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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSWheeledCraft extends ONSVehicle abstract native nativereplication; #exec OBJ LOAD FILE=..\textures\InterfaceContent.utx #exec OBJ LOAD FILE=..\textures\HudContent.utx cpptext { INT* GetOptimizedRepList(BYTE* Recent, FPropertyRetirement* Retire, INT* Ptr, UPackageMap* Map, UActorChannel* Channel); #ifdef WITH_KARMA // Actor interface. virtual UBOOL Tick(FLOAT DeltaTime, enum ELevelTick TickType); virtual void preKarmaStep(FLOAT DeltaTime); virtual void PostNetReceive(); // SVehicle interface. virtual void UpdateVehicle(FLOAT DeltaTime); // SCar interface. virtual void ProcessCarInput(); virtual void ChangeGear(UBOOL bReverse); virtual void PackState(); #endif } // wheel params var() float WheelSoftness; var() float WheelPenScale; var() float WheelPenOffset; var() float WheelRestitution; var() float WheelAdhesion; var() float WheelInertia; var() InterpCurve WheelLongFrictionFunc; var() float WheelLongSlip; var() InterpCurve WheelLatSlipFunc; var() float WheelLongFrictionScale; var() float WheelLatFrictionScale; var() float WheelHandbrakeSlip; var() float WheelHandbrakeFriction; var() float WheelSuspensionTravel; var() float WheelSuspensionOffset; var() float WheelSuspensionMaxRenderTravel; var() float FTScale; var() float ChassisTorqueScale; var() float MinBrakeFriction; var() InterpCurve MaxSteerAngleCurve; // degrees based on velocity var() InterpCurve TorqueCurve; // Engine output torque var() float GearRatios[5]; // 0 is reverse, 1-4 are forward var() int NumForwardGears; var() float TransRatio; // Other (constant) gearing var() float ChangeUpPoint; var() float ChangeDownPoint; var() float LSDFactor; var() float EngineBrakeFactor; var() float EngineBrakeRPMScale; var() float MaxBrakeTorque; var() float SteerSpeed; // degrees per second var() float TurnDamping; var() float StopThreshold; var() float HandbrakeThresh; var() float EngineInertia; // Pre-gear box engine inertia (racing flywheel etc.) var() float IdleRPM; var() float EngineRPMSoundRange; var() name SteerBoneName; var() EAxis SteerBoneAxis; var() float SteerBoneMaxAngle; // degrees // Wheel dirt emitter var array<ONSDirtSlipEffect> Dust; // FL, FR, RL, RR var() float DustSlipRate; // Ratio between dust kicked up and amount wheels are slipping var() float DustSlipThresh; // Internal var float OutputBrake; var float OutputGas; var bool OutputHandbrake; var int Gear; var float ForwardVel; var bool bIsInverted; var bool bIsDriving; var float NumPoweredWheels; var float TotalSpinVel; var float EngineRPM; var float CarMPH; var float ActualSteering; // Rev meter var material RevMeterMaterial; var() float RevMeterPosX; var() float RevMeterPosY; var() float RevMeterScale; var() float RevMeterSizeY; // Brake lights var() bool bMakeBrakeLights; var() vector BrakeLightOffset[2]; var ONSBrakelightCorona BrakeLight[2]; var() Material BrakeLightMaterial; // Stunts var rotator OldRotation; var vector LastOnGroundLocation; var float LastOnGroundTime; var float InAirSpin; // Degrees var float InAirPitch; // Degrees var float InAirRoll; // Degrees var float InAirTime; // Seconds var float InAirDistance; // Meters var int DaredevilPoints; var() float DaredevilThreshInAirSpin; var() float DaredevilThreshInAirPitch; var() float DaredevilThreshInAirRoll; var() float DaredevilThreshInAirTime; var() float DaredevilThreshInAirDistance; var() class<LocalMessage> DaredevilMessageClass; struct native SCarState { var vector ChassisPosition; var Quat ChassisQuaternion; var vector ChassisLinVel; var vector ChassisAngVel; var byte ServerHandbrake; var byte ServerBrake; var byte ServerGas; var byte ServerGear; var byte ServerSteering; var int ServerViewPitch; var int ServerViewYaw; }; var SCarState CarState, OldCarState; var KRigidBodyState ChassisState; var bool bNewCarState; var bool bOldVehicleOnGround; var() bool bDoStuntInfo; var() bool bAllowAirControl; var() bool bAllowChargingJump; var bool bAllowBigWheels; // Jumping var bool bPushDown; //jump is being charged var() float MaxJumpForce; var float JumpForce; var() float MaxJumpSpin; var float JumpSpin; var() float JumpChargeTime; var float DesiredJumpForce; //used by AI var string JumpFeedbackForce; var sound JumpSound; var() float JumpMeterOriginX, JumpMeterOriginY; var() float JumpMeterWidth, JumpMeterHeight, JumpMeterSpacing; var() color JumpMeterColor, SpinMeterColor; var Texture JumpMeterTexture; // Air control var float OutputPitch; var() float AirTurnTorque; var() float AirPitchTorque; var() float AirPitchDamping; // This is on even if bAllowAirControl is false. var() float AirRollTorque; var() float AirRollDamping; var() float MinAirControlDamping; // To limit max speed you can spin/flip at. var float FenderBenderSpeed; replication { reliable if (Role == ROLE_Authority) CarState; reliable if (bNetInitial && Role == ROLE_Authority) bAllowAirControl, bAllowChargingJump; reliable if (bNetInitial && bAllowChargingJump && Role == ROLE_Authority) JumpChargeTime, MaxJumpForce, MaxJumpSpin; reliable if (bNetInitial && bDoStuntInfo && Role == ROLE_Authority) DaredevilThreshInAirDistance, DaredevilThreshInAirTime, DaredevilThreshInAirSpin, DaredevilThreshInAirPitch, DaredevilThreshInAirRoll; } /////////////////////////////////////////// /////////////// CREATION ////////////////// /////////////////////////////////////////// simulated function PostBeginPlay() { LastOnGroundTime = Level.TimeSeconds; LastOnGroundLocation = Location; Super.PostBeginPlay(); } simulated function PostNetBeginPlay() { local int i; // Count the number of powered wheels on the car NumPoweredWheels = 0.0; for(i=0; i<Wheels.Length; i++) { NumPoweredWheels += 1.0; } Super.PostNetBeginPlay(); } simulated function PrecacheAnnouncer(AnnouncerVoice V, bool bRewardSounds) { if (bRewardSounds && !bSoundsPrecached) V.PrecacheSound('fender_bender'); Super.PrecacheAnnouncer(V, bRewardSounds); } simulated function Destroyed() { local int i; if(Level.NetMode != NM_DedicatedServer) { for(i=0; i<Dust.Length; i++) Dust[i].Destroy(); if(bMakeBrakeLights) { if (BrakeLight[0] != None) BrakeLight[0].Destroy(); if (BrakeLight[1] != None) BrakeLight[1].Destroy(); } } Super.Destroyed(); } /////////////////////////////////////////// /////////////// NETWORKING //////////////// /////////////////////////////////////////// simulated event bool KUpdateState(out KRigidBodyState newState) { // This should never get called on the server - but just in case! if(Role == ROLE_Authority || !bNewCarState) return false; newState = ChassisState; bNewCarState = false; return true; //return false; } /////////////////////////////////////////// ////////////////// OTHER ////////////////// /////////////////////////////////////////// simulated event SVehicleUpdateParams() { local int i; Super.SVehicleUpdateParams(); for(i=0; i<Wheels.Length; i++) { Wheels[i].Softness = WheelSoftness; Wheels[i].PenScale = WheelPenScale; Wheels[i].PenOffset = WheelPenOffset; Wheels[i].LongSlip = WheelLongSlip; Wheels[i].LatSlipFunc = WheelLatSlipFunc; Wheels[i].Restitution = WheelRestitution; Wheels[i].Adhesion = WheelAdhesion; Wheels[i].WheelInertia = WheelInertia; Wheels[i].LongFrictionFunc = WheelLongFrictionFunc; Wheels[i].HandbrakeFrictionFactor = WheelHandbrakeFriction; Wheels[i].HandbrakeSlipFactor = WheelHandbrakeSlip; Wheels[i].SuspensionTravel = WheelSuspensionTravel; Wheels[i].SuspensionOffset = WheelSuspensionOffset; Wheels[i].SuspensionMaxRenderTravel = WheelSuspensionMaxRenderTravel; } if(Level.NetMode != NM_DedicatedServer && bMakeBrakeLights) { for(i=0; i<2; i++) { if (BrakeLight[i] != None) { BrakeLight[i].SetBase(None); BrakeLight[i].SetLocation( Location + (BrakelightOffset[i] >> Rotation) ); BrakeLight[i].SetBase(self); BrakeLight[i].SetRelativeRotation( rot(0,32768,0) ); BrakeLight[i].Skins[0] = BrakeLightMaterial; } } } } simulated event DrivingStatusChanged() { local int i; local Coords WheelCoords; Super.DrivingStatusChanged(); if (bDriving && Level.NetMode != NM_DedicatedServer && !bDropDetail) { Dust.length = Wheels.length; for(i=0; i<Wheels.Length; i++) if (Dust[i] == None) { // Create wheel dust emitters. WheelCoords = GetBoneCoords(Wheels[i].BoneName); Dust[i] = spawn(class'ONSDirtSlipEffect', self,, WheelCoords.Origin + ((vect(0,0,-1) * Wheels[i].WheelRadius) >> Rotation)); Dust[i].SetBase(self); Dust[i].SetDirtColor( Level.DustColor ); } if(bMakeBrakeLights) { for(i=0; i<2; i++) if (BrakeLight[i] == None) { BrakeLight[i] = spawn(class'ONSBrakelightCorona', self,, Location + (BrakeLightOffset[i] >> Rotation) ); BrakeLight[i].SetBase(self); BrakeLight[i].SetRelativeRotation( rot(0,32768,0) ); // Point lights backwards. BrakeLight[i].Skins[0] = BrakeLightMaterial; } } } else { if (Level.NetMode != NM_DedicatedServer) { for(i=0; i<Dust.Length; i++) Dust[i].Destroy(); Dust.Length = 0; if(bMakeBrakeLights) { for(i=0; i<2; i++) if (BrakeLight[i] != None) BrakeLight[i].Destroy(); } } TurnDamping = 0.0; } } simulated function Tick(float dt) { local int i; local bool lostTraction; Super.Tick(dt); // Dont bother doing effects on dedicated server. if(Level.NetMode != NM_DedicatedServer && !bDropDetail) { lostTraction = true; // Update dust kicked up by wheels. for(i=0; i<Dust.Length; i++) Dust[i].UpdateDust(Wheels[i], DustSlipRate, DustSlipThresh); if(bMakeBrakeLights) { for(i=0; i<2; i++) if (BrakeLight[i] != None) BrakeLight[i].bCorona = True; for(i=0; i<2; i++) if (BrakeLight[i] != None) BrakeLight[i].UpdateBrakelightState(OutputBrake, Gear); } } TurnDamping = default.TurnDamping; } function float ImpactDamageModifier() { local float Multiplier; local vector X, Y, Z; GetAxes(Rotation, X, Y, Z); if (ImpactInfo.ImpactNorm Dot Z > 0) Multiplier = 1-(ImpactInfo.ImpactNorm Dot Z); else Multiplier = 1.0; return Super.ImpactDamageModifier() * Multiplier; } //function bool Dodge(eDoubleClickDir DoubleClickMove) //{ // if (bAllowChargingJump) // { // Rise = -1; // return true; // } // // return false; //} simulated event KImpact(Actor Other, vector Pos, vector ImpactVel, vector ImpactNorm) { Super.KImpact(Other, Pos, ImpactVel, ImpactNorm); if ( ONSWheeledCraft(Other) != None && ONSWheeledCraft(Other).bDriving && PlayerController(Controller) != None && ONSWheeledCraft(Other).GetTeamNum() != Controller.GetTeamNum() && VSize(ImpactVel) > FenderBenderSpeed && (vector(Rotation) Dot vector(Other.Rotation)) < 0 ) PlayerController(Controller).ReceiveLocalizedMessage(class'ONSVehicleKillMessage', 7); } simulated function DrawHUD(Canvas C) { local float JumpChargeAmount, SpinChargeAmount, BarHeight; local PlayerController PC; Super.DrawHUD(C); // Don't draw if we are dead, scoreboard is visible, etc PC = PlayerController(Controller); if (!bAllowChargingJump || Health < 1 || PC == None || PC.myHUD == None || PC.MyHUD.bShowScoreboard) return; // Draw background box C.Style = ERenderStyle.STY_Alpha; C.SetPos( JumpMeterOriginX * C.ClipX, JumpMeterOriginY * C.ClipY ); //C.DrawColor = C.MakeColor(255,255,255,255); //C.DrawTile( Texture'HudContent.Generic.HUD', JumpMeterWidth * C.ClipX, JumpMeterHeight * C.ClipY, 125, 458, 166, 53); C.DrawColor = C.MakeColor(0,0,0,150); //C.DrawTile( Texture'HudContent.Generic.HUD', JumpMeterWidth * C.ClipX, JumpMeterHeight * C.ClipY, 168, 211, 166, 44); C.DrawTile( Texture'HudContent.Generic.HUD', JumpMeterWidth * C.ClipX, JumpMeterHeight * C.ClipY, 251, 211, 83, 44); // Draw charge bars C.Style = ERenderStyle.STY_Normal; BarHeight = 0.5 * (JumpMeterHeight - (3*JumpMeterSpacing)); JumpChargeAmount = FClamp( JumpForce/MaxJumpForce, 0.0, 1.0 ); C.DrawColor = JumpMeterColor; C.SetPos( (JumpMeterOriginX+JumpMeterSpacing) * C.ClipX, (JumpMeterOriginY+JumpMeterSpacing) * C.ClipY ); C.DrawTile(JumpMeterTexture, (JumpMeterWidth-(2*JumpMeterSpacing)) * C.ClipX * JumpChargeAmount, BarHeight * C.ClipY, 0, 0, JumpMeterTexture.USize, JumpMeterTexture.VSize*JumpChargeAmount); SpinChargeAmount = FClamp( Abs(JumpSpin)/MaxJumpSpin, 0.0, 1.0 ); C.DrawColor = SpinMeterColor; C.SetPos( (JumpMeterOriginX+JumpMeterSpacing) * C.ClipX, (JumpMeterOriginY+(2*JumpMeterSpacing)+BarHeight) * C.ClipY ); C.DrawTile(JumpMeterTexture, (JumpMeterWidth-(2*JumpMeterSpacing)) * C.ClipX * SpinChargeAmount, BarHeight * C.ClipY, 0, 0, JumpMeterTexture.USize, JumpMeterTexture.VSize*SpinChargeAmount); } //if bAllowChargingJump is true, this will be called just BEFORE the vehicle does a jump simulated event Jumping() { ClientPlayForceFeedback(JumpFeedbackForce); if( JumpSound != None ) PlaySound( JumpSound,, 2.5*TransientSoundVolume ); } simulated event SetWheelsScale(float NewScale) { local int i; Super.SetWheelsScale(NewScale); if(!bAllowBigWheels) return; for(i=0; i<Wheels.Length; i++) { SetBoneScale(i, NewScale, Wheels[i].BoneName); } } simulated event OnDaredevil() { local PlayerController PC; local TeamPlayerReplicationInfo PRI; PC = PlayerController(Controller); if (PC != None) { if (Level.NetMode != NM_DedicatedServer) { PC.ReceiveLocalizedMessage(DaredevilMessageClass, 0, None, None, self); PC.ReceiveLocalizedMessage(DaredevilMessageClass, 1, None, None, self); } if (Role == ROLE_Authority) { PRI = TeamPlayerReplicationInfo(PC.PlayerReplicationInfo); if(PRI != None) { PRI.DaredevilPoints += DaredevilPoints; } } } } function int LimitPitch(int pitch) { if (bAllowAirControl && !bVehicleOnGround) return pitch; return Super.LimitPitch(pitch); } defaultproperties { SoundVolume=255 DustSlipRate=2.8 DustSlipThresh=50.0 NumForwardGears=4 StolenAnnouncement=Car_jacked bCanFlip=true CenterSpringRangePitch=5000 CenterSpringRangeRoll=5000 MaxJumpForce=200000.0 MaxJumpSpin=30000.0 JumpChargeTime=1.0 JumpFeedbackForce="HoverBikeJump" JumpSound=sound'ONSVehicleSounds-S.Hydraulic10' bSpecialHUD=True JumpMeterOriginX=0.275 JumpMeterOriginY=0.943 JumpMeterHeight=0.057 JumpMeterWidth=0.136 JumpMeterSpacing=0.01 JumpMeterTexture=Texture'Engine.WhiteTexture' JumpMeterColor=(R=215,G=0,B=0,A=255) SpinMeterColor=(R=0,G=100,B=215,A=255) MinAirControlDamping=0.1 bOldVehicleOnGround=True DaredevilMessageClass=class'Onslaught.ONSDaredevilMessage' DaredevilThreshInAirSpin=100.0 DaredevilThreshInAirPitch=300.0 DaredevilThreshInAirRoll=300.0 DaredevilThreshInAirTime=1.5 DaredevilThreshInAirDistance=17.0 FenderBenderSpeed=750.0 } |
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