrders, DefendString, Enemies[8], FreelanceScripts, FreelanceString, GatherThreshold, HoldString, LeaderPRI, MaxSquadSize, NextSquad, RestingFormation, RestingFormationClass, Size, SquadLeader, SquadMembers, SquadObjective, SupportString, SupportStringTrailer, Team

Functions Summary
function AddBot (Bot Bot))
function AssignCombo (Bot Bot))
functionbool AssignSquadResponsibility (Bot Bot))
functionbool CanPlayerFight (Controller Controller, optional bool bIgnorePendingWeapon))
functionint CountPlayersFighting (JBInfoJail Jail))
functionint CountWeaponsFor (Pawn Pawn))
functionstring GetOrderStringFor (TeamPlayerReplicationInfo TeamPlayerReplicationInfo))
functionWeapon GetPrimaryWeaponFor (Pawn Pawn))
functionbool IsPlayerFighting (Controller Controller, optional bool bIgnorePendingWeapon))
function NotifyKilled (Controller ControllerKiller, Controller ControllerVictim, Pawn PawnVictim))
function RemoveBot (Bot Bot))
functionbool SetEnemy (Bot Bot, Pawn PawnEnemy))
function StartFighting (Bot Bot))
function StopFighting (Bot Bot, optional bool bSwitchWeapon))
Inherited Functions from UnrealGame.DMSquad
AddBot, AssignCombo, AssignSquadResponsibility, BeDevious, CheckSquadObjectives, DisplayDebug, FriendlyToward, GetOrders, IsDefending, NearFormationCenter, RemoveBot, SetEnemy, ShouldDeferTo, WaitAtThisPosition
Inherited Functions from UnrealGame.SquadAI
AddBot, AddEnemy, AddTransientCosts, AllowDetourTo, AllowImpactJumpBy, AllowTaunt, AllowTranslocationBy, AssessThreat, AssignCombo, AssignSquadResponsibility, BeDevious, BotEnteredVehicle, BotSuitability, CautiousAdvance, CheckSpecialVehicleObjectives, CheckSquadObjectives, CheckVehicle, ClearPathFor, CloseToLeader, CriticalObjectiveWarning, Destroyed, DisplayDebug, FindNewEnemyFor, FindPathToObjective, FormationCenter, FriendlyToward, GetFacingRotation, GetKeyVehicle, GetLinkVehicle, GetOrders, GetOrderStringFor, GetRestingFormation, GetShortOrderStringFor, GetSize, Initialize, IsDefending, IsOnSquad, LostEnemy, MaxVehicleDist, MergeEnemiesFrom, MergeWith, ModifyThreat, MustKeepEnemy, NearFormationCenter, NeverBail, NotifyKilled, OverrideFollowPlayer, PickBotToReassign, PickNewLeader, PickRetreatDestination, PriorityObjective, RemoveBot, RemoveEnemy, RemovePlayer, Reset, Retask, SetAlternatePath, SetDefenseScriptFor, SetEnemy, SetFacingActor, SetFinalStretch, SetFreelanceScriptFor, SetLeader, SetObjective, ShouldDeferTo, ShouldDestroyTranslocator, ShouldSuppressEnemy, SwitchBots, TellBotToFollow, Tick, TryToIntercept, UnderFire, ValidEnemy, VehicleDesireability, WaitAtThisPosition, WanderNearLeader


Variables Detail

TextJailed Source code

var localized string TextJailed;

TimeStartFighting Source code

var float TimeStartFighting;


Functions Detail

AddBot Source code

function AddBot ( Bot Bot) )

AssignCombo Source code

function AssignCombo ( Bot Bot) )

AssignSquadResponsibility Source code

function bool AssignSquadResponsibility ( Bot Bot) )

CanPlayerFight Source code

static function bool CanPlayerFight ( Controller Controller, optional bool bIgnorePendingWeapon) )

CountPlayersFighting Source code

static function int CountPlayersFighting ( JBInfoJail Jail) )

CountWeaponsFor Source code

static function int CountWeaponsFor ( Pawn Pawn) )

GetOrderStringFor Source code

simulated function string GetOrderStringFor ( TeamPlayerReplicationInfo TeamPlayerReplicationInfo) )

GetPrimaryWeaponFor Source code

static function Weapon GetPrimaryWeaponFor ( Pawn Pawn) )

IsPlayerFighting Source code

static function bool IsPlayerFighting ( Controller Controller, optional bool bIgnorePendingWeapon) )

NotifyKilled Source code

function NotifyKilled ( Controller ControllerKiller, Controller ControllerVictim, Pawn PawnVictim) )

RemoveBot Source code

function RemoveBot ( Bot Bot) )

SetEnemy Source code

function bool SetEnemy ( Bot Bot, Pawn PawnEnemy) )

StartFighting Source code

static function StartFighting ( Bot Bot) )

StopFighting Source code

static function StopFighting ( Bot Bot, optional bool bSwitchWeapon) )


Defaultproperties

defaultproperties
{
  TextJailed = "jailed";
}

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Creation time: Do 14.8.2014 09:58:10.080 - Created with UnCodeX