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Jailbreak.JBInfoJail

Extends
Info
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Jailbreak.JBInfoJail

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
boolbBlueJammed
boolbForcedReleaseBlue
boolbForcedReleaseRed
boolbIsBlueActive
boolbIsFinalExecution
boolbIsRedActive
boolbRedJammed
TInfoReleaseInfoReleaseByTeam[2]
array<NavigationPoint>ListNavigationPointExit
array<Volume>ListVolume
JBInfoJailnextJail
Events
nameEventExecutionCommit
nameEventExecutionEnd
nameEventExecutionInit
nameEventFinalExecutionCommit
nameEventFinalExecutionEnd
nameEventFinalExecutionInit
nameEventReleaseBlue
nameEventReleaseRed
JBInfoJail
floatExecutionDelayCommit
floatExecutionDelayFallback
floatFinalExecutionDelayCommit
floatFinalExecutionDelayFallback
bytePriority
bytePrisonerLimit
nameTagAttachVolumes
nameTagAttachZones
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
TInfoRelease
bIsOpening, TimeActivation, TimeReset, ControllerInstigator, ListMover
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function ActivateCameraFor (Controller Controller))
event BeginState ()))
ExecutionFallback
event BeginState ()))
Waiting
function CancelRelease (TeamInfo Team))
functionbool CanReleaseBy (Controller Controller, TeamInfo Team))
functionbool CanReleaseTeam (TeamInfo Team))
functionbool ContainsActor (Actor Actor))
functionint CountPlayers (TeamInfo Team))
functionint CountPlayersTotal ()))
event EndState ()))
ExecutionFallback
event EndState ()))
Waiting
function ExecutePlayer (Controller Controller))
function ExecutionEnd ()))
function ExecutionInit ()))
functionarray<NavigationPointFindExits ()))
function FindReleases (name TagMover, out array<Mover> ListMover))
functionbool ForceRelease (TeamInfo Team, optional Controller ControllerInstigator))
functionname GetEventRelease (TeamInfo Team))
functionbool GetReleaseActive (int TeamIndex))
functionController GetReleaseInstigator (TeamInfo Team))
functionfloat GetReleaseTime (TeamInfo Team))
functionbool IsForcedRelease (int TeamIndex))
functionbool IsJammed (int TeamIndex))
functionbool IsReleaseActive (TeamInfo Team))
functionbool IsReleaseMoverClosed (TeamInfo Team))
functionbool IsReleaseMoverOpen (TeamInfo Team))
functionbool IsReleaseOpen (TeamInfo Team))
functionbool IsReleaseOpening (TeamInfo Team))
function Jam (int TeamIndex))
function JamResetObjectives (int TeamIndex))
function NotifyJailClosed (TeamInfo Team))
function NotifyJailEntered (JBTagPlayer TagPlayer))
function NotifyJailLeft (JBTagPlayer TagPlayer))
function NotifyJailOpened (TeamInfo Team))
function NotifyJailOpening (TeamInfo Team))
event PostBeginPlay ()))
functionint RateJail ()))
function Release (TeamInfo Team, optional Controller ControllerInstigator))
function ResetObjectives (TeamInfo Team))
function SetReleaseActive (int TeamIndex, bool Value))
event Tick (float TimeDelta))
event Timer ()))
ExecutionFallback
event Timer ()))
Waiting
event Trigger (Actor ActorOther, Pawn PawnInstigator))
Waiting
function TriggerEventRelease (name event, Actor ActorSender, Pawn PawnInstigator))
function UnJam (int TeamIndex))
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
ExecutionFallback Source code
state ExecutionFallback
BeginState, EndState, Timer
ExecutionRunning Source code
state ExecutionRunning
ExecutionStarting Source code
state ExecutionStarting
Waiting Source code
auto state Waiting
BeginState, EndState, Timer, Trigger


Variables Detail

bBlueJammed Source code

var private bool bBlueJammed;

bForcedReleaseBlue Source code

var private bool bForcedReleaseBlue;

bForcedReleaseRed Source code

var private bool bForcedReleaseRed;

bIsBlueActive Source code

var private bool bIsBlueActive;

bIsFinalExecution Source code

var private bool bIsFinalExecution;

bIsRedActive Source code

var private bool bIsRedActive;

bRedJammed Source code

var private bool bRedJammed;

InfoReleaseByTeam[2] Source code

var private TInfoRelease InfoReleaseByTeam[2];

ListNavigationPointExit Source code

var private array<NavigationPoint> ListNavigationPointExit;

ListVolume Source code

var private array<Volume> ListVolume;

nextJail Source code

var JBInfoJail nextJail;

Events

EventExecutionCommit Source code

var(Events) name EventExecutionCommit;

EventExecutionEnd Source code

var(Events) name EventExecutionEnd;

EventExecutionInit Source code

var(Events) name EventExecutionInit;

EventFinalExecutionCommit Source code

var(Events) name EventFinalExecutionCommit;

EventFinalExecutionEnd Source code

var(Events) name EventFinalExecutionEnd;

EventFinalExecutionInit Source code

var(Events) name EventFinalExecutionInit;

EventReleaseBlue Source code

var(Events) name EventReleaseBlue;

EventReleaseRed Source code

var(Events) name EventReleaseRed;

JBInfoJail

ExecutionDelayCommit Source code

var(JBInfoJail) float ExecutionDelayCommit;

ExecutionDelayFallback Source code

var(JBInfoJail) float ExecutionDelayFallback;

FinalExecutionDelayCommit Source code

var(JBInfoJail) float FinalExecutionDelayCommit;

FinalExecutionDelayFallback Source code

var(JBInfoJail) float FinalExecutionDelayFallback;

Priority Source code

var(JBInfoJail) byte Priority;

PrisonerLimit Source code

var(JBInfoJail) byte PrisonerLimit;

TagAttachVolumes Source code

var(JBInfoJail) name TagAttachVolumes;

TagAttachZones Source code

var(JBInfoJail) name TagAttachZones;


Structures Detail

TInfoRelease Source code

struct TInfoRelease
{
var bool bIsOpening;
var Controller ControllerInstigator;
var array<Mover> ListMover;
var float TimeActivation;
var float TimeReset;
};



Functions Detail

ActivateCameraFor Source code

function ActivateCameraFor ( Controller Controller) )

BeginState ExecutionFallback Source code

event BeginState ( ) )

BeginState Waiting Source code

event BeginState ( ) )

CancelRelease Source code

function CancelRelease ( TeamInfo Team) )

CanReleaseBy Source code

function bool CanReleaseBy ( Controller Controller, TeamInfo Team) )

CanReleaseTeam Source code

function bool CanReleaseTeam ( TeamInfo Team) )

ContainsActor Source code

function bool ContainsActor ( Actor Actor) )

CountPlayers Source code

function int CountPlayers ( TeamInfo Team) )

CountPlayersTotal Source code

function int CountPlayersTotal ( ) )

EndState ExecutionFallback Source code

event EndState ( ) )

EndState Waiting Source code

event EndState ( ) )

ExecutePlayer Source code

function ExecutePlayer ( Controller Controller) )

ExecutionEnd Source code

function ExecutionEnd ( ) )

ExecutionInit Source code

function ExecutionInit ( ) )

FindExits Source code

function array<NavigationPoint> FindExits ( ) )

FindReleases Source code

function FindReleases ( name TagMover, out array<Mover> ListMover) )

ForceRelease Source code

function bool ForceRelease ( TeamInfo Team, optional Controller ControllerInstigator) )

GetEventRelease Source code

function name GetEventRelease ( TeamInfo Team) )

GetReleaseActive Source code

simulated function bool GetReleaseActive ( int TeamIndex) )

GetReleaseInstigator Source code

function Controller GetReleaseInstigator ( TeamInfo Team) )

GetReleaseTime Source code

function float GetReleaseTime ( TeamInfo Team) )

IsForcedRelease Source code

function bool IsForcedRelease ( int TeamIndex) )

IsJammed Source code

simulated function bool IsJammed ( int TeamIndex) )

IsReleaseActive Source code

simulated function bool IsReleaseActive ( TeamInfo Team) )

IsReleaseMoverClosed Source code

function bool IsReleaseMoverClosed ( TeamInfo Team) )

IsReleaseMoverOpen Source code

function bool IsReleaseMoverOpen ( TeamInfo Team) )

IsReleaseOpen Source code

function bool IsReleaseOpen ( TeamInfo Team) )

IsReleaseOpening Source code

function bool IsReleaseOpening ( TeamInfo Team) )

Jam Source code

function Jam ( int TeamIndex) )

JamResetObjectives Source code

protected function JamResetObjectives ( int TeamIndex) )

NotifyJailClosed Source code

function NotifyJailClosed ( TeamInfo Team) )

NotifyJailEntered Source code

function NotifyJailEntered ( JBTagPlayer TagPlayer) )

NotifyJailLeft Source code

function NotifyJailLeft ( JBTagPlayer TagPlayer) )

NotifyJailOpened Source code

function NotifyJailOpened ( TeamInfo Team) )

NotifyJailOpening Source code

function NotifyJailOpening ( TeamInfo Team) )

PostBeginPlay Source code

event PostBeginPlay ( ) )

RateJail Source code

function int RateJail ( ) )

Release Source code

function Release ( TeamInfo Team, optional Controller ControllerInstigator) )

ResetObjectives Source code

function ResetObjectives ( TeamInfo Team) )

SetReleaseActive Source code

simulated protected function SetReleaseActive ( int TeamIndex, bool Value) )

Tick Source code

simulated event Tick ( float TimeDelta) )

Timer ExecutionFallback Source code

event Timer ( ) )

Timer Waiting Source code

event Timer ( ) )

Trigger Waiting Source code

event Trigger ( Actor ActorOther, Pawn PawnInstigator) )

TriggerEventRelease Source code

function TriggerEventRelease ( name event, Actor ActorSender, Pawn PawnInstigator) )

UnJam Source code

function UnJam ( int TeamIndex) )


Defaultproperties

defaultproperties
{
  MessageClass = Class'JBLocalMessage';


  ExecutionDelayCommit   = 1.0;
  ExecutionDelayFallback = 2.0;


  FinalExecutionDelayCommit   = 1.0;
  FinalExecutionDelayFallback = 2.0;


  TagAttachZones   = Auto;
  TagAttachVolumes = None;


  Texture = Texture'JBInfoJail';
  bAlwaysRelevant = True;
  RemoteRole = ROLE_SimulatedProxy;
}

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Creation time: Do 14.8.2014 09:58:11.183 - Created with UnCodeX