Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- Onslaught.ONSAVRiL
Constants Summary |
---|
Inherited Contants from Engine.Weapon |
---|
NUM_FIRE_MODES |
Variables Summary | |
---|---|
Material | BaseMaterial |
bool | bLockedOn |
Color | CrosshairColor |
Texture | CrosshairTexture |
float | CrosshairX |
float | CrosshairY |
Vehicle | HomingTarget |
float | LockAim |
float | LockCheckFreq |
float | LockCheckTime |
float | MaxLockRange |
Material | ReticleOFFMaterial |
Material | ReticleONMaterial |
Inherited Variables from Engine.Inventory |
---|
AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Enumerations Summary |
---|
Inherited Enumerations from Engine.Weapon |
---|
EWeaponClientState |
Functions Summary | ||
---|---|---|
ActivateReticle (bool bActivate)) | ||
byte | BestMode ())) | |
bool | CanLockOnTo (Actor Other)) | |
Destroyed ())) | ||
DetachFromPawn (Pawn P)) | ||
float | GetAIRating ())) | |
LoseLock ())) | ||
OutOfAmmo ())) | ||
PostBeginPlay ())) | ||
bool | RecommendRangedAttack ())) | |
RenderOverlays (Canvas Canvas)) | ||
float | SuggestAttackStyle ())) | |
float | SuggestDefenseStyle ())) | |
WeaponTick (float deltaTime)) |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { ItemName="AVRiL" Description="The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch." IconMaterial=Material'HudContent.Generic.HUD' IconCoords=(X1=429,Y1=212,X2=508,Y2=251) FireModeClass(0)=ONSAVRiLFire FireModeClass(1)=ONSAVRiLAltFire InventoryGroup=8 GroupOffset=1 Mesh=Mesh'ONSWeapons-A.AVRiL_1st' BaseMaterial=Texture'VMWeaponsTX.PlayerWeaponsGroup.AVRiLtex' ReticleOFFMaterial=Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEX' ReticleONMaterial=Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEXRed' BobDamping=2.2 PickupClass=class'ONSAVRiLPickup' EffectOffset=(X=100.0,Y=32.0,Z=-20.0) AttachmentClass=class'ONSAVRiLAttachment' PutDownAnim=PutDown DisplayFOV=45 DrawScale=1.0 AmbientGlow=64.0 PlayerViewOffset=(X=100,Y=35.5,Z=-32.5) SmallViewOffset=(X=116,Y=43.5,Z=-40.5) PlayerViewPivot=(Pitch=0,Roll=0,Yaw=0) CenteredRoll=5500 SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' SelectForce="SwitchToFlakCannon" AIRating=+0.55 CurrentRating=+0.55 HudColor=(r=0,g=0,b=255,a=255) Priority=8 CustomCrosshair=16 CustomCrosshairTextureName="ONSInterface-TX.avrilRETICLEtrack" CustomCrosshairColor=(r=0,g=255,b=0,a=255) MaxLockRange=15000.0 LockAim=0.996 LockCheckFreq=0.20 CrosshairColor=(R=0,G=255,B=0,A=255) CrosshairX=32 CrosshairY=32 CrosshairTexture=Texture'ONSInterface-TX.avrilRETICLE' BringUpTime=0.45 SelectAnimRate=2.0 PutDownAnimRate=1.75 MinReloadPct=0.0 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |