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JBAddonOvertimeLockdown.JBGameRulesOvertimeLockdown

Extends
JBGameRules

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- Jailbreak.JBGameRules
            |   
            +-- JBAddonOvertimeLockdown.JBGameRulesOvertimeLockdown

Variables Summary
boolbNoArenaInOvertime
boolbNoEscapeInOvertime
intEndTime
byteLockdownDelay
HudBase.SpriteWidgetLockIcon
class<JBLocalMessageOvertimeLockdown>MessageClassOvertimeLockdown
ColorTimerDisplayColor
Inherited Variables from Engine.GameRules
NextGameRules

Functions Summary
functionbool AllowForcedRelease (JBInfoJail Jail, TeamInfo Team, optional Controller ControllerInstigator))
Lockdown
event BeginState ()))
InitiateLockdown
event BeginState ()))
WaitAndCountdown
functionbool CanBroadcast (class<LocalMessage> MessageClass, optional int switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject))
functionbool CanBroadcast (class<LocalMessage> MessageClass, optional int switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject))
InitiateLockdown
functionbool CanSendToArena (JBTagPlayer TagPlayer, JBInfoArena Arena, out byte bForceSendToArena))
Lockdown
function ClientTrigger ()))
function PostBeginPlay ()))
function Tick (float dt))
WaitAndCountdown
Inherited Functions from Jailbreak.JBGameRules
AllowForcedRelease, CanBotAttackEnemy, CanBroadcast, CanRelease, CanSendToArena, CanSendToJail, GetNextJBGameRules, NotifyArenaEnd, NotifyArenaStart, NotifyExecutionCommit, NotifyExecutionEnd, NotifyJailClosed, NotifyJailOpened, NotifyJailOpening, NotifyPlayerDisconnect, NotifyPlayerJailed, NotifyPlayerReconnect, NotifyPlayerReleased, NotifyRound
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective

States Summary
InitiateLockdown Source code
state InitiateLockdown
BeginState, CanBroadcast
Lockdown Source code
state Lockdown
AllowForcedRelease, CanSendToArena
WaitAndCountdown Source code
state WaitAndCountdown
BeginState, Tick


Variables Detail

bNoArenaInOvertime Source code

var bool bNoArenaInOvertime;

bNoEscapeInOvertime Source code

var bool bNoEscapeInOvertime;

EndTime Source code

var int EndTime;

LockdownDelay Source code

var byte LockdownDelay;

LockIcon Source code

var HudBase.SpriteWidget LockIcon;

MessageClassOvertimeLockdown Source code

var class<JBLocalMessageOvertimeLockdown> MessageClassOvertimeLockdown;

TimerDisplayColor Source code

var Color TimerDisplayColor;


Functions Detail

AllowForcedRelease Lockdown Source code

function bool AllowForcedRelease ( JBInfoJail Jail, TeamInfo Team, optional Controller ControllerInstigator) )

BeginState InitiateLockdown Source code

event BeginState ( ) )

BeginState WaitAndCountdown Source code

event BeginState ( ) )

CanBroadcast Source code

function bool CanBroadcast ( class<LocalMessage> MessageClass, optional int switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) )

CanBroadcast InitiateLockdown Source code

function bool CanBroadcast ( class<LocalMessage> MessageClass, optional int switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) )

CanSendToArena Lockdown Source code

function bool CanSendToArena ( JBTagPlayer TagPlayer, JBInfoArena Arena, out byte bForceSendToArena) )

ClientTrigger Source code

simulated function ClientTrigger ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Tick WaitAndCountdown Source code

function Tick ( float dt) )


Defaultproperties

defaultproperties
{
  MessageClassOvertimeLockdown = class'JBLocalMessageOvertimeLockdown'


  LockIcon = (WidgetTexture=Texture'JBAddonOvertimeLockdown.icons.LockIcon',PosX=0.0,PosY=0.0,OffsetX=10,OffsetY=9,DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=0,Y1=0,X2=34,Y2=33),TextureScale=0.55,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))


  bNetNotify = True
  bAlwaysRelevant = True
  bSkipActorPropertyReplication = False
  RemoteRole = ROLE_SimulatedProxy
}

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Creation time: Do 14.8.2014 09:58:10.825 - Created with UnCodeX