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PoltergeistTank Creation date: 2012-08-14 13:34 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Engine.SVehicle
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+-- Onslaught.ONSVehicle
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+-- Onslaught.ONSHoverCraft
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+-- WVHoverTankV3.HoverTank
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+-- WVHoverTankV3.PoltergeistTank
| Variables Summary |
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| Structures Summary |
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| Inherited Structures from Onslaught.ONSHoverCraft |
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| HoverCraftState |
| Functions Summary | ||
|---|---|---|
![]() | bool | NeedToTurn (vector TargetLocation)) |
![]() | ShouldTargetMissile (Projectile P)) | |
| Inherited Functions from Onslaught.ONSHoverCraft |
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| Died, KUpdateState, PostNetBeginPlay, SpecialCalcFirstPersonView, SVehicleUpdateParams |
| Functions Detail |
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NeedToTurn Source code
ShouldTargetMissile Source code| Defaultproperties |
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defaultproperties
{
DriverWeapons[0] = (WeaponClass=Class'PoltergeistCannon',WeaponBone=MainCannonAttach)
MinVehicleDistance = -100.0
Mesh = SkeletalMesh'PoltergeistMesh'
RedSkin = Shader'EnergyTankShaderRed'
BlueSkin = Shader'EnergyTankShaderBlue'
RanOverDamageType = class'DamTypePoltergeistRoadkill'
CrushedDamageType = class'DamTypePoltergeistPancake'
FPCamPos=(X=-25,Y=-32,Z=200)
FPCamViewOffset=(X=90,Y=0,Z=0)
TPCamLookat=(X=-50,Y=0,Z=0)
TPCamWorldOffset=(X=0,Y=0,Z=300)
TPCamDistance=375
MaxGroundSpeed = 800.0
VehiclePositionString = "in a Poltergeist"
VehicleNameString = "Poltergeist"
VehicleDescription = "Poltergeists are appearant manifestations of invisible, but noisy, disruptive or destructive entities. This hover tank certainly is a destructive entity when it uses its heat ray and energy shock wave."
VehicleIcon = (Material=Texture'PoltergeistIcon',X=1,Y=1,SizeX=126,SizeY=62,bIsGreyScale=true)
bShowChargingBar = True
DisintegrationEffectClass = class'PoltergeistExplosionEffect'
}
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