- Extends
- ONSVehicle
- Modifiers
- abstract native nativereplication
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- Onslaught.ONSVehicle
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+-- Onslaught.ONSWheeledCraft
Direct Known Subclasses:
ONSArtillery, ONSGenericSD, ONSMobileAssaultStation, ONSPRV, ONSRV, ONSShockTank, PersesMAS
Inherited Variables from Onslaught.ONSVehicle |
ActiveWeapon, AltFireImpulse, AltFocalPoint, bAltFocalPoint, bCannotBeBased, bCustomAiming, bDestroyAppearance, bDisintegrateVehicle, bDriverCannotLeaveVehicle, bEjectPassengersWhenFlipped, bEnableProximityViewShake, bHadFire, bHasAltFire, bHasAltFireImpulse, bHasBeenAwake, bHasFireImpulse, bIsAwake, BlueSkin, bNeverReset, bOnlyViewShakeIfDriven, bSoundsPrecached, CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DamagedEffect, DamagedEffectAccruedDamage, DamagedEffectAccScale, DamagedEffectClass, DamagedEffectFireDamagePerSec, DamagedEffectHealthFireFactor, DamagedEffectHealthSmokeFactor, DamagedEffectOffset, DamagedEffectScale, DebugInfo, DestroyedRoadKillDamageType, DestroyedVehicleMesh, DestructionAngularMomentum, DestructionEffectClass, DestructionLinearMomentum, DisintegrationEffectClass, DisintegrationHealth, DriverWeapons, ExplosionCount, ExplosionDamage, ExplosionDamageType, ExplosionMomentum, ExplosionRadius, ExplosionSoundRadius, ExplosionSounds, ExplosionSoundVolume, FireImpulse, HeadlightCorona, HeadlightCoronaMaterial, HeadlightCoronaMaxSize, HeadlightCoronaOffset, HeadlightProjector, HeadlightProjectorMaterial, HeadlightProjectorOffset, HeadlightProjectorRotation, HeadlightProjectorScale, IdleSound, ImpactDamageMult, ImpactDamageSounds, ImpactDamageThreshold, ImpactDamageTicks, ImpactInfo, ImpactTicksLeft, LastCheckUpsideDownTime, LastImpactExplosionTime, LastRunOverWarningTime, LastVelocitySize, LockedOnSound, MinRunOverWarningAim, OldExplosionCount, OldYaw, PassengerWeapons, RedSkin, Reservation, ResetTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, ShutDownForce, ShutDownSound, SparkAdvanceFactor, SparkEffect, SparkEffectClass, StartUpForce, StartUpSound, TimeBetweenImpactExplosions, UpsideDownDamage, ViewShakeLastCheck, ViewShakeOffsetFreq, ViewShakeOffsetMag, ViewShakeRadius, ViewShakeRotFreq, ViewShakeRotMag, WeaponPawns, Weapons |
Structures Summary |
SCarState ChassisPosition, ChassisQuaternion, ChassisLinVel, ChassisAngVel, ServerHandbrake, ServerBrake, ServerGas, ServerGear, ServerSteering, ServerViewPitch, ServerViewYaw |
Inherited Functions from Onslaught.ONSVehicle |
AltFire, ApplyFireImpulse, CallDestroy, CanAttack, ChangedReservation, ChargeBar, CheckReset, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientRegisterVehicleWeapon, ClientVehicleCeaseFire, ClientVehicleExplosion, Deploy, DestroyAppearance, Destroyed, Died, DisplayDebug, DrawHUD, DriverDied, DriverLeft, DriverRadiusDamage, FastVehicle, FindEntryVehicle, Fire, FireOnRelease, GetBotPassenger, GetInstigator, GetTurrets, HasOccupiedTurret, HasUDamage, HasWeapon, HealDamage, ImpactDamageModifier, IsDeployed, IsFiring, IsVehicleEmpty, KDriverEnter, KDriverLeave, KImpact, LimitPitch, MayUndeploy, ModifyThreat, NeedToTurn, NewReservationCostMultiplier, NotifyEnemyLockedOn, NotifyEnemyLostLock, NumPassengers, OpenPositionFor, PlayHit, PostNetBeginPlay, PrecacheAnnouncer, RefireRate, ReservationCostMultiplier, ServerChangeDriverPosition, ServerPlayHorn, ServerVerifyVehicleWeapon, SetActiveWeapon, SetReservation, SetTeamNum, SpokenFor, StaticPrecache, SVehicleUpdateParams, SwitchWeapon, TakeDamage, TakeImpactDamage, TeamChanged, TooCloseToAttack, TryToDrive, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleCeaseFire, VehicleExplosion, VehicleLocked |
var float ActualSteering;
var bool bAllowBigWheels;
var bool bIsDriving;
var bool bIsInverted;
var bool bNewCarState;
var bool bOldVehicleOnGround;
var bool bPushDown;
var float CarMPH;
var int DaredevilPoints;
var float DesiredJumpForce;
var float EngineRPM;
var float FenderBenderSpeed;
var float ForwardVel;
var int Gear;
var float InAirDistance;
var float InAirPitch;
var float InAirRoll;
var float InAirSpin;
var float InAirTime;
var string JumpFeedbackForce;
var float JumpForce;
var float JumpSpin;
var
vector LastOnGroundLocation;
var float LastOnGroundTime;
var float NumPoweredWheels;
var float OutputBrake;
var float OutputGas;
var bool OutputHandbrake;
var float OutputPitch;
var float TotalSpinVel;
ONSWheeledCraft
DaredevilThreshInAirDistance Source code
DaredevilThreshInAirPitch Source code
DaredevilThreshInAirRoll Source code
DaredevilThreshInAirSpin Source code
DaredevilThreshInAirTime Source code
WheelHandbrakeFriction Source code
WheelLongFrictionScale Source code
WheelSuspensionMaxRenderTravel Source code
struct
SCarState
{
var vector ChassisAngVel;
var vector ChassisLinVel;
var vector ChassisPosition;
var Quat ChassisQuaternion;
var byte ServerBrake;
var byte ServerGas;
var byte ServerGear;
var byte ServerHandbrake;
var byte ServerSteering;
var int ServerViewPitch;
var int ServerViewYaw;
};
simulated function Destroyed ( ) )
simulated function DrawHUD (
Canvas C) )
simulated event DrivingStatusChanged ( ) )
function float ImpactDamageModifier ( ) )
simulated event Jumping ( ) )
function int LimitPitch ( int pitch) )
simulated event OnDaredevil ( ) )
simulated function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
simulated function PrecacheAnnouncer (
AnnouncerVoice V,
bool bRewardSounds) )
simulated event SetWheelsScale ( float NewScale) )
simulated event SVehicleUpdateParams ( ) )
simulated function Tick ( float dt) )
defaultproperties
{
SoundVolume=255
DustSlipRate=2.8
DustSlipThresh=50.0
NumForwardGears=4
StolenAnnouncement=Car_jacked
bCanFlip=true
CenterSpringRangePitch=5000
CenterSpringRangeRoll=5000
MaxJumpForce=200000.0
MaxJumpSpin=30000.0
JumpChargeTime=1.0
JumpFeedbackForce="HoverBikeJump"
JumpSound=sound'ONSVehicleSounds-S.Hydraulic10'
bSpecialHUD=True
JumpMeterOriginX=0.275
JumpMeterOriginY=0.943
JumpMeterHeight=0.057
JumpMeterWidth=0.136
JumpMeterSpacing=0.01
JumpMeterTexture=Texture'Engine.WhiteTexture'
JumpMeterColor=(R=215,G=0,B=0,A=255)
SpinMeterColor=(R=0,G=100,B=215,A=255)
MinAirControlDamping=0.1
bOldVehicleOnGround=True
DaredevilMessageClass=class'Onslaught.ONSDaredevilMessage'
DaredevilThreshInAirSpin=100.0
DaredevilThreshInAirPitch=300.0
DaredevilThreshInAirRoll=300.0
DaredevilThreshInAirTime=1.5
DaredevilThreshInAirDistance=17.0
FenderBenderSpeed=750.0
}
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Creation time: Do 14.8.2014 09:58:19.008 - Created with
UnCodeX