Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.GameInfo | +-- UnrealGame.UnrealMPGameInfo | +-- UnrealGame.DeathMatch | +-- UnrealGame.TeamGame | +-- UnrealGame.CTFGame
xCTFGame
Constants Summary |
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Inherited Contants from UnrealGame.TeamGame |
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TGPROPNUM |
Inherited Contants from UnrealGame.DeathMatch |
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DMPROPNUM |
Variables Summary | |
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LoadingHints | |
array<string> | CTFHints |
Functions Summary | ||
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bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason)) | |
DiscardInventory (Pawn Other )) | ||
array<string> | GetAllLoadHints (optional bool bThisClassOnly)) | |
GameObject | GetGameObject (Name GameObjectName )) | |
Logout (Controller Exiting)) | ||
bool | NearGoal (Controller C)) | |
int | OrderToIndex (int Order)) | |
PostBeginPlay ())) | ||
PrecacheGameAnnouncements (AnnouncerVoice V, bool bRewardSounds)) | ||
RegisterVehicle (Vehicle V)) | ||
ScoreFlag (Controller Scorer, CTFFlag theFlag)) | ||
ScoreFlag (Controller Scorer, CTFFlag theFlag)) MatchOver | ||
ScoreGameObject (Controller C, GameObject GO )) | ||
SetTeamFlags ())) | ||
float | SpawnWait (AIController B)) | |
UpdateAnnouncements ())) |
States Summary |
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MatchOver Source code |
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state MatchOver |
ScoreFlag |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bMustHaveMultiplePlayers=false bAllowTrans=true bDefaultTranslocator=true bSpawnInTeamArea=true bScoreTeamKills=False bWeaponStay=true BeaconName="CTF" MapPrefix="CTF" GoalScore=3 TeamAIType(0)=class'UnrealGame.CTFTeamAI' TeamAIType(1)=class'UnrealGame.CTFTeamAI' bScoreVictimsTarget=true ADR_Kill=2.0 Description="Your team must score flag captures by taking the enemy flag from the enemy base and returning it to their own flag. If the flag carrier is killed, the flag drops to the ground for anyone to pick up. If your team's flag is taken, it must be returned (by touching it after it is dropped) before your team can score a flag capture." CTFHints(0)="You can use %BASEPATH 0% to see the path to the Red Team base and %BASEPATH 1% to see the path to the Blue Team base." CTFHints(1)="Firing the translocator sends out your translocator beacon. Pressing %FIRE% again returns the beacon, while pressing %A:TFIRE% teleports you instantly to the beacon's location (if you fit)." CTFHints(2)="Using the translocator to teleport while carrying the flag will cause you to drop the flag." CTFHints(3)="Pressing %SWITCHWEAPON 10% after tossing the Translocator allows you to view from its internal camera." CTFHints(4)="Pressing %FIRE% while your %ALTFIRE% is still held down after teleporting with the translocator will switch you back to your previous weapon." } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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