- Extends
- Mutator
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Mutator
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+-- MultiDodging2k4v4.MutMultiDodging
Inherited Functions from Engine.Mutator |
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling |
const NUM_PROPERTIES = 5;
bAlwaysAllowDodgeDoubleJump Source code
var config bool bAlwaysAllowDodgeDoubleJump;
var config bool bEnableBoostDodge;
var config bool bFastDodging;
var config bool bGatherJumpStats;
var config int MaxDodgesPerJump;
MDPropDescriptions[NUM_PROPERTIES] Source code
var localized string MDPropDescriptions[NUM_PROPERTIES];
MDPropStrings[NUM_PROPERTIES] Source code
var localized string MDPropStrings[NUM_PROPERTIES];
function
bool CheckReplacement (
Actor Other, out
byte bSuperRelevant) )
static event string GetDescriptionText ( string PropName) )
function ModifyPlayer (
Pawn Other) )
defaultproperties
{
MaxDodgesPerJump=-1
bAlwaysAllowDodgeDoubleJump=True
bFastDodging=True
MDPropStrings(0)="Max. additional dodges per jump"
MDPropStrings(1)="Always allow dodge-doublejumps"
MDPropStrings(2)="Enable boost dodge"
MDPropStrings(3)="Fast dodging"
MDPropStrings(4)="Gather movement stats"
MDPropDescriptions(0)="The maximum number of additional dodges per jumping move. (-1 = unlimited)"
MDPropDescriptions(1)="Whether every dodging move can be followed up by a double-jump."
MDPropDescriptions(2)="Adds a jump's Z velocity to the wall dodge's upward velocity like in UT2003. Allowes for much greater distance if jump and walldodge are executed simultaneously."
MDPropDescriptions(3)="Allowes players to buffer in the first click of a dodge double click while they are still in the air. (Only works with at least one walldodge remaining for the jump.)"
MDPropDescriptions(4)="Gathers various movement statistics like jump distances and movement speeds."
bAddToServerPackages=True
GroupName="Dodging"
FriendlyName="Multi Dodging 2k4 v4"
Description="Wall dodging as often as you like."
}
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Creation time: Do 14.8.2014 09:58:15.065 - Created with
UnCodeX