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WVHoverTankV3.PoltergeistTank

Extends
HoverTank

PoltergeistTank Creation date: 2012-08-14 13:34 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- Onslaught.ONSVehicle
               |   
               +-- Onslaught.ONSHoverCraft
                  |   
                  +-- WVHoverTankV3.HoverTank
                     |   
                     +-- WVHoverTankV3.PoltergeistTank

Variables Summary
Inherited Variables from WVHoverTankV3.HoverTank
AccumulatedWaterDamage, bOnGround, bTurnedOff, Build, bWasInWater, CrouchedHoverPenScale, DrivenBuoyancy, DustEmitterClass, EnginePitchRange, HiddenBones, HoverDust, HoverDustLastNormal, HoverDustOffset, HoverDustTraceDistance, MaxAirSpeed, MaxGroundSpeed, MinVehicleDistance, RaisedHoverCheckDist, ResetDelay, SmoothSoundPitch, Socket, StartupSoundAlpha, ThrusterBones, TurretSocketClass, UndrivenBuoyancy
Inherited Variables from Onslaught.ONSHoverCraft
bHeadingInitialized, bNewHoverState, ChassisState, HoverCheckDist, HoverMPH, HoverPenScale, HoverSoftness, HoverState, LatDamping, LongDamping, MaxRandForce, MaxRiseForce, MaxStrafeForce, MaxThrustForce, MaxYawRate, OldDriver, OldHoverState, OutputStrafe, OutputThrust, PitchDamping, PitchTorqueFactor, PitchTorqueMax, RandForceInterval, RollDamping, RollTorqueMax, RollTorqueStrafeFactor, RollTorqueTurnFactor, StopThreshold, TargetHeading, TargetPitch, ThrusterOffsets, TurnDamping, TurnTorqueFactor, TurnTorqueMax, UpDamping, UprightDamping, UprightStiffness

Structures Summary
Inherited Structures from Onslaught.ONSHoverCraft
HoverCraftState

Functions Summary
functionbool NeedToTurn (vector TargetLocation))
function ShouldTargetMissile (Projectile P))
Inherited Functions from WVHoverTankV3.HoverTank
ChooseFireAt, ClientKDriverEnter, DestroyAppearance, Destroyed, Dodge, DriverLeft, DrivingStatusChanged, FindEntryVehicle, GetDebugName, ImportantVehicle, KDriverEnter, PostBeginPlay, PostNetBeginPlay, StaticPrecache, TakeDamage, TakeWaterDamage, TeamChanged, Tick, Timer, TooCloseToAttack, TurnOff, UpdatePrecacheMaterials, UpdateVehicle
Inherited Functions from Onslaught.ONSHoverCraft
Died, KUpdateState, PostNetBeginPlay, SpecialCalcFirstPersonView, SVehicleUpdateParams


Functions Detail

NeedToTurn Source code

function bool NeedToTurn ( vector TargetLocation) )

ShouldTargetMissile Source code

function ShouldTargetMissile ( Projectile P) )


Defaultproperties

defaultproperties
{
	DriverWeapons[0] = (WeaponClass=Class'PoltergeistCannon',WeaponBone=MainCannonAttach)


	MinVehicleDistance = -100.0 

	Mesh = SkeletalMesh'PoltergeistMesh'
	RedSkin  = Shader'EnergyTankShaderRed'
	BlueSkin = Shader'EnergyTankShaderBlue'
	RanOverDamageType = class'DamTypePoltergeistRoadkill'
	CrushedDamageType = class'DamTypePoltergeistPancake'


	FPCamPos=(X=-25,Y=-32,Z=200)
	FPCamViewOffset=(X=90,Y=0,Z=0)
	
	TPCamLookat=(X=-50,Y=0,Z=0)
	TPCamWorldOffset=(X=0,Y=0,Z=300)
	TPCamDistance=375


	MaxGroundSpeed = 800.0


	VehiclePositionString = "in a Poltergeist"
	VehicleNameString     = "Poltergeist"
	VehicleDescription    = "Poltergeists are appearant manifestations of invisible, but noisy, disruptive or destructive entities. This hover tank certainly is a destructive entity when it uses its heat ray and energy shock wave."
	VehicleIcon           = (Material=Texture'PoltergeistIcon',X=1,Y=1,SizeX=126,SizeY=62,bIsGreyScale=true) 
	bShowChargingBar      = True


	DisintegrationEffectClass = class'PoltergeistExplosionEffect'
}



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Creation time: Do 14.8.2014 09:58:20.383 - Created with UnCodeX