defaultproperties
{
Mesh=Mesh'ONSBPAnimations.ArtilleryMesh'
VehiclePositionString="in a SPMA"
VehicleNameString="SPMA"
DriverWeapons(0)=(WeaponClass=class'OnslaughtBP.ONSArtilleryCannon',WeaponBone=CannonAttach);
PassengerWeapons(0)=(WeaponPawnClass=class'OnslaughtBP.ONSArtillerySideGunPawn',WeaponBone=SideGunAttach);
RedSkin=Texture'ONSBPTextures.Skins.SPMATan'
BlueSkin=Texture'ONSBPTextures.Skins.SPMAGreen'
DestroyedVehicleMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.DestroyedSPMA'
DestructionEffectClass=class'Onslaught.ONSVehicleExplosionEffect'
DisintegrationEffectClass=class'OnslaughtBP.ONSArtilleryDeathExp'
DestructionLinearMomentum=(Min=250000,Max=400000)
DestructionAngularMomentum=(Min=100,Max=150)
DisintegrationHealth=-100
ImpactDamageMult=0.0010
Health=600
HealthMax=600
DriverDamageMult=0.1
MomentumMult=2.0
RanOverDamageType=class'DamTypePRVRoadkill'
CrushedDamageType=class'DamTypePRVPancake'
DrawScale=1.0
DrawScale3D=(X=1.0,Y=1.0,Z=1.0)
CollisionRadius=260.0
FPCamPos=(X=160,Y=-30,Z=75)
TPCamLookat=(X=100,Y=-30,Z=-100)
TPCamWorldOffset=(X=0,Y=0,Z=350)
TPCamDistance=375
TPCamDistRange=(Min=200,Max=1500)
bDoStuntInfo=true
DaredevilThreshInAirSpin=90.0
DaredevilThreshInAirPitch=300.0
DaredevilThreshInAirRoll=300.0
DaredevilThreshInAirTime=1.2
DaredevilThreshInAirDistance=17.0
AirTurnTorque=35.0
AirPitchTorque=55.0
AirPitchDamping=35.0
AirRollTorque=35.0
AirRollDamping=35.0
bDrawDriverInTP=True
bDrawMeshInFP=True
bHasHandbrake=true
bAllowBigWheels=true
MaxViewYaw=16000
MaxViewPitch=16000
DrivePos=(X=145,Y=-30.0,Z=75.0)
DriveRot=(Pitch=0)
IdleSound=sound'ONSVehicleSounds-S.PRV.PRVEng01'
StartUpSound=sound'ONSBPSounds.Artillery.EngineRampUp'
ShutDownSound=sound'ONSBPSounds.Artillery.EngineRampDown'
EngineRPMSoundRange=10000
IdleRPM=500
RevMeterScale=4000
SoundVolume=200
SoundRadius=220
StartUpForce="PRVStartUp"
ShutDownForce="PRVShutDown"
SteerBoneName=""
SteerBoneAxis=AXIS_Z
SteerBoneMaxAngle=90
EntryPosition=(X=40,Y=-60,Z=10)
EntryRadius=320.0
ExitPositions(0)=(X=0,Y=-165,Z=100)
ExitPositions(1)=(X=0,Y=165,Z=100)
ExitPositions(2)=(X=0,Y=-165,Z=-100)
ExitPositions(3)=(X=0,Y=165,Z=-100)
HeadlightCoronaOffset(0)=(X=290,Y=50,Z=40)
HeadlightCoronaOffset(1)=(X=290,Y=-50,Z=40)
HeadlightCoronaMaterial=Material'EpicParticles.flashflare1'
HeadlightCoronaMaxSize=70
bMakeBrakeLights=true
BrakeLightOffset(0)=(X=46,Y=47,Z=45)
BrakeLightOffset(1)=(X=46,Y=-47,Z=45)
BrakeLightMaterial=Material'EpicParticles.flashflare1'
HeadlightProjectorOffset=(X=290,Y=0,Z=40)
HeadlightProjectorRotation=(Yaw=0,Pitch=-1500,Roll=0)
HeadlightProjectorMaterial=Texture'VMVehicles-TX.NewPRVGroup.PRVProjector'
HeadlightProjectorScale=0.65
DamagedEffectOffset=(X=250,Y=20,Z=50)
DamagedEffectScale=1.2
bHasFireImpulse=True
FireImpulse=(X=-110000,Y=0.0,Z=0.0)
WheelPenScale=1.5
WheelPenOffset=0.01
WheelSoftness=0.06
WheelRestitution=0.1
WheelAdhesion=0.0
WheelLongFrictionFunc=(Points=((InVal=0,OutVal=0.0),(InVal=100.0,OutVal=1.0),(InVal=200.0,OutVal=0.9),(InVal=10000000000.0,OutVal=0.9)))
WheelLongFrictionScale=1.1
WheelLatFrictionScale=1.5
WheelLongSlip=0.001
WheelLatSlipFunc=(Points=((InVal=0.0,OutVal=0.0),(InVal=30.0,OutVal=0.009),(InVal=45.0,OutVal=0.00),(InVal=10000000000.0,OutVal=0.00)))
WheelHandbrakeSlip=0.01
WheelHandbrakeFriction=0.15
WheelSuspensionTravel=25.0
WheelSuspensionOffset=-10.0
WheelSuspensionMaxRenderTravel=25.0
TurnDamping=35
HandbrakeThresh=200
FTScale=0.03
ChassisTorqueScale=1.25
MinBrakeFriction=4.0
MaxBrakeTorque=20.0
MaxSteerAngleCurve=(Points=((InVal=0,OutVal=35.0),(InVal=700.0,OutVal=35.0),(InVal=800.0,OutVal=10.0),(InVal=1000000000.0,OutVal=10.0)))
SteerSpeed=110
StopThreshold=100
TorqueCurve=(Points=((InVal=0,OutVal=9.0),(InVal=200,OutVal=10.0),(InVal=1500,OutVal=11.0),(InVal=2500,OutVal=0.0)))
EngineBrakeFactor=0.0001
EngineBrakeRPMScale=0.1
EngineInertia=0.2
WheelInertia=0.1
TransRatio=0.11
GearRatios[0]=-0.5
GearRatios[1]=0.4
GearRatios[2]=0.65
GearRatios[3]=0.85
GearRatios[4]=1.1
ChangeUpPoint=2000
ChangeDownPoint=1000
LSDFactor=1.0
VehicleMass=4.0
Begin Object Class=KarmaParamsRBFull Name=KParams0
KStartEnabled=True
KFriction=0.5
KLinearDamping=0.05
KAngularDamping=0.05
KImpactThreshold=500
bKNonSphericalInertia=True
bHighDetailOnly=False
bClientOnly=False
bKDoubleTickRate=True
KInertiaTensor(0)=1.0
KInertiaTensor(1)=0.0
KInertiaTensor(2)=0.0
KInertiaTensor(3)=3.0
KInertiaTensor(4)=0.0
KInertiaTensor(5)=3.5
KCOMOffset=(X=1.5,Y=0.0,Z=-0.5)
bDestroyOnWorldPenetrate=True
bDoSafetime=True
Name="KParams0"
End Object
KParams=KarmaParams'KParams0'
Begin Object Class=SVehicleWheel Name=RWheel1
BoneName="Wheel_Right01"
BoneRollAxis=AXIS_Y
BoneSteerAxis=AXIS_Z
BoneOffset=(X=-15.0,Y=0.0,Z=0.0)
WheelRadius=43
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Steered
SupportBoneName="SuspensionRight01"
SupportBoneAxis=AXIS_X
End Object
Wheels(0)=SVehicleWheel'RWheel1'
Begin Object Class=SVehicleWheel Name=LWheel1
BoneName="Wheel_Left01"
BoneRollAxis=AXIS_Y
BoneSteerAxis=AXIS_Z
BoneOffset=(X=15.0,Y=0.0,Z=0.0)
WheelRadius=43
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Steered
SupportBoneName="SuspensionLeft01"
SupportBoneAxis=AXIS_X
End Object
Wheels(1)=SVehicleWheel'LWheel1'
Begin Object Class=SVehicleWheel Name=RWheel2
BoneName="Wheel_Right02"
BoneRollAxis=AXIS_Y
BoneSteerAxis=AXIS_Z
BoneOffset=(X=-15.0,Y=0.0,Z=0.0)
WheelRadius=43
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Fixed
SupportBoneName="SuspensionRight02"
SupportBoneAxis=AXIS_X
End Object
Wheels(2)=SVehicleWheel'RWheel2'
Begin Object Class=SVehicleWheel Name=LWheel2
BoneName="Wheel_Left02"
BoneRollAxis=AXIS_Y
BoneSteerAxis=AXIS_Z
BoneOffset=(X=15.0,Y=0.0,Z=0.0)
WheelRadius=43
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Fixed
SupportBoneName="SuspensionLeft02"
SupportBoneAxis=AXIS_X
End Object
Wheels(3)=SVehicleWheel'LWheel2'
Begin Object Class=SVehicleWheel Name=RWheel3
BoneName="Wheel_Right03"
BoneRollAxis=AXIS_Y
BoneSteerAxis=AXIS_Z
BoneOffset=(X=-15.0,Y=0.0,Z=0.0)
WheelRadius=43
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Inverted
SupportBoneName="SuspensionRight03"
SupportBoneAxis=AXIS_X
End Object
Wheels(4)=SVehicleWheel'RWheel3'
Begin Object Class=SVehicleWheel Name=LWheel3
BoneName="Wheel_Left03"
BoneRollAxis=AXIS_Y
BoneSteerAxis=AXIS_Z
BoneOffset=(X=15.0,Y=0.0,Z=0.0)
WheelRadius=43
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Inverted
SupportBoneName="SuspensionLeft03"
SupportBoneAxis=AXIS_X
End Object
Wheels(5)=SVehicleWheel'LWheel3'
GroundSpeed=840
bDriverHoldsFlag=false
FlagOffset=(X=200.0,Z=150.0)
FlagBone=Body
FlagRotation=(Yaw=32768)
HornSounds(0)=sound'ONSBPSounds.Artillery.SPMAHorn'
HornSounds(1)=sound'ONSVehicleSounds-S.Horn04'
VehicleIcon=(Material=Texture'AS_FX_TX.Icons.OBJ_HellBender',X=0,Y=0,SizeX=64,SizeY=64,bIsGreyScale=true)
ObjectiveGetOutDist=1500.0
CustomAim=(Pitch=12000,Roll=0)
MaxDesireability=0.6
ArtiLockOnClassString="Onslaught.ONSOnslaughtMessage"
}
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