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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- XWeapons.ShockRifle | +-- XWeapons.SuperShockRifle | +-- XWeapons.ZoomSuperShockRifle
Variables Summary | |
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float | LastFOV |
Gfx | |
Color | ArrowColor |
float | borderX |
float | borderY |
Color | ChargeColor |
Color | FocusColor |
float | focusX |
float | focusY |
float | innerArrowsX |
float | innerArrowsY |
Color | NoTargetColor |
vector | RechargeOrigin |
vector | RechargeSize |
Color | TargetColor |
float | testX |
float | testY |
ZoomSuperShockRifle | |
xEmitter | chargeEmitter |
bool | zoomed |
Inherited Variables from XWeapons.ShockRifle |
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bRegisterTarget, bWaitForCombo, ComboStart, ComboTarget, EffectColor |
Functions Summary | ||
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BringUp (optional Weapon PrevWeapon)) | ||
ClientStartFire (int mode)) | ||
ClientStopFire (int mode)) | ||
ClientWeaponThrown ())) | ||
Destroyed ())) | ||
IncrementFlashCount (int Mode)) | ||
PostBeginPlay ())) | ||
bool | PutDown ())) | |
RenderOverlays (Canvas Canvas )) | ||
SetZoomBlendColor (Canvas c)) | ||
bool | WeaponCentered ())) |
Inherited Functions from XWeapons.SuperShockRifle |
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BestMode, CheckOutOfAmmo, ConsumeAmmo, GetAIRating, RangedAttackTime, RenderOverlays, StartFire |
Inherited Functions from XWeapons.ShockRifle |
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BestMode, DoCombo, GetAIRating, GetEffectStart, PostBeginPlay, RangedAttackTime, RenderOverlays, SetComboTarget, StartFire, SuggestAttackStyle, WeaponCentered |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { FireModeClass(0)=ZoomSuperShockBeamFire FireModeClass(1)=SniperZoom borderX=60.0 borderY=60.0 focusX=135 focusY=105 testX=100 testY=100 innerArrowsX=42.0 innerArrowsY=42.0 ChargeColor=(R=255,G=255,B=255,A=255) FocusColor=(R=71,G=90,B=126,A=215) NoTargetColor=(R=200,G=200,B=200,A=255) TargetColor=(R=255,G=255,B=255,A=255) ArrowColor=(R=255,G=0,B=0,A=255) RechargeOrigin=(X=600,Y=330,Z=0) RechargeSize=(X=10,Y=-180,Z=0) zoomed=false HudColor=(r=128,g=0,b=255,a=255) CustomCrosshair=1 CustomCrosshairTextureName="Crosshairs.Hud.Crosshair_Cross2" CustomCrosshairColor=(r=255,g=0,b=255,a=255) bSniping=true } |
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