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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameRules | +-- Jailbreak.JBGameRules | +-- JBAddonOvertimeLockdown.JBGameRulesOvertimeLockdown
Variables Summary | |
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bool | bNoArenaInOvertime |
bool | bNoEscapeInOvertime |
int | EndTime |
byte | LockdownDelay |
HudBase.SpriteWidget | LockIcon |
class<JBLocalMessageOvertimeLockdown> | MessageClassOvertimeLockdown |
Color | TimerDisplayColor |
Inherited Variables from Engine.GameRules |
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NextGameRules |
Functions Summary | ||
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bool | AllowForcedRelease (JBInfoJail Jail, TeamInfo Team, optional Controller ControllerInstigator)) Lockdown | |
BeginState ())) InitiateLockdown | ||
BeginState ())) WaitAndCountdown | ||
bool | CanBroadcast (class<LocalMessage> MessageClass, optional int switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)) | |
bool | CanBroadcast (class<LocalMessage> MessageClass, optional int switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)) InitiateLockdown | |
bool | CanSendToArena (JBTagPlayer TagPlayer, JBInfoArena Arena, out byte bForceSendToArena)) Lockdown | |
ClientTrigger ())) | ||
PostBeginPlay ())) | ||
Tick (float dt)) WaitAndCountdown |
Inherited Functions from Engine.GameRules |
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AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective |
States Summary |
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InitiateLockdown Source code |
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state InitiateLockdown |
BeginState, CanBroadcast |
Lockdown Source code |
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state Lockdown |
AllowForcedRelease, CanSendToArena |
WaitAndCountdown Source code |
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state WaitAndCountdown |
BeginState, Tick |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MessageClassOvertimeLockdown = class'JBLocalMessageOvertimeLockdown' LockIcon = (WidgetTexture=Texture'JBAddonOvertimeLockdown.icons.LockIcon',PosX=0.0,PosY=0.0,OffsetX=10,OffsetY=9,DrawPivot=DP_UpperLeft,RenderStyle=STY_Alpha,TextureCoords=(X1=0,Y1=0,X2=34,Y2=33),TextureScale=0.55,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(G=255,R=255,B=255,A=255),Tints[1]=(G=255,R=255,B=255,A=255)) bNetNotify = True bAlwaysRelevant = True bSkipActorPropertyReplication = False RemoteRole = ROLE_SimulatedProxy } |
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