| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- Onslaught.ONSAVRiL
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary | |
|---|---|
| Material | BaseMaterial |
| bool | bLockedOn |
| Color | CrosshairColor |
| Texture | CrosshairTexture |
| float | CrosshairX |
| float | CrosshairY |
| Vehicle | HomingTarget |
| float | LockAim |
| float | LockCheckFreq |
| float | LockCheckTime |
| float | MaxLockRange |
| Material | ReticleOFFMaterial |
| Material | ReticleONMaterial |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | ActivateReticle (bool bActivate)) | |
![]() | byte | BestMode ())) |
![]() | bool | CanLockOnTo (Actor Other)) |
![]() | Destroyed ())) | |
![]() | DetachFromPawn (Pawn P)) | |
![]() | float | GetAIRating ())) |
![]() | LoseLock ())) | |
![]() | OutOfAmmo ())) | |
![]() | PostBeginPlay ())) | |
![]() | bool | RecommendRangedAttack ())) |
![]() | RenderOverlays (Canvas Canvas)) | |
![]() | float | SuggestAttackStyle ())) |
![]() | float | SuggestDefenseStyle ())) |
![]() | WeaponTick (float deltaTime)) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
ActivateReticle Source code
BestMode Source code
CanLockOnTo Source code
Destroyed Source code
DetachFromPawn Source code
GetAIRating Source code
LoseLock Source code
OutOfAmmo Source code
PostBeginPlay Source code
RecommendRangedAttack Source code
RenderOverlays Source code
SuggestAttackStyle Source code
SuggestDefenseStyle Source code
WeaponTick Source code| Defaultproperties |
|---|
defaultproperties
{
ItemName="AVRiL"
Description="The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch."
IconMaterial=Material'HudContent.Generic.HUD'
IconCoords=(X1=429,Y1=212,X2=508,Y2=251)
FireModeClass(0)=ONSAVRiLFire
FireModeClass(1)=ONSAVRiLAltFire
InventoryGroup=8
GroupOffset=1
Mesh=Mesh'ONSWeapons-A.AVRiL_1st'
BaseMaterial=Texture'VMWeaponsTX.PlayerWeaponsGroup.AVRiLtex'
ReticleOFFMaterial=Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEX'
ReticleONMaterial=Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEXRed'
BobDamping=2.2
PickupClass=class'ONSAVRiLPickup'
EffectOffset=(X=100.0,Y=32.0,Z=-20.0)
AttachmentClass=class'ONSAVRiLAttachment'
PutDownAnim=PutDown
DisplayFOV=45
DrawScale=1.0
AmbientGlow=64.0
PlayerViewOffset=(X=100,Y=35.5,Z=-32.5)
SmallViewOffset=(X=116,Y=43.5,Z=-40.5)
PlayerViewPivot=(Pitch=0,Roll=0,Yaw=0)
CenteredRoll=5500
SelectSound=Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SelectForce="SwitchToFlakCannon"
AIRating=+0.55
CurrentRating=+0.55
HudColor=(r=0,g=0,b=255,a=255)
Priority=8
CustomCrosshair=16
CustomCrosshairTextureName="ONSInterface-TX.avrilRETICLEtrack"
CustomCrosshairColor=(r=0,g=255,b=0,a=255)
MaxLockRange=15000.0
LockAim=0.996
LockCheckFreq=0.20
CrosshairColor=(R=0,G=255,B=0,A=255)
CrosshairX=32
CrosshairY=32
CrosshairTexture=Texture'ONSInterface-TX.avrilRETICLE'
BringUpTime=0.45
SelectAnimRate=2.0
PutDownAnimRate=1.75
MinReloadPct=0.0
}
|
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