defaultproperties
{
DrivePos=(X=0,Y=0,Z=-5)
VehiclePositionString="in a Cicada turret"
VehicleNameString="Cicada Laser Turret"
EntryPosition=(X=-50,Y=0,Z=0)
EntryRadius=160.0
ExitPositions(0)=(X=-235)
ExitPositions(1)=(Y=165)
ExitPositions(2)=(Y=-165)
ExitPositions(3)=(Z=100)
GunClass=class'OnslaughtBP.ONSDualACGatlingGun'
CameraBone=GatlingGunAttach
FPCamPos=(X=35,Y=0,Z=15)
FPCamViewOffset=(X=0,Y=0,Z=0)
bFPNoZFromCameraPitch=False
TPCamLookAt=(X=5,Y=0,Z=-50)
TPCamWorldOffset=(X=0,Y=0,Z=0)
TPCamDistance=0
TPCamDistRange=(Min=0,Max=0)
bDrawDriverInTP=False
DriverDamageMult=0.0
bHasAltFire=true
bCanCarryFlag=false
LockedTexture=texture'CicadaTex.CicadaLockOn'
LockedEffect=TexRotator'Hudcontent.rotDomRing'
LockedMsg=" INCOMING "
Begin Object Class=TexRotator name=IncCircle0
TexRotationType=TR_ConstantlyRotating
UOffset=32
VOffset=32
Rotation=(Yaw=-30000)
Material=texture'CicadaTex.HUD.ONS_Cic_Circle'
End Object
SpinCircles(0)=IncCircle0
Begin Object Class=TexRotator name=IncCircle1
TexRotationType=TR_ConstantlyRotating
UOffset=32
VOffset=32
Rotation=(Yaw=30000)
Material=texture'CicadaTex.HUD.ONS_Cic_Circle'
End Object
SpinCircles(1)=IncCircle1
Begin Object Class=TexRotator name=IncSquare
TexRotationType=TR_ConstantlyRotating
UOffset=32
VOffset=32
Rotation=(Yaw=30000)
Material=texture'CicadaTex.HUD.ONS_Cic_Incoming'
End Object
SpinSquare=IncSquare
}
|