defaultproperties
{
bShowDamageOverlay=false
RechargeOrigin=(X=620,Y=400,Z=0)
RechargeSize=(X=10,Y=-100,Z=0)
ChargingSound=Sound'AssaultSounds.IonPowerUp'
DefaultWeaponClassName="UT2k4AssaultFull.Weapon_Turret_IonCannon"
VehicleProjSpawnOffset=(X=925,Y=0,Z=200)
RotPitchConstraint=(Min=13184,Max=11500)
RotationInertia=0.9
RotationSpeed=0.5
CamRotationInertia=3.0
Health=2000
HealthMax=2000
AmbientGlow=8
DriverDamageMult=0.0
bRelativeExitPos=true
EntryPosition=(X=-125,Y=-200,Z=-200)
EntryRadius=120.f
ExitPositions(0)=(X=-125,Y=-200,Z=128)
ExitPositions(1)=(X=-125,Y=+200,Z=80)
bCHZeroYOffset=false
DefaultCrosshair=Material'Crosshairs.HUD.Crosshair_Circle1'
CrosshairScale=0.5
CamAbsLocation=(X=0,Y=0,Z=0)
CamRelLocation=(X=0,Y=0,Z=400)
CamDistance=(X=-900,Y=0,Z=0)
FPCamPos=(X=400,Y=0,Z=400)
bDrawMeshInFP=true
Mesh=SkeletalMesh'AS_VehiclesFull_M.IonCannon'
DrawScale=0.66
TurretBaseClass=class'UT2k4AssaultFull.ASTurret_IonCannon_Base'
TurretSwivelClass=class'UT2k4AssaultFull.ASTurret_IonCannon_Swivel'
ShadowMaxTraceDist=+1050
ShadowCullDistance=4500.0
CollisionHeight=300.0
CollisionRadius=200.0
bRemoteControlled=false
bAutoTurret=false
VehiclePositionString="manning an Ion Cannon"
VehicleNameString="Ion Cannon"
TransientSoundVolume=1.0
TransientSoundRadius=5000.0
SoundVolume=255
SoundRadius=5000
SoundPitch=51
bAlwaysRelevant=true
}
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