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UnrealGame.DMStatsScreen

Extends
ScoreBoard

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ScoreBoard
         |   
         +-- UnrealGame.DMStatsScreen

Variables Summary
stringAdrenalineCombos
stringAwardsString
MaterialBoxMaterial
stringCombatResults
stringComboNames[5]
stringComboWhore
stringDaredevilString
stringDeaths
stringDeathsBy
stringDeathsHolding
stringEfficiencyString
stringFirstBloodString
stringFlagReturns
stringFlagTouches
stringFlakMonkey
stringGoalsScored
stringHatTrick
stringHeadHunter
stringKills
stringKillsByVehicle
stringKillsByWeapon
stringKillString[7]
floatLastUpdateTime
stringLongestSpreeString
stringNextStatsString
UnrealPlayerPlayerOwner
TeamPlayerReplicationInfoPRI
stringRoadRampage
stringStatsString
stringSuicides
stringSuicidesString
stringVehicleString
stringWaitingForStats
stringWeaponString
Inherited Variables from Engine.ScoreBoard
bDisplayMessages, GRI, HUDClass
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
event DrawScoreboard (Canvas C ))
functionstring MakeColorCode (color NewColor))
function NextStats ()))
Inherited Functions from Engine.ScoreBoard
DrawScoreboard, FormatTime, GetSmallerFontFor, GetSmallFontFor, HaveHalfFont, Init, InitGRI, InitTitle, InOrder, NextStats, PostBeginPlay, SortPRIArray, UpdateGRI, UpdateScoreBoard
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

AdrenalineCombos Source code

var localized string AdrenalineCombos;

AwardsString Source code

var localized string AwardsString;

BoxMaterial Source code

var Material BoxMaterial;

CombatResults Source code

var localized string CombatResults;

ComboNames[5] Source code

var localized string ComboNames[5];

ComboWhore Source code

var localized string ComboWhore;

DaredevilString Source code

var localized string DaredevilString;

Deaths Source code

var localized string Deaths;

DeathsBy Source code

var localized string DeathsBy;

DeathsHolding Source code

var localized string DeathsHolding;

EfficiencyString Source code

var localized string EfficiencyString;

FirstBloodString Source code

var localized string FirstBloodString;

FlagReturns Source code

var localized string FlagReturns;

FlagTouches Source code

var localized string FlagTouches;

FlakMonkey Source code

var localized string FlakMonkey;

GoalsScored Source code

var localized string GoalsScored;

HatTrick Source code

var localized string HatTrick;

HeadHunter Source code

var localized string HeadHunter;

Kills Source code

var localized string Kills;

KillsByVehicle Source code

var localized string KillsByVehicle;

KillsByWeapon Source code

var localized string KillsByWeapon;

KillString[7] Source code

var localized string KillString[7];

LastUpdateTime Source code

var float LastUpdateTime;

LongestSpreeString Source code

var localized string LongestSpreeString;

NextStatsString Source code

var localized string NextStatsString;

PlayerOwner Source code

var UnrealPlayer PlayerOwner;

PRI Source code

var TeamPlayerReplicationInfo PRI;

RoadRampage Source code

var localized string RoadRampage;

StatsString Source code

var localized string StatsString;

Suicides Source code

var localized string Suicides;

SuicidesString Source code

var localized string SuicidesString;

VehicleString Source code

var localized string VehicleString;

WaitingForStats Source code

var localized string WaitingForStats;

WeaponString Source code

var localized string WeaponString;


Functions Detail

DrawScoreboard Source code

simulated event DrawScoreboard ( Canvas C ) )

MakeColorCode Source code

static function string MakeColorCode ( color NewColor) )

NextStats Source code

function NextStats ( ) )


Defaultproperties

defaultproperties
{
	WaitingForStats="Waiting for stats from server.  Press F3 to return to normal HUD."
	BoxMaterial=Material'InterfaceContent.ScoreBoxA'
	NextStatsString="Press F8 for next player"
	StatsString="PERSONAL STATS FOR"
	FirstBloodString="First Blood!"
	AwardsString="AWARDS"
	FlakMonkey="Flak Monkey!"
	ComboWhore="Combo Whore!"
	HeadHunter="Head Hunter!"
	RoadRampage="Road Rampage!"
	GoalsScored="Goals Scored:"
	HatTrick="Hat Trick!"
	FlagTouches="Flag Touches"
	FlagReturns="Flag Returns"
	KillString(0)="Double Kill!"
	KillString(1)="MultiKill!"
	KillString(2)="MegaKill!"
	KillString(3)="UltraKill!"
	KillString(4)="MONSTER KILL!"
	KillString(5)="LUDICROUS KILL!"
	KillString(6)="HOLY SHIT!"
	AdrenalineCombos="ADRENALINE COMBOS"
	ComboNames(0)="Speed"
	ComboNames(1)="Berserk"
	ComboNames(2)="Defensive"
	ComboNames(3)="Invisible"
	ComboNames(4)="Other"
	KillsByWeapon="WEAPON STATS"
	CombatResults="COMBAT RESULTS"
	Kills="Kills"
	Deaths="Deaths"
	Suicides="Suicides"
	WeaponString="Weapon"
	DeathsBy="Killed By"
	DeathsHolding="Deaths w/"
	EfficiencyString="Efficiency"
	DaredevilString="Daredevil:"
	KillsByVehicle="VEHICLE STATS"
	VehicleString="Vehicle"
}

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Creation time: Do 14.8.2014 09:58:04.199 - Created with UnCodeX