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XWeapons.ShockAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- XWeapons.ShockAttachment

Direct Known Subclasses:

BetrayalShockAttachment

Variables Summary
xEmitterMuzFlash
class<xEmitter>MuzFlashClass
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function Destroyed ()))
function PostNetBeginPlay ()))
event ThirdPersonEffects ()))
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Variables Detail

MuzFlash Source code

var xEmitter MuzFlash;

MuzFlashClass Source code

var class<xEmitter> MuzFlashClass;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( ) )


Defaultproperties

defaultproperties
{
    MuzFlashClass=class'XEffects.ShockProjMuzFlash3rd'
    bHeavy=false
    bRapidFire=false
    bAltRapidFire=false
    Mesh=mesh'NewWeapons2004.NewShockRifle_3rd'
    Skins[0]=UT2004Weapons.ShockRifleTex0
    Skins[1]=UT2004Weapons.PurpleShockFinal
    
    bDynamicLight=false
    LightType=LT_Steady
    LightEffect=LE_NonIncidence
    LightPeriod=3
    LightBrightness=255
    LightHue=200
    LightSaturation=70
    LightRadius=4.0
    
    RelativeLocation=(X=-3.0,Y=-5.0,Z=-10.0)
    RelativeRotation=(Pitch=32768)
}

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Creation time: Do 14.8.2014 09:58:21.641 - Created with UnCodeX