- Extends
- ONSMortarShell
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- OnslaughtBP.ONSMortarShell
|
+-- OnslaughtBP.ONSMortarCamera
Direct Known Subclasses:
EradicatorCameraShell, PersesArtilleryCameraShell
Inherited Variables from Engine.Projectile |
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider |
Inherited Functions from OnslaughtBP.ONSMortarShell |
Destroyed, Explode, ExplodeInAir, HitWall, Landed, PostBeginPlay, ProcessTouch, SpawnEffects, StartTimer, TakeDamage, Timer |
Inherited Functions from Engine.Projectile |
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
var float AnnounceTargetTime;
var bool bDeployed;
var bool bLastDeployed;
var bool bLastShotDown;
var bool bShotDown;
var float DeployRand;
var float MaxHeight;
var float MessageUpdateTime;
var
vector MortarCameraOffset;
var float TargetUpdateTime;
var float TargetZ;
var byte TeamNum;
function Deploy ( ) )
simulated function Destroyed ( ) )
simulated function Explode (
vector HitLocation,
vector HitNormal) )
simulated function PhysicsVolumeChange (
PhysicsVolume NewVolume) )
simulated function PostBeginPlay ( ) )
simulated function PostNetReceive ( ) )
simulated function SetReticleStatus ( bool bStatus) )
simulated function SetTarget (
vector loc) )
simulated function ShotDown ( ) )
simulated function SpawnEffects (
vector HitLocation,
vector HitNormal ) )
simulated function SpawnThrusters ( ) )
simulated function
bool SpecialCalcView ( out
actor ViewActor, out
vector CameraLocation, out
rotator CameraRotation,
bool bBehindView) )
simulated function Tick ( float DT) )
defaultproperties
{
DrawType=DT_Mesh
Mesh=Mesh'ONSBPAnimations.MortarCameraMesh'
Skins(0)=Texture'ONSBPTextures.Skins.ArtilleryCamTexture'
Skins(1)=Texture'ONSBPTextures.Skins.ArtilleryCamTexture'
RotationRate=(Pitch=15000,Yaw=15000,Roll=15000)
AmbientGlow=0
AmbientSound=None
LifeSpan=0
DrawScale=1.0
DrawScale3D=(X=1.0,Y=1.0,Z=1.0)
bNetNotify=true
bUseCylinderCollision=true
CollisionHeight=80
CollisionRadius=110
bIgnoreEncroachers=true
bOrientToVelocity=false
bSpecialCalcView=true
MortarCameraOffset=(X=100)
bUpdateSimulatedPosition=true
}
|
Creation time: Do 14.8.2014 09:58:17.625 - Created with
UnCodeX