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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- UT2k4Assault.ASVehicle | +-- UT2k4Assault.ASTurret | +-- UT2k4AssaultFull.ASTurret_BallTurret
Variables Summary |
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Functions Summary | ||
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DrawWeaponInfo (Canvas C, HUD H )) | ||
StaticPrecache (LevelInfo L)) | ||
UpdatePrecacheMaterials ())) | ||
UpdatePrecacheStaticMeshes ())) |
Functions Detail |
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Defaultproperties |
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defaultproperties { DefaultWeaponClassName="UT2k4AssaultFull.Weapon_Turret" TurretBaseClass=class'UT2k4AssaultFull.ASTurret_BallTurret_Base' WeaponInfoTexture=Texture'AS_FX_TX.HUD.SpaceHUD_Weapon_Solid_Skaarj' DrawType=DT_Mesh Mesh=SkeletalMesh'AS_VehiclesFull_M.ASTurret_MotherShip2' bHideRemoteDriver=true bRelativeExitPos=false bHasRadar=true } |
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