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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameRules
|
+-- Jailbreak.JBGameRules
|
+-- JBAddonOvertimeLockdown.JBGameRulesOvertimeLockdown
| Variables Summary | |
|---|---|
| bool | bNoArenaInOvertime |
| bool | bNoEscapeInOvertime |
| int | EndTime |
| byte | LockdownDelay |
| HudBase.SpriteWidget | LockIcon |
| class<JBLocalMessageOvertimeLockdown> | MessageClassOvertimeLockdown |
| Color | TimerDisplayColor |
| Inherited Variables from Engine.GameRules |
|---|
| NextGameRules |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowForcedRelease (JBInfoJail Jail, TeamInfo Team, optional Controller ControllerInstigator)) Lockdown |
![]() | BeginState ())) InitiateLockdown | |
![]() | BeginState ())) WaitAndCountdown | |
![]() | bool | CanBroadcast (class<LocalMessage> MessageClass, optional int switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)) |
![]() | bool | CanBroadcast (class<LocalMessage> MessageClass, optional int switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)) InitiateLockdown |
![]() | bool | CanSendToArena (JBTagPlayer TagPlayer, JBInfoArena Arena, out byte bForceSendToArena)) Lockdown |
![]() | ClientTrigger ())) | |
![]() | PostBeginPlay ())) | |
![]() | Tick (float dt)) WaitAndCountdown | |
| Inherited Functions from Engine.GameRules |
|---|
| AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective |
| States Summary |
|---|
| InitiateLockdown Source code |
|---|
|
state InitiateLockdown |
| BeginState, CanBroadcast |
| Lockdown Source code |
|---|
|
state Lockdown |
| AllowForcedRelease, CanSendToArena |
| WaitAndCountdown Source code |
|---|
|
state WaitAndCountdown |
| BeginState, Tick |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowForcedRelease Lockdown Source code
BeginState InitiateLockdown Source code
BeginState WaitAndCountdown Source code
CanBroadcast Source code
CanBroadcast InitiateLockdown Source code
CanSendToArena Lockdown Source code
ClientTrigger Source code
PostBeginPlay Source code
Tick WaitAndCountdown Source code| Defaultproperties |
|---|
defaultproperties
{
MessageClassOvertimeLockdown = class'JBLocalMessageOvertimeLockdown'
LockIcon = (WidgetTexture=Texture'JBAddonOvertimeLockdown.icons.LockIcon',PosX=0.0,PosY=0.0,OffsetX=10,OffsetY=9,DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=0,Y1=0,X2=34,Y2=33),TextureScale=0.55,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255))
bNetNotify = True
bAlwaysRelevant = True
bSkipActorPropertyReplication = False
RemoteRole = ROLE_SimulatedProxy
}
|
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