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MultiDodging2k4v4.DodgeHandler

Extends
HudOverlay

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.HudOverlay
      |   
      +-- MultiDodging2k4v4.DodgeHandler

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
colorActiveGraphColor
boolbAlwaysAllowDodgeDoubleJump
boolbFastDodging
boolbGatherJumpStats
boolbJumping
boolbShowStats
PlayerControllerController
floatCurAirTime
floatCurGravity
floatCurHeight
floatCurJumpDist
floatCurJumpHeight
floatCurPathLength
EPhysicsCurPhysics
floatCurSpeed
vectorCurSpeedAxes
floatCurSpeedXY
colorDiffColor
vectorJumpStart
floatJumpStartTime
floatLastAirTime
colorLastColor
colorLastDiffColor
EDoubleClickDirLastDoubleClickDir
floatLastJumpDist
rangeLastJumpHeight
floatLastJumpHeightDiff
floatLastPathLength
EPhysicsLastPhysics
floatLastSpeed
rangevectorLastSpeedAxes
floatLastSpeedXY
vectorLastTickLocation
floatMaxAirTime
colorMaxColor
intMaxDodgesPerJump
floatMaxJumpDist
rangeMaxJumpHeight
floatMaxJumpHeightDiff
floatMaxPathLength
floatMaxSpeed
rangevectorMaxSpeedAxes
floatMaxSpeedXY
floatMinTeleportDist
intNumDodgesPerJump
xPawnPawn
PlayerInputPlayerInput
colorTextColor
floatTopOffset
VehicleVehicle
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function Destroyed ()))
function DrawDecimalNumberAt (Canvas C, float Value, float X, float Y, optional bool bClipped, optional int Precision))
functionvector PawnLocation ()))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function Render (Canvas C))
function ResetAll ()))
function ResetJump ()))
function ResetLastJumpValues ()))
function ResetSpeed ()))
function Tick (float DeltaTime))
Inherited Functions from Engine.HudOverlay
Destroyed, Render
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

ActiveGraphColor Source code

var color ActiveGraphColor;

bAlwaysAllowDodgeDoubleJump Source code

var bool bAlwaysAllowDodgeDoubleJump;

bFastDodging Source code

var bool bFastDodging;

bGatherJumpStats Source code

var bool bGatherJumpStats;

bJumping Source code

var bool bJumping;

bShowStats Source code

var bool bShowStats;

Controller Source code

var PlayerController Controller;

CurAirTime Source code

var float CurAirTime;

CurGravity Source code

var float CurGravity;

CurHeight Source code

var float CurHeight;

CurJumpDist Source code

var float CurJumpDist;

CurJumpHeight Source code

var float CurJumpHeight;

CurPathLength Source code

var float CurPathLength;

CurPhysics Source code

var EPhysics CurPhysics;

CurSpeed Source code

var float CurSpeed;

CurSpeedAxes Source code

var vector CurSpeedAxes;

CurSpeedXY Source code

var float CurSpeedXY;

DiffColor Source code

var color DiffColor;

JumpStart Source code

var vector JumpStart;

JumpStartTime Source code

var float JumpStartTime;

LastAirTime Source code

var float LastAirTime;

LastColor Source code

var color LastColor;

LastDiffColor Source code

var color LastDiffColor;

LastDoubleClickDir Source code

var EDoubleClickDir LastDoubleClickDir;

LastJumpDist Source code

var float LastJumpDist;

LastJumpHeight Source code

var range LastJumpHeight;

LastJumpHeightDiff Source code

var float LastJumpHeightDiff;

LastPathLength Source code

var float LastPathLength;

LastPhysics Source code

var EPhysics LastPhysics;

LastSpeed Source code

var float LastSpeed;

LastSpeedAxes Source code

var rangevector LastSpeedAxes;

LastSpeedXY Source code

var float LastSpeedXY;

LastTickLocation Source code

var vector LastTickLocation;

MaxAirTime Source code

var float MaxAirTime;

MaxColor Source code

var color MaxColor;

MaxDodgesPerJump Source code

var int MaxDodgesPerJump;

MaxJumpDist Source code

var float MaxJumpDist;

MaxJumpHeight Source code

var range MaxJumpHeight;

MaxJumpHeightDiff Source code

var float MaxJumpHeightDiff;

MaxPathLength Source code

var float MaxPathLength;

MaxSpeed Source code

var float MaxSpeed;

MaxSpeedAxes Source code

var rangevector MaxSpeedAxes;

MaxSpeedXY Source code

var float MaxSpeedXY;

MinTeleportDist Source code

var float MinTeleportDist;

NumDodgesPerJump Source code

var int NumDodgesPerJump;

Pawn Source code

var xPawn Pawn;

PlayerInput Source code

var PlayerInput PlayerInput;

TextColor Source code

var color TextColor;

TopOffset Source code

var float TopOffset;

Vehicle Source code

var Vehicle Vehicle;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

DrawDecimalNumberAt Source code

static final function DrawDecimalNumberAt ( Canvas C, float Value, float X, float Y, optional bool bClipped, optional int Precision) )

PawnLocation Source code

simulated function vector PawnLocation ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

Render Source code

simulated function Render ( Canvas C) )

ResetAll Source code

function ResetAll ( ) )

ResetJump Source code

function ResetJump ( ) )

ResetLastJumpValues Source code

function ResetLastJumpValues ( ) )

ResetSpeed Source code

function ResetSpeed ( ) )

Tick Source code

simulated function Tick ( float DeltaTime) )


Defaultproperties

defaultproperties
{
     bShowStats=True
     TopOffset=0.150000
     TextColor=(B=255,G=255,R=255,A=255)
     LastColor=(B=255,G=255,R=128,A=255)
     MaxColor=(B=128,G=255,R=255,A=255)
     LastDiffColor=(B=255,G=192,R=128,A=255)
     DiffColor=(B=128,G=192,R=255,A=255)
     ActiveGraphColor=(G=128,R=255,A=255)
     MinTeleportDist=150.000000
     bOnlyRelevantToOwner=True
     bReplicateMovement=False
     bSkipActorPropertyReplication=True
     RemoteRole=ROLE_SimulatedProxy
     bAlwaysTick=True
}

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Creation time: Do 14.8.2014 09:58:04.220 - Created with UnCodeX