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Onslaught.ONSTurretBeamEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSTurretBeamEffect

Direct Known Subclasses:

ONSBellyTurretFire, ONSTurretBeamEffectBlue

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function SpawnEffects (vector HitLocation, vector HitNormal))
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

SpawnEffects Source code

simulated function SpawnEffects ( vector HitLocation, vector HitNormal) )


Defaultproperties

defaultproperties
{
    Begin Object Class=BeamEmitter Name=BeamEmitter0
        BeamDistanceRange=(Min=512.000000,Max=512.000000)
        DetermineEndPointBy=PTEP_Distance
        RotatingSheets=3
        LowFrequencyPoints=2
        HighFrequencyPoints=2
        BranchProbability=(Max=1.000000)
        BranchSpawnAmountRange=(Max=2.000000)
        UseColorScale=True
        ColorScale(0)=(Color=(B=32,G=32,R=192))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=128,G=128,R=255))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=1
        RespawnDeadParticles=False
        AlphaTest=False
        UseRotationFrom=PTRS_Actor
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
        StartSizeRange=(X=(Min=40.000000,Max=40.000000),Y=(Min=20.000000,Max=20.000000))
        InitialParticlesPerSecond=5000.000000
        AutomaticInitialSpawning=False
        Texture=Texture'TurretParticles.Beams.TurretBeam5'
        LifetimeRange=(Min=0.150000,Max=0.150000)
        StartVelocityRange=(X=(Min=500.000000,Max=500.000000))
    End Object
    Emitters(0)=BeamEmitter'BeamEmitter0'
    Begin Object Class=BeamEmitter Name=BeamEmitter1
        BeamDistanceRange=(Min=512.000000,Max=512.000000)
        DetermineEndPointBy=PTEP_Distance
        RotatingSheets=3
        LowFrequencyPoints=2
        HighFrequencyPoints=2
        BranchProbability=(Max=1.000000)
        BranchSpawnAmountRange=(Max=2.000000)
        UseColorScale=True
        ColorScale(0)=(Color=(B=64,G=64,R=255))
        ColorScale(1)=(RelativeTime=0.800000,Color=(B=255,R=255))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.800000
        MaxParticles=1
        RespawnDeadParticles=False
        AlphaTest=False
        UseRotationFrom=PTRS_Actor
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000)
        StartSizeRange=(X=(Min=100.000000,Max=100.000000),Y=(Min=20.000000,Max=20.000000))
        InitialParticlesPerSecond=5000.000000
        AutomaticInitialSpawning=False
        Texture=Texture'EpicParticles.Flares.SoftFlare'
        LifetimeRange=(Min=0.500000,Max=0.500000)
        StartVelocityRange=(X=(Min=500.000000,Max=500.000000))
    End Object
    Emitters(1)=BeamEmitter'BeamEmitter1'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter17
        UseDirectionAs=PTDU_Normal
        ProjectionNormal=(X=1.000000,Z=0.000000)
        UseColorScale=True
        ColorScale(0)=(Color=(B=128,G=128,R=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=64,G=64,R=255))
        MaxParticles=2
        RespawnDeadParticles=False
        UseRotationFrom=PTRS_Actor
        SpinParticles=True
        StartSpinRange=(X=(Max=1.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000)
        StartSizeRange=(X=(Min=150.000000,Max=200.000000))
        UniformSize=True
        InitialParticlesPerSecond=20.000000
        AutomaticInitialSpawning=False
        Texture=Texture'AW-2004Particles.Weapons.PlasmaStar2'
        LifetimeRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter17'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter19
        Acceleration=(Z=20.000000)
        UseColorScale=True
        ColorScale(0)=(Color=(B=128,G=128,R=255))
        ColorScale(1)=(RelativeTime=0.650000,Color=(G=23,R=132))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=8
        RespawnDeadParticles=False
        StartLocationOffset=(X=16.000000)
        StartLocationRange=(X=(Max=64.000000),Z=(Max=2.000000))
        StartSpinRange=(X=(Max=0.025000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=0.250000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=20.000000,Max=50.000000))
        UniformSize=True
        UseRotationFrom=PTRS_Actor
        InitialParticlesPerSecond=900.000000
        AutomaticInitialSpawning=False
        Texture=Texture'AW-2004Particles.Weapons.SmokePanels1'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        LifetimeRange=(Min=1.500000,Max=1.500000)
        StartVelocityRange=(Z=(Max=15.000000))
        WarmupTicksPerSecond=1.000000
        RelativeWarmupTime=0.200000
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter19'
    Begin Object Class=SpriteEmitter Name=SpriteEmitter20
        UseColorScale=True
        ColorScale(0)=(Color=(B=32,G=32,R=255))
        ColorScale(1)=(RelativeTime=0.100000,Color=(B=32,G=32,R=255))
        ColorScale(2)=(RelativeTime=0.800000,Color=(B=64,G=64,R=255))
        ColorScale(3)=(RelativeTime=1.000000)
        MaxParticles=3
        RespawnDeadParticles=False
        StartLocationOffset=(X=10.000000)
        StartLocationRange=(X=(Max=20.000000))
        UseSizeScale=True
        UseRegularSizeScale=False
        SizeScale(0)=(RelativeSize=0.100000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=40.000000,Max=60.000000))
        UniformSize=True
        UseRotationFrom=PTRS_Actor
        InitialParticlesPerSecond=3000.000000
        AutomaticInitialSpawning=False
        Texture=Texture'AW-2004Particles.Weapons.SmokePanels1'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        LifetimeRange=(Min=0.200000,Max=0.200000)
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter20'
    AutoDestroy=true
    bNoDelete=false
    RemoteRole=ROLE_None
}

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Creation time: Do 14.8.2014 09:58:18.708 - Created with UnCodeX