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XGame.NightFemaleVoice

Extends
xVoicePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- UnrealGame.TeamVoicePack
            |   
            +-- XGame.xVoicePack
               |   
               +-- XGame.NightFemaleVoice

Constants Summary
Inherited Contants from UnrealGame.TeamVoicePack
MAXACK, MAXFIRE, MAXORDER, MAXOTHER, MAXPHRASE, MAXTAUNT

Variables Summary
Inherited Variables from XGame.xVoicePack
VoiceGender
Inherited Variables from UnrealGame.TeamVoicePack
AckAbbrev[MAXACK], AckAnim[MAXACK], AckSound[MAXACK], AckString[MAXACK], bDisplayNextMessage, bDisplayPortrait, bForceMessageSound, bShowMessageText, CommaText, DeathPhrases[MAXPHRASE], DelayedSender, DisplayMessage[MAXPHRASE], DisplayOtherMessage[MAXOTHER], DisplayString, FFireAbbrev[MAXFIRE], FFireAnim[MAXFIRE], FFireSound[MAXFIRE], FFireString[MAXFIRE], HiddenPhrases, HiddenString, HumanOnlyDeathPhrase[MAXPHRASE], HumanOnlyTaunt[MAXTAUNT], LeaderSign[4], MatureTaunt[MAXTAUNT], MessageAnim, MessageString, NameSound[4], numAcks, NumDeathPhrases, numFFires, numTaunts, OrderAbbrev[MAXORDER], OrderAnim[MAXORDER], OrderSound[MAXORDER], OrderString[MAXORDER], OtherAbbrev[MAXOTHER], OtherAnim[MAXOTHER], OtherDelayed[MAXOTHER], OtherMesgGroup[MAXOTHER], OtherSound[MAXOTHER], OtherString[MAXOTHER], PhraseNum, PhraseString[MAXPHRASE], Phrase[MAXPHRASE], Pitch, PortraitPRI, TauntAbbrev[MAXTAUNT], TauntAnim[MAXTAUNT], TauntSound[MAXTAUNT], TauntString[MAXTAUNT]

Enumerations Summary
Inherited Enumerations from UnrealGame.TeamVoicePack
EVoiceGender

Functions Summary
Inherited Functions from XGame.xVoicePack
GetMessageIndex
Inherited Functions from UnrealGame.TeamVoicePack
BotInitialize, ClientInitialize, ClientParseChatPercVar, ClientParseMessageString, GetAckString, GetAllAcks, GetAllFFire, GetAllOrder, GetAllOther, GetAllTaunt, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, OrderToIndex, PickCustomTauntFor, PickRandomTauntFor, PlayDeathPhrase, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientHiddenMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer, VoiceMatchesGender


Defaultproperties

defaultproperties
{
	NameSound(0)=TauntPack.fn_redleader
	NameSound(1)=TauntPack.fn_blueleader


	
	AckSound(0)=TauntPack.fn_affirmative
	AckSound(1)=TauntPack.fn_got_it
	AckSound(2)=TauntPack.fn_im_on_it
	AckSound(3)=TauntPack.fn_roger


	
	FFireSound(0)=TauntPack.fn_im_on_your_team
	FFireSound(1)=TauntPack.fn_im_on_your_team_idiot
	FFireSound(2)=TauntPack.fn_same_team


	
	numTaunts=29


	
	TauntSound(0)=TauntPack.fn_and_stay_down
	TauntSound(1)=TauntPack.fn_anyoneelsewantsome
	TauntSound(2)=TauntPack.fn_boom
	TauntSound(3)=TauntPack.fn_burnbaby
	TauntSound(4)=TauntPack.fn_diebitch
	TauntSound(5)=TauntPack.fn_eatthat
	TauntSound(6)=TauntPack.fn_fightlikenali
	TauntSound(7)=TauntPack.fn_isthatyourbest
	TauntSound(8)=TauntPack.fn_kissmyass
	TauntSound(9)=TauntPack.fn_loser
	TauntSound(10)=TauntPack.fn_myhouse
	TauntSound(11)=TauntPack.fn_next
	TauntSound(12)=TauntPack.fn_ohyeah
	TauntSound(13)=TauntPack.fn_ownage
	TauntSound(14)=TauntPack.fn_seeya
	TauntSound(15)=TauntPack.fn_that_had_to_hurt
	TauntSound(16)=TauntPack.fn_useless
	TauntSound(17)=TauntPack.fn_you_play_like_a_girl
	TauntSound(18)=TauntPack.fn_youbedead
	TauntSound(19)=TauntPack.fn_youlikethat
	TauntSound(20)=TauntPack.fn_youwhore


	
	TauntSound(21)=TauntPack.fn_fresh_meat
	TauntString(21)="Fresh Meat"


	TauntSound(22)=TauntPack.fn_i_must_break_you
	TauntString(22)="I Must Break You"


	TauntSound(23)=TauntPack.fn_ill_swallow_your_soul
	TauntString(23)="I'll Swallow Your Soul"


	TauntSound(24)=TauntPack.fn_lost_is_your_soul
	TauntString(24)="Lost Is Your Soul"


	TauntSound(25)=TauntPack.fn_meet_your_executioner
	TauntString(25)="Meet Your Executioner"


	TauntSound(26)=TauntPack.fn_my_name_is_death
	TauntString(26)="My Name Is Death"


	TauntSound(27)=TauntPack.fn_no_tears_please_its_a_waste_of_good_suffering
	TauntString(27)="No Tears Please.."


	TauntSound(28)=TauntPack.fn_pain_will_purify_you
	TauntString(28)="Pain Will Purify You"


	
	NumDeathPhrases=2


	
	DeathPhrases(0)=TauntPack.fn_medic
	DeathPhrases(1)=TauntPack.fn_nice


	

	

	OrderSound(0)=TauntPack.fn_defend_the_base
	OrderSound(1)=TauntPack.fn_HoldThisPosition
	OrderSound(2)=TauntPack.fn_attack_their_base
	OrderSound(3)=TauntPack.fn_cover_me
	OrderSound(4)=TauntPack.fn_SearchAndDestroy
	OrderSound(10)=TauntPack.fn_Take_Their_Flag
	OrderSound(11)=TauntPack.fn_Defend_The_Flag
	OrderSound(12)=TauntPack.fn_AttackAlpha
	OrderSound(13)=TauntPack.fn_AttackBravo
	OrderSound(14)=TauntPack.fn_GetTheBall


	

	OtherSound(0)=TauntPack.fn_base_is_undefended
	OtherSound(1)=TauntPack.fn_get_our_flag_back
	OtherSound(2)=TauntPack.fn_igottheflag
	OtherSound(3)=TauntPack.fn_ive_got_your_back
	OtherSound(4)=TauntPack.fn_im_hit
	OtherSound(5)=TauntPack.fn_man_down
	OtherSound(6)=TauntPack.fn_im_all_alone_here
	OtherSound(7)=TauntPack.fn_Negative
	OtherSound(8)=TauntPack.fn_got_it
	OtherSound(9)=TauntPack.fn_in_position
	OtherSound(10)=TauntPack.fn_im_going_in
	OtherSound(11)=TauntPack.fn_area_secure
	OtherSound(12)=TauntPack.fn_enemy_flag_carrier_is_here
	OtherSound(13)=TauntPack.fn_i_need_backup
	OtherSound(14)=TauntPack.fn_incoming
	OtherSound(15)=TauntPack.fn_ball_carrier_is_here
	OtherSound(16)=TauntPack.fn_point_alpha_secure
	OtherSound(17)=TauntPack.fn_point_bravo_secure
	OtherSound(18)=TauntPack.fn_attackalpha
	OtherSound(19)=TauntPack.fn_attackbravo
	OtherSound(20)=TauntPack.fn_the_base_is_under_attack
	OtherSound(21)=TauntPack.fn_were_being_overrun
	OtherSound(22)=TauntPack.fn_under_heavy_attack
	OtherSound(23)=TauntPack.fn_defend_point_alpha
	OtherSound(24)=TauntPack.fn_defend_point_bravo
	OtherSound(25)=TauntPack.fn_gettheball
	OtherSound(26)=TauntPack.fn_im_on_defense
	OtherSound(27)=TauntPack.fn_im_on_offense
	OtherSound(28)=TauntPack.fn_take_point_alpha
	OtherSound(29)=TauntPack.fn_take_point_bravo
	OtherSound(30)=TauntPack.fn_medic
	OtherSound(31)=TauntPack.fn_nice


	VoicePackName="Female Night"
	VoiceGender=VG_Female
}

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Creation time: Do 14.8.2014 09:58:15.878 - Created with UnCodeX