| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- XWeapons.ShockRifle
|
+-- XWeapons.SuperShockRifle
|
+-- XWeapons.ZoomSuperShockRifle
| Variables Summary | |
|---|---|
| float | LastFOV |
| Gfx | |
| Color | ArrowColor |
| float | borderX |
| float | borderY |
| Color | ChargeColor |
| Color | FocusColor |
| float | focusX |
| float | focusY |
| float | innerArrowsX |
| float | innerArrowsY |
| Color | NoTargetColor |
| vector | RechargeOrigin |
| vector | RechargeSize |
| Color | TargetColor |
| float | testX |
| float | testY |
| ZoomSuperShockRifle | |
| xEmitter | chargeEmitter |
| bool | zoomed |
| Inherited Variables from XWeapons.ShockRifle |
|---|
| bRegisterTarget, bWaitForCombo, ComboStart, ComboTarget, EffectColor |
| Functions Summary | ||
|---|---|---|
![]() | BringUp (optional Weapon PrevWeapon)) | |
![]() | ClientStartFire (int mode)) | |
![]() | ClientStopFire (int mode)) | |
![]() | ClientWeaponThrown ())) | |
![]() | Destroyed ())) | |
![]() | IncrementFlashCount (int Mode)) | |
![]() | PostBeginPlay ())) | |
![]() | bool | PutDown ())) |
![]() | RenderOverlays (Canvas Canvas )) | |
![]() | SetZoomBlendColor (Canvas c)) | |
![]() | bool | WeaponCentered ())) |
| Inherited Functions from XWeapons.SuperShockRifle |
|---|
| BestMode, CheckOutOfAmmo, ConsumeAmmo, GetAIRating, RangedAttackTime, RenderOverlays, StartFire |
| Inherited Functions from XWeapons.ShockRifle |
|---|
| BestMode, DoCombo, GetAIRating, GetEffectStart, PostBeginPlay, RangedAttackTime, RenderOverlays, SetComboTarget, StartFire, SuggestAttackStyle, WeaponCentered |
| Variables Detail |
|---|
| Functions Detail |
|---|
BringUp Source code
ClientStartFire Source code
ClientStopFire Source code
ClientWeaponThrown Source code
Destroyed Source code
IncrementFlashCount Source code
PostBeginPlay Source code
PutDown Source code
RenderOverlays Source code
SetZoomBlendColor Source code
WeaponCentered Source code| Defaultproperties |
|---|
defaultproperties
{
FireModeClass(0)=ZoomSuperShockBeamFire
FireModeClass(1)=SniperZoom
borderX=60.0
borderY=60.0
focusX=135
focusY=105
testX=100
testY=100
innerArrowsX=42.0
innerArrowsY=42.0
ChargeColor=(R=255,G=255,B=255,A=255)
FocusColor=(R=71,G=90,B=126,A=215)
NoTargetColor=(R=200,G=200,B=200,A=255)
TargetColor=(R=255,G=255,B=255,A=255)
ArrowColor=(R=255,G=0,B=0,A=255)
RechargeOrigin=(X=600,Y=330,Z=0)
RechargeSize=(X=10,Y=-180,Z=0)
zoomed=false
HudColor=(r=128,g=0,b=255,a=255)
CustomCrosshair=1
CustomCrosshairTextureName="Crosshairs.Hud.Crosshair_Cross2"
CustomCrosshairColor=(r=255,g=0,b=255,a=255)
bSniping=true
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||