- Extends
- StationaryArtilleryWeaponPawn
Eradicator
Creation date: 2011-08-23 10:39
Last change: $Id$
Copyright © 2011, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Onslaught.ONSWeaponPawn
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+-- Onslaught.ONSStationaryWeaponPawn
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+-- WVArtilleryTurretSupport.StationaryArtilleryWeaponPawn
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+-- WVEradicatorV2.Eradicator
Inherited Functions from Onslaught.ONSStationaryWeaponPawn |
AltFire, BeginState, CheckSuperBerserk, ClientKDriverLeave, ClientTrigger, ClientVehicleCeaseFire, Died, EndState, IndependentVehicle, PostBeginPlay, PostNetReceive, Reset, SetTeamNum, TeamChanged, Timer, TryToDrive, UpdatePrecacheMaterials, VehicleLocked |
var bool bJustDeployed;
var float ClientUpdateTime;
Eradicator
TeamDestructionEffects Source code
simulated function
actor AlternateTarget ( ) )
function AltFire ( optional float F) )
function BeginState ( ) )
function ChooseFireAt (
Actor A) )
simulated event Destroyed ( ) )
function DriverLeft ( ) )
function Fire ( float F) )
simulated function String GetDebugName ( ) )
function bool IsDeployed ( ) )
function bool KDriverLeave ( bool bForceLeave) )
function int LimitPitch ( int Pitch) )
simulated function PostBeginPlay ( ) )
RecommendLongRangedAttack Source code
function bool RecommendLongRangedAttack ( ) )
function ServerAim ( int NewDirection) )
function SetTeamNum ( byte T) )
function SpawnBuildEffect ( ) )
simulated event TeamChanged ( ) )
simulated function Tick ( float DeltaTime) )
function Timer ( ) )
function VehicleFire ( bool bWasAltFire) )
event
bool VerifyLock (
actor Aggressor, out
actor NewTarget) )
defaultproperties
{
Build = "%%%%-%%-%% %%:%%"
RespawnTime = 45.0
Health = 800
HealthMax = 800
PreSpawnTime = 2.0
RedBuildEffectClass = class'ONSTankBuildEffectRed'
BlueBuildEffectClass = class'ONSTankBuildEffectBlue'
ShadowCullDistance = 2000.0
ShadowMaxTraceDist = 500.0
Mesh = SkeletalMesh'SK_VH_ERAD_Cannon'
DrawScale = 1.3
bHidden = True
CollisionRadius = 200.0
CollisionHeight = 65.0
bHasAltFire = True
bDefensive = False
FPCamPos=(X=160,Y=-30,Z=75)
TPCamLookat=(X=100,Y=-30,Z=-100)
TPCamWorldOffset=(X=0,Y=0,Z=350)
TPCamDistance=375
TPCamDistRange=(Min=200,Max=1500)
VehiclePositionString="in an Eradicator"
VehicleNameString="Eradicator"
EntryPosition=(X=0,Y=0,Z=-150)
EntryRadius=250.0
ExitPositions(0)=(X=0,Y=-365,Z=200)
ExitPositions(1)=(X=0,Y=365,Z=200)
ExitPositions(2)=(X=0,Y=-365,Z=-100)
ExitPositions(3)=(X=0,Y=365,Z=-100)
GunClass=class'EradicatorTurret'
DriverDamageMult=0.0
bDrawDriverInTP=False
TeamDestructionEffects(0) = class'EradicatorExplosion'
TeamDestructionEffects(1) = class'EradicatorExplosionBlue'
ExplosionSounds(0)=sound'ONSVehicleSounds-S.Explosions.VehicleExplosion01'
ExplosionSounds(1)=sound'ONSVehicleSounds-S.Explosions.VehicleExplosion02'
ExplosionSounds(2)=sound'ONSVehicleSounds-S.Explosions.VehicleExplosion03'
ExplosionSounds(3)=sound'ONSVehicleSounds-S.Explosions.VehicleExplosion04'
ExplosionSounds(4)=sound'ONSVehicleSounds-S.Explosions.VehicleExplosion05'
ExplosionSoundVolume=5
ExplosionSoundRadius=200
bAllowViewChange=False
MaxDesireability=0.6
}
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Creation time: Do 14.8.2014 09:58:05.579 - Created with
UnCodeX