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OnslaughtBP.ONSArtilleryAirExplosion

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtBP.ONSArtilleryAirExplosion

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(1)=(RelativeTime=0.185714,Color=(B=56,G=56,R=56,A=255))
        ColorScale(2)=(RelativeTime=0.639286,Color=(B=77,G=77,R=77,A=255))
        ColorScale(3)=(RelativeTime=0.875000,Color=(B=53,G=53,R=53,A=255))
        ColorScale(4)=(RelativeTime=1.000000,Color=(A=255))
        ColorScale(5)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(6)=(RelativeTime=1.000000)
        FadeOutStartTime=0.930000
        FadeInEndTime=0.200000
        MaxParticles=10
        Name="Smoke"
        StartLocationOffset=(Z=200.000000)
        StartLocationRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=3.000000,Max=200.000000))
        SphereRadiusRange=(Min=180.000000,Max=180.000000)
        SpinsPerSecondRange=(X=(Min=-0.020000,Max=0.020000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        StartSizeRange=(X=(Max=300.000000),Y=(Max=300.000000),Z=(Max=300.000000))
        InitialParticlesPerSecond=200.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'ONSBPTextures.fX.ExploTrans'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=1.000000,Max=1.000000)
        InitialDelayRange=(Max=0.064000)
        StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=300.000000,Max=500.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter1'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter5
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=0.907143,Color=(B=225,G=225,R=225,A=160))
        ColorScale(2)=(RelativeTime=1.000000)
        ColorScale(3)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        ColorScale(4)=(RelativeTime=1.000000)
        FadeOutStartTime=0.686190
        MaxParticles=10
        Name="ExploNew"
        StartLocationOffset=(Z=200.000000)
        StartLocationRange=(X=(Min=-80.000000,Max=80.000000),Y=(Min=-80.000000,Max=80.000000),Z=(Min=-100.000000,Max=300.000000))
        SphereRadiusRange=(Min=180.000000,Max=180.000000)
        SpinsPerSecondRange=(X=(Min=-0.020000,Max=0.020000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(1)=(RelativeTime=0.070000,RelativeSize=0.650000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=2.000000)
        StartSizeRange=(X=(Min=180.000000,Max=190.000000),Y=(Min=180.000000,Max=190.000000),Z=(Min=180.000000,Max=190.000000))
        InitialParticlesPerSecond=80.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'ONSBPTextures.fX.ExploTrans'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.600000,Max=0.900000)
        StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=4.000000,Max=600.000000))
		DetailMode=DM_High
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter5'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter7
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        Opacity=0.700000
        FadeOutStartTime=0.119000
        MaxParticles=6
        Name="groundboom"
        StartLocationRange=(Z=(Min=0.500000,Max=0.500000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=1.010000)
        SizeScale(1)=(RelativeSize=2.000000)
        SizeScale(2)=(RelativeTime=0.250000,RelativeSize=3.000000)
        SizeScale(3)=(RelativeTime=1.000000,RelativeSize=5.000000)
        StartSizeRange=(X=(Min=120.000000,Max=120.000000),Y=(Min=120.000000,Max=120.000000),Z=(Min=120.000000,Max=120.000000))
        InitialParticlesPerSecond=300.000000
        Texture=Texture'ONSBPTextures.fX.ExploTrans'
        TextureUSubdivisions=2
        TextureVSubdivisions=2
        LifetimeRange=(Min=0.500000,Max=0.500000)
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter7'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
         Backup_Disabled=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-600.000000)
        ColorScale(0)=(Color=(B=155,G=180,R=205,A=164))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=155,G=180,R=205,A=170))
        FadeOutStartTime=0.740000
        FadeInEndTime=0.080000
        CoordinateSystem=PTCS_Relative
        MaxParticles=3
        Name="endsmoke"
        StartLocationRange=(Z=(Min=-32.000000,Max=128.000000))
        AlphaRef=4
        SpinsPerSecondRange=(X=(Min=-0.070000,Max=0.070000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=0.340000,RelativeSize=8.520000)
        SizeScale(3)=(RelativeTime=1.000000,RelativeSize=14.400000)
        StartSizeRange=(X=(Min=30.000000,Max=60.000000))
        InitialParticlesPerSecond=50.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'BenTex01.textures.SmokePuff01'
        LifetimeRange=(Min=1.600000,Max=2.000000)
        InitialDelayRange=(Min=0.059000,Max=0.059000)
        StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=500.000000,Max=800.000000))
        VelocityLossRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=1.000000,Max=2.000000),Z=(Min=1.000000,Max=2.000000))
        RotateVelocityLossRange=True
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter3'


    bNoDelete=False
    AutoDestroy=True
    RemoteRole=ROLE_SimulatedProxy
    bNetTemporary=True
}

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Creation time: Do 14.8.2014 09:58:16.218 - Created with UnCodeX