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//============================================================================= // JBGameRulesCelebration // Copyright 2003 by Wormbo <wormbo@onlinehome.de> // $Id: JBGameRulesCelebration.uc,v 1.10 2012-11-30 20:09:02 wormbo Exp $ // // The JBGameRules class for the Celebration Screen used to get Jailbreak // notifications. //============================================================================= class JBGameRulesCelebration extends JBGameRules dependson(xUtil); //============================================================================= // Structs //============================================================================= // information about a player's appearance struct TPlayerInfo { var JBTagPlayer Player; //var string PlayerName; var PlayerReplicationInfo PRI; //var string MeshName; //var string BodySkinName; //var string HeadSkinName; //var byte Team; var bool bBot; var bool bSuicide; }; // information about a player's appearance struct TRepTaunt { var string TauntAnim; var int Counter; }; //============================================================================= // Variables //============================================================================= var bool bInExecutionSequence; var JBTagPlayer LastKiller[2], LastKilled[2]; var TPlayerInfo LastKillerInfo; var TeamInfo CapturedTeam; var TRepTaunt ReplicatedTaunt; var int ClientTauntNum; var name ClientTauntAnim; var int NextCaptureMessage; var JBInteractionCelebration CelebrationInteraction; //============================================================================= // Replication //============================================================================= replication { reliable if ( Role == ROLE_Authority ) bInExecutionSequence, LastKillerInfo, CapturedTeam, ReplicatedTaunt, NextCaptureMessage; unreliable if ( Role < ROLE_Authority ) ServerSetTauntAnim; } //============================================================================= // BeginPlay // // Registers the JBGameRulesCelebration. //============================================================================= function BeginPlay() { local JBGameRules thisJBGameRules; if ( JailBreak(Level.Game) == None ) { // doesn't work without Jailbreak log("Not a Jailbreak game.", Name); Destroy(); return; } for (thisJBGameRules = JailBreak(Level.Game).GetFirstJBGameRules(); thisJBGameRules != None; thisJBGameRules = thisJBGameRules.GetNextJBGameRules()) if ( JBGameRulesCelebration(thisJBGameRules) != None ) { log(thisJBGameRules@"already registered.", Name); if ( thisJBGameRules != Self ) Destroy(); return; } // no JBGameRulesCelebration found, register this one if ( Level.Game.GameRulesModifiers == None ) Level.Game.GameRulesModifiers = self; else Level.Game.GameRulesModifiers.AddGameRules(self); NextCaptureMessage = Rand(ArrayCount(class'JBAddonCelebration'.default.CapturedOtherMessage)); } //============================================================================= // ScoreKill // // Remember the last killer and killed player for kills or suicides in freedom. //============================================================================= function ScoreKill(Controller Killer, Controller Killed) { local int TeamNum; local JBTagPlayer TagKilled; if ( Killed != None && Killed.PlayerReplicationInfo != None && !Killed.PlayerReplicationInfo.bOnlySpectator ) { TagKilled = class'JBTagPlayer'.static.FindFor(Killed.PlayerReplicationInfo); if ( TagKilled.IsFree() || TagKilled.IsInArena() ) { if ( Killed.PlayerReplicationInfo != None && Killed.PlayerReplicationInfo.Team != None ) TeamNum = Killed.PlayerReplicationInfo.Team.TeamIndex; LastKilled[TeamNum] = TagKilled; if ( Killer != None ) LastKiller[TeamNum] = class'JBTagPlayer'.static.FindFor(Killer.PlayerReplicationInfo); else LastKiller[TeamNum] = TagKilled; } } Super.ScoreKill(Killer, Killed); } //============================================================================= // ServerSetTauntAnim // // Get rid of the PlayerMesh after execution is over. //============================================================================= function ServerSetTauntAnim(string TauntAnim) { ReplicatedTaunt.TauntAnim = TauntAnim; ReplicatedTaunt.Counter++; ReplicatedTaunt = ReplicatedTaunt; // force replication if ( Level.NetMode != NM_DedicatedServer ) PostNetReceive(); } //============================================================================= // PostNetReceive // // Get rid of the PlayerMesh after execution is over. //============================================================================= simulated event PostNetReceive() { local PlayerController LocalPlayer; if ( !bInExecutionSequence && CelebrationInteraction != None ) { CelebrationInteraction.Remove(); CelebrationInteraction = None; } else if ( bInExecutionSequence && CelebrationInteraction == None ) { LocalPlayer = Level.GetLocalPlayerController(); if ( LocalPlayer != None ) { CelebrationInteraction = JBInteractionCelebration(LocalPlayer.Player.InteractionMaster.AddInteraction( string(class'JBInteractionCelebration'), LocalPlayer.Player)); CelebrationInteraction.CelebrationGameRules = Self; if ( LastKillerInfo.PRI != None ) { CelebrationInteraction.SetupPlayerMesh(LastKillerInfo); if ( CapturedTeam != None ) CelebrationInteraction.CaptureMessage = class'JBAddonCelebration'.static.GetCapturedMessage( LastKillerInfo.PRI, CapturedTeam, NextCaptureMessage); } } } else if ( bInExecutionSequence && CelebrationInteraction != None && LastKillerInfo.PRI != None && CelebrationInteraction.PlayerMesh == None ) { CelebrationInteraction.SetupPlayerMesh(LastKillerInfo); } else if ( CelebrationInteraction != None && CelebrationInteraction.CaptureMessage == "" && LastKillerInfo.PRI != None && CapturedTeam != None ) CelebrationInteraction.CaptureMessage = class'JBAddonCelebration'.static.GetCapturedMessage( LastKillerInfo.PRI, CapturedTeam, NextCaptureMessage); if ( ReplicatedTaunt.Counter > ClientTauntNum ) { ClientTauntNum = ReplicatedTaunt.Counter; SetPropertyText("ClientTauntAnim", ReplicatedTaunt.TauntAnim); if ( CelebrationInteraction != None && CelebrationInteraction.PlayerMesh != None ) CelebrationInteraction.PlayerMesh.PlayNamedTauntAnim(ClientTauntAnim); } } //============================================================================= // NotifyExecutionCommit // // Called when a team is about to be executed, before the execution sequence // starts and directly after the other players' views switch to the execution // camera. //============================================================================= function NotifyExecutionCommit(TeamInfo Team) { local int TeamNum; local PlayerController CelebrationController; bInExecutionSequence = True; CapturedTeam = Team; if ( CapturedTeam != None ) TeamNum = CapturedTeam.TeamIndex; // fill LastKillerInfo LastKillerInfo.Player = LastKiller[TeamNum]; LastKillerInfo.bSuicide = LastKiller[TeamNum] == LastKilled[TeamNum]; if ( LastKiller[TeamNum] != None ) { LastKillerInfo.bBot = PlayerController(LastKiller[TeamNum].GetController()) == None; if ( LastKiller[TeamNum].GetController() != None ) { LastKillerInfo.PRI = LastKiller[TeamNum].GetController().PlayerReplicationInfo; } if ( LastKiller[TeamNum].GetPawn() != None ) LastKiller[TeamNum].GetPawn().bAlwaysRelevant = True; if ( !LastKillerInfo.bBot && LastKillerInfo.PRI.Team != Team ) { CelebrationController = PlayerController(LastKiller[TeamNum].GetController()); SetOwner(CelebrationController); Jailbreak(Level.Game).IncrementGoalsScored(LastKillerInfo.PRI); // for ServerExt/ServQuery and "Hat Trick" announcement if ( CelebrationController != None ) CelebrationController.ReceiveLocalizedMessage(class'JBLocalMessageCelebration', 520); } } Super.NotifyExecutionCommit(Team); if ( Level.NetMode != NM_DedicatedServer ) PostNetReceive(); } //============================================================================= // NotifyExecutionEnd // // Called when the execution sequence has been completed, directly before the // next round starts. //============================================================================= function NotifyExecutionEnd() { local TPlayerInfo EmptyPlayerInfo; local int i; bInExecutionSequence = False; CapturedTeam = None; for (i = 0; i < ArrayCount(LastKiller); i++) { if ( LastKiller[i] != None && LastKiller[i].GetPawn() != None ) LastKiller[i].GetPawn().bAlwaysRelevant = False; LastKiller[i] = None; LastKilled[i] = None; } SetOwner(None); LastKillerInfo = EmptyPlayerInfo; Super.NotifyExecutionEnd(); if ( Level.NetMode != NM_DedicatedServer ) PostNetReceive(); NextCaptureMessage = Rand(ArrayCount(class'JBAddonCelebration'.default.CapturedOtherMessage)); } //============================================================================= // Default properties //============================================================================= defaultproperties { bAlwaysRelevant=True bNetNotify=True bOnlyDirtyReplication=False RemoteRole=ROLE_SimulatedProxy } |
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