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JBAddonCelebration.JBGameRulesCelebration

Extends
JBGameRules
Modifiers
dependson ( xUtil )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- Jailbreak.JBGameRules
            |   
            +-- JBAddonCelebration.JBGameRulesCelebration

Variables Summary
boolbInExecutionSequence
TeamInfoCapturedTeam
JBInteractionCelebrationCelebrationInteraction
nameClientTauntAnim
intClientTauntNum
JBTagPlayerLastKilled[2]
TPlayerInfoLastKillerInfo
JBTagPlayerLastKiller[2]
intNextCaptureMessage
TRepTauntReplicatedTaunt
Inherited Variables from Engine.GameRules
NextGameRules

Structures Summary
TPlayerInfo
Player, PRI, bBot, bSuicide
TRepTaunt
TauntAnim, Counter

Functions Summary
function BeginPlay ()))
function NotifyExecutionCommit (TeamInfo Team))
function NotifyExecutionEnd ()))
event PostNetReceive ()))
function ScoreKill (Controller Killer, Controller Killed))
function ServerSetTauntAnim (string TauntAnim))
Inherited Functions from Jailbreak.JBGameRules
AllowForcedRelease, CanBotAttackEnemy, CanBroadcast, CanRelease, CanSendToArena, CanSendToJail, GetNextJBGameRules, NotifyArenaEnd, NotifyArenaStart, NotifyExecutionCommit, NotifyExecutionEnd, NotifyJailClosed, NotifyJailOpened, NotifyJailOpening, NotifyPlayerDisconnect, NotifyPlayerJailed, NotifyPlayerReconnect, NotifyPlayerReleased, NotifyRound
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective


Variables Detail

bInExecutionSequence Source code

var bool bInExecutionSequence;

CapturedTeam Source code

var TeamInfo CapturedTeam;

CelebrationInteraction Source code

var JBInteractionCelebration CelebrationInteraction;

ClientTauntAnim Source code

var name ClientTauntAnim;

ClientTauntNum Source code

var int ClientTauntNum;

LastKilled[2] Source code

var JBTagPlayer LastKilled[2];

LastKillerInfo Source code

var TPlayerInfo LastKillerInfo;

LastKiller[2] Source code

var JBTagPlayer LastKiller[2];

NextCaptureMessage Source code

var int NextCaptureMessage;

ReplicatedTaunt Source code

var TRepTaunt ReplicatedTaunt;


Structures Detail

TPlayerInfo Source code

struct TPlayerInfo
{
var bool bBot;
var bool bSuicide;
var JBTagPlayer Player;
var PlayerReplicationInfo PRI;
};


TRepTaunt Source code

struct TRepTaunt
{
var int Counter;
var string TauntAnim;
};



Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

NotifyExecutionCommit Source code

function NotifyExecutionCommit ( TeamInfo Team) )

NotifyExecutionEnd Source code

function NotifyExecutionEnd ( ) )

PostNetReceive Source code

simulated event PostNetReceive ( ) )

ScoreKill Source code

function ScoreKill ( Controller Killer, Controller Killed) )

ServerSetTauntAnim Source code

function ServerSetTauntAnim ( string TauntAnim) )


Defaultproperties

defaultproperties
{
  bAlwaysRelevant=True
  bNetNotify=True
  bOnlyDirtyReplication=False
  RemoteRole=ROLE_SimulatedProxy
}

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Creation time: Do 14.8.2014 09:58:10.755 - Created with UnCodeX