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JBAddonOvertimeLockdown.JBAddonOvertimeLockdown

Extends
JBAddon
Modifiers
config cacheexempt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- Jailbreak.JBAddon
            |   
            +-- JBAddonOvertimeLockdown.JBAddonOvertimeLockdown

Variables Summary
boolbNoArenaInOvertime
boolbNoEscapeInOvertime
byteLockdownDelay
stringLockdownDelayDesc
stringLockdownDelayText
stringNoArenaInOvertimeDesc
stringNoArenaInOvertimeText
stringNoEscapeInOvertimeDesc
stringNoEscapeInOvertimeText
JBGameRulesOvertimeLockdownOvertimeLockdownRules
JBAddonOvertimeLockdown
stringBuild
Inherited Variables from Jailbreak.JBAddon
bIsOverlay, JBGameReplicationInfo, PlayerControllerLocal
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator

Functions Summary
function FillPlayInfo (PlayInfo PlayInfo))
eventstring GetDescriptionText (string PropName))
function PostBeginPlay ()))
Inherited Functions from Jailbreak.JBAddon
Destroyed, GetServerDetails, InitAddon, MutatorIsAllowed, NotifyLevelChange, PlayInfoGroup, PostNetBeginPlay, RenderOverlays
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling


Variables Detail

bNoArenaInOvertime Source code

var config bool bNoArenaInOvertime;

bNoEscapeInOvertime Source code

var config bool bNoEscapeInOvertime;

LockdownDelay Source code

var config byte LockdownDelay;

LockdownDelayDesc Source code

var localized string LockdownDelayDesc;

LockdownDelayText Source code

var localized string LockdownDelayText;

NoArenaInOvertimeDesc Source code

var localized string NoArenaInOvertimeDesc;

NoArenaInOvertimeText Source code

var localized string NoArenaInOvertimeText;

NoEscapeInOvertimeDesc Source code

var localized string NoEscapeInOvertimeDesc;

NoEscapeInOvertimeText Source code

var localized string NoEscapeInOvertimeText;

OvertimeLockdownRules Source code

var JBGameRulesOvertimeLockdown OvertimeLockdownRules;

JBAddonOvertimeLockdown

Build Source code

var(JBAddonOvertimeLockdown) const editconst string Build;


Functions Detail

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo) )

GetDescriptionText Source code

static event string GetDescriptionText ( string PropName) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
  bNoArenaInOvertime  = True
  bNoEscapeInOvertime = True
  LockdownDelay       = 3


  NoArenaInOvertimeText  = "No arena matches in Overtime"
  NoArenaInOvertimeDesc  = "No arena matches will start when the game goes into overtime. Pending matches will be cancelled."
  NoEscapeInOvertimeText = "No escapes in Overtime"
  NoEscapeInOvertimeDesc = "Players who try to get out of jail during the Lockdown, will be killed."
  LockdownDelayText      = "Lockdown delay"
  LockdownDelayDesc      = "How long normal overtime should last before before the lockdown kicks in."


  Build = "%%%%-%%-%% %%:%%";
  FriendlyName = "Overtime Lockdown"
  Description = "If the match goes into overtime, the release switches are jammed and nobody can be released any more. Last chance to win the game!"
  ConfigMenuClassName = "JBAddonOvertimeLockdown.JBGUIPanelConfigOvertimeLockdown"
}

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Creation time: Do 14.8.2014 09:58:09.911 - Created with UnCodeX