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PoltergeistTank Creation date: 2012-08-14 13:34 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Engine.SVehicle | +-- Onslaught.ONSVehicle | +-- Onslaught.ONSHoverCraft | +-- WVHoverTankV3.HoverTank | +-- WVHoverTankV3.PoltergeistTank
Variables Summary |
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Structures Summary |
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Inherited Structures from Onslaught.ONSHoverCraft |
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HoverCraftState |
Functions Summary | ||
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bool | NeedToTurn (vector TargetLocation)) | |
ShouldTargetMissile (Projectile P)) |
Inherited Functions from Onslaught.ONSHoverCraft |
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Died, KUpdateState, PostNetBeginPlay, SpecialCalcFirstPersonView, SVehicleUpdateParams |
Functions Detail |
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Defaultproperties |
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defaultproperties { DriverWeapons[0] = (WeaponClass=Class'PoltergeistCannon',WeaponBone=MainCannonAttach) MinVehicleDistance = -100.0 Mesh = SkeletalMesh'PoltergeistMesh' RedSkin = Shader'EnergyTankShaderRed' BlueSkin = Shader'EnergyTankShaderBlue' RanOverDamageType = class'DamTypePoltergeistRoadkill' CrushedDamageType = class'DamTypePoltergeistPancake' FPCamPos=(X=-25,Y=-32,Z=200) FPCamViewOffset=(X=90,Y=0,Z=0) TPCamLookat=(X=-50,Y=0,Z=0) TPCamWorldOffset=(X=0,Y=0,Z=300) TPCamDistance=375 MaxGroundSpeed = 800.0 VehiclePositionString = "in a Poltergeist" VehicleNameString = "Poltergeist" VehicleDescription = "Poltergeists are appearant manifestations of invisible, but noisy, disruptive or destructive entities. This hover tank certainly is a destructive entity when it uses its heat ray and energy shock wave." VehicleIcon = (Material=Texture'PoltergeistIcon',X=1,Y=1,SizeX=126,SizeY=62,bIsGreyScale=true) bShowChargingBar = True DisintegrationEffectClass = class'PoltergeistExplosionEffect' } |
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