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// ==================================================================== // Class: XAdmin.AdminIni // Parent: Engine.Admin // // TODO: Implement <cmd> help for inline help text ? // ==================================================================== class AdminIni extends AdminBase; var AccessControlIni xManager; var xAdminUser AdminUser; var GameConfigSet ConfigSet; var protected string NextMutators; var protected string NextGameType; // Localization var localized string Msg_FinishGameEditFirst; var localized string Msg_FinishGameRestart; var localized string Msg_MutNeedGameEdit; var localized string Msg_NoMutatorInUse; var localized string Msg_NoUnusedMuts; var localized string Msg_AddedMutator; var localized string Msg_ErrAddingMutator; var localized string Msg_RemovedMutator; var localized string Msg_ErrRemovingMutator; var localized string Msg_MapListNeedGameEdit; var localized string Msg_MustEndGameEdit; var localized string Msg_EditingClass; var localized string Msg_EditFailed; var localized string Msg_AlreadyEdited; var localized string Msg_NotEditing; var localized string Msg_EditingCompleted; var localized string Msg_EditingCancelled; var localized string Msg_NoBotGameFull; var localized string Msg_NoAddNamedBot; var localized string Msg_NoBotsPlaying; var localized string Msg_GameNoSupportBots; var localized string Msg_StatsNoBots; var localized string Msg_SetBotNeedVal; event Created() { Super.Created(); xManager = AccessControlIni(Manager); } // Execute an administrative console command on the server. function DoLogin( string Username, string Password ) { if (AdminUser == None && xManager.AdminLogin(Outer, Username, Password)) { bAdmin = true; AdminUser = xManager.GetLoggedAdmin(Outer); xManager.AdminEntered(Outer, Username); } } function DoLogout() { if (xManager.AdminLogout(Outer)) { xManager.ReleaseConfigSet(ConfigSet, Self); xManager.AdminExited(Outer); bAdmin=false; } } function RestartCurrentMap() { if (CanPerform("Mr") || CanPerform("Mc")) // Mr = MapRestart, Mc = Map Change { if (ConfigSet == None) DoSwitch("?restart"); else ClientMessage(Msg_FinishGameEditFirst); } } function DoSwitch( string URL) { if (CanPerform("Mc")) { if (ConfigSet == None) { // Rebuild the URL based on edited game settings if (NextGameType != "" && Level.Game.ParseOption(URL, "Game") == "") URL=URL$"?Game="$NextGameType; if (NextMutators != "" && Level.Game.ParseOption(URL, "Mutator") == "") URL=URL$"?Mutator="$NextMutators; Level.ServerTravel( URL, false ); } else ClientMessage(Msg_FinishGameRestart); } } function GotoNextMap() { local string NextMap; local MapList MyList; local GameInfo G; if (CanPerform("Mc")) { if (ConfigSet == None) { G = Level.Game; if ( G.bChangeLevels && !G.bAlreadyChanged && (G.MapListType != "") ) { // open a the nextmap actor for this game type and get the next map G.bAlreadyChanged = true; MyList = G.GetMapList(G.MapListType); if (MyList != None) { NextMap = MyList.GetNextMap(); MyList.Destroy(); } if ( NextMap == "" ) NextMap = GetMapName(G.MapPrefix, NextMap,1); if ( NextMap != "" ) { DoSwitch(NextMap); ClientMessage(Repl(Msg_ChangingMapTo, "%NextMap%", NextMap)); return; } } ClientMessage(Msg_NextMapNotFound); Level.ServerTravel( "?Restart", false ); } else ClientMessage(Msg_FinishGameEditFirst); } } exec function User( string Cmd, string Extra) { if (Cmd ~= "List") // Admin User List *mask* { SendUserList(Extra); } else if (Cmd ~= "Del") // Admin User Del *mask* { // TODO: Later .. need to make sure its acceptable to do so } else if (Cmd ~= "Logged") // List of currently logged admins { SendLoggedList(); } } // TODO: Mutators Logic should be separate from GameConfigSet since // they are not associated to a game type. exec function Mutators( string Cmd, string Extra) { local array<string> Values; local int i; if (CanPerform("Mu")) { // TODO: Separate Mutator stuff from ConfigSet ? if (ConfigSet == None) { ClientMessage(Msg_MutNeedGameEdit); return; } if (Cmd ~= "Used") { // List Used Mutators Values = ConfigSet.GetUsedMutators(); for (i = 0; i<Values.Length; i++) ClientMessage(i$")"@Values[i]); if (i == 0) ClientMessage(Msg_NoMutatorInUse); } else if (Cmd ~= "Unused") { Values = ConfigSet.GetUnusedMutators(); for (i = 0; i<Values.Length; i++) ClientMessage(i$")"@Values[i]); if (i == 0) ClientMessage(Msg_NoUnusedMuts); } else if (Cmd ~= "Add") { Split(Extra, " ", Values); for (i = 0; i<Values.Length; i++) { if (ConfigSet.AddMutator(Values[i])) ClientMessage(Repl(Msg_AddedMutator, "%Mutator%", Values[i])); else ClientMessage(Repl(Msg_ErrAddingMutator, "%Mutator%", Values[i])); } } else if (Cmd ~= "Del") { Split(Extra, " ", Values); for (i = 0; i<Values.Length; i++) { if (ConfigSet.DelMutator(Values[i])) ClientMessage(Repl(Msg_RemovedMutator, "%Mutator%", Values[i])); else ClientMessage(Repl(Msg_ErrRemovingMutator, "%Mutator%", Values[i])); } } } } function MapListCommand( string Cmd, string Extra ) { local array<string> Values, Tmp; local string Str; local int i, c; if (CanPerform("Ml")) { Cmd = Caps(Cmd); if (ConfigSet == None) { i = MapHandler.GetGameIndex(string(Level.Game.Class)); if (Extra == "") c = MapHandler.GetActiveList(i); else c = int(Extra); Str = MapHandler.GetMapListTitle(i, c); switch (Cmd) { case "LIST": Values = MapHandler.GetMapListNames(i); SendComplexMsg(Values, Repl(Msg_AllMapLists, "%gametype%", string(Level.Game.Class))); break; case "USED": Values = MapHandler.GetMapList(i, c); SendComplexMsg(Values, Repl(Msg_MapRotationList, "%maplist%", Str)); break; case "SWITCH": MapHandler.ApplyMapList(i, c); break; default: ClientMessage(Msg_MapListNeedGameEdit); break; } } else { i = MapHandler.GetGameIndex(ConfigSet.GetEditedClass()); switch (Cmd) { case "LIST": if (Extra == "") { Values = ConfigSet.GetLists(); SendComplexMsg(Values, "MapLists for"@ConfigSet.GetEditedClass()); } else { Values = ConfigSet.GetMaps(); Str = MapHandler.GetMapListTitle(i, int(Extra)); SendComplexMsg(Values, Repl(Msg_MapRotationList,"%maplist%",Str)); } break; case "USED": Str = Repl(Msg_MapRotationList, "%maplist%", MapHandler.GetMapListTitle(i, ConfigSet.CurrentMapList)); Values = ConfigSet.GetMaps(); if (Values.Length > 0) SendComplexMsg(Values, Str); else ClientMessage(Msg_NoMapInRotation); break; case "SWITCH": ClientMessage(Msg_MustEndGameEdit); break; case "EDIT": if (Extra == "") Extra = string(ConfigSet.GetActiveList()); ConfigSet.CurrentMapList = int(extra); ClientMessage(Repl(Msg_EditingMapList, "%List%", MapHandler.GetMapListTitle(i, ConfigSet.CurrentMapList))); break; case "ENDEDIT": ConfigSet.EndEdit(bool(Extra)); break; case "NEW": Str = ConfigSet.GetEditedClass(); MapHandler.AddList(Str, Extra, Values); ClientMessage(Repl(Msg_MapListAdded, "%listname%", Extra)@Str$"."); break; case "REMOVE": Str = MapHandler.GetMapListTitle(i, ConfigSet.CurrentMapList); MapHandler.RemoveList(i, ConfigSet.CurrentMapList); ClientMessage(Repl(Msg_MapListRemoved, "%listname%", Str)@ConfigSet.GetEditedClass()$"."); break; case "ADD": Values = ConfigSet.AddMaps(Extra); if (Values.Length == 0) ClientMessage(Msg_NoMapsAdded@Str$"."); else SendComplexMsg(Values, Msg_AddedMapToList @ MapHandler.GetMapListTitle(i, ConfigSet.CurrentMapList)); break; case "DEL": Str = MapHandler.GetMapListTitle(i, ConfigSet.CurrentMapList); Values = ConfigSet.RemoveMaps(Extra); if (Values.Length == 0) ClientMessage(Msg_NoMapsRemoved@Str$"."); else SendComplexMsg(Values, Msg_RemovedFromList @ MapHandler.GetMapListTitle(i, ConfigSet.CurrentMapList)); break; case "FIND": Str = MapHandler.GetMapListTitle(i, ConfigSet.CurrentMapList); Values = ConfigSet.FindMaps(Extra); for (i = 0; i<Values.Length; i++) { if (Left(Values[i], 1) != "+") { Tmp[Tmp.Length] = Values[i]; Values.Remove(i--,1); } else Values[i] = Mid(Values[i],1); } if (Values.Length > 0) SendComplexMsg(Values, Repl(Msg_MapIsInRotation,"%maplist%",Str)); else ClientMessage(Repl(Msg_NoMapsFound, "%maplist%", Str)); if (Tmp.Length > 0) SendComplexMsg(Tmp, Repl(Msg_MapIsNotInRotation,"%maplist%",Str)); break; } } } } exec function Game( string Cmd, string Extra ) { local array<string> Params; local string LastParam, LastValue; local int p; if (Cmd ~= "ChangeTo") // Admin Game ChangeTo <gameclass> { if (CanPerform("Mt")) { if (ConfigSet != None) { ClientMessage(Msg_MustEndGameEdit); return; } NextGameType = FindGameType(Extra); } return; } if (!CanPerform("Ms")) return; if (Cmd ~= "Edit") // Admin Game Edit [CTF] { if (xManager.LockConfigSet(ConfigSet, Self)) { if (ConfigSet.StartEdit(Extra)) ClientMessage(Repl(Msg_EditingClass, "%Class%", ConfigSet.GetEditedClass())); else { ClientMessage(Msg_EditFailed); xManager.ReleaseConfigSet(ConfigSet, Self); } } else ClientMessage(Msg_AlreadyEdited); return; } if (ConfigSet == None) { ClientMessage(Msg_NotEditing); return; } if (Cmd ~= "EndEdit") { ConfigSet.EndEdit(true); NextMutators = ConfigSet.NextMutators; xManager.ReleaseConfigSet(ConfigSet, Self); ClientMessage(Msg_EditingCompleted); } else if (Cmd ~= "CancelEdit") { ConfigSet.EndEdit(false); xManager.ReleaseConfigSet(ConfigSet, Self); ClientMessage(Msg_EditingCancelled); } else if (Cmd ~= "Get") { if (Instr(Extra, "*") == -1 && Instr(Extra, " ") == -1) { LastValue = ConfigSet.GetNamedParam(Extra); if (LastValue == "") ClientMessage(Repl(Msg_UnknownParam,"%Value%", Extra)); else ClientMessage(Extra@"="@LastValue); } else { Params = ConfigSet.GetMaskedParams(Extra); if (Params.Length == 0) ClientMessage(Msg_NoParamsFound); else for (p = 0; p<Params.Length; p+=2) ClientMessage(Params[p]@"="@Params[p+1]); } } else if (Cmd ~= "Set") { p = Instr(Extra, " "); if (p >= 0) { LastParam = Left(Extra, p); LastValue = Mid(Extra, p+1); if (ConfigSet.SetNamedParam(LastParam, LastValue)) { ClientMessage(Msg_ParamModified); return; } } ClientMessage(Msg_ParamNotModified); } } protected function bool CanPerform(string priv) { return AdminUser != None && AdminUser.HasPrivilege(priv); } protected function SendUserList(string mask) // Todo: Mask Feature { local xAdminUserList uList; local int i; uList = AdminUser.GetManagedUsers(xManager.Groups); for (i=0; i<uList.Count(); i++) ClientMessage(string(i)$uList.Get(i).UserName); } /// TODO: Check if should send ALL logged admins or only protected function SendLoggedList() { local xAdminUserList uList; local int i; uList = AdminUser.GetManagedUsers(xManager.Groups); for (i=0; i<uList.Count(); i++) if (xManager.IsLogged(uList.Get(i))) ClientMessage(string(i)$uList.Get(i).UserName); } // All Bots functions are not Persistent unless Level.Game.SaveConfig() exec function Bots( string Cmd, string Extra) { local int MinV, i, j; local array<string> Params; local array<XUtil.PlayerRecord> BotList, BotsToAdd; local DeathMatch Game; local Controller C, NextC; local xBot Bot; if (CanPerform("Mb")) { Game = DeathMatch(Level.Game); if (Game == None) { ClientMessage(Msg_GameNoSupportBots); return; } if (Game.GameStats != None) { ClientMessage(Msg_StatsNoBots); return; } Params = SplitParams(Extra); if (Cmd ~= "Add") { MinV = Game.MinPlayers; if (MinV == 32) { ClientMessage(Msg_NoBotGameFull); return; } if (Params.Length == 0) { Game.ForceAddBot(); } else if (Params.Length == 1 && IsNumeric(Params[0])) { MinV = Min(32, MinV + int(Params[0])); while (Game.MinPlayers < MinV) Game.ForceAddBot(); } else // Else add named bots { if (!Game.IsInState('MatchInProgress')) { ClientMessage(Msg_NoAddNamedBot); return; } MakeBotsList(BotList); // First Build a list of Bots to add for (i = 0; i<BotList.Length; i++) { for (j = 0; j<Params.Length; j++) { if (MaskedCompare(BotList[i].DefaultName, Params[j])) { BotsToAdd[BotsToAdd.Length] = BotList[i]; BotList.Remove(i, 1); i--; } } } MinV = Min(32, MinV + BotsToAdd.Length); while (Game.MinPlayers<MinV) { if (!Game.AddBot(BotsToAdd[0].DefaultName)) break; BotsToAdd.Remove(0, 1); } } } else if (Cmd ~= "Kill") { if (Game.MinPlayers == 0 || Game.NumBots == 0) { ClientMessage(Msg_NoBotsPlaying); return; } if (Params.Length == 0) // Kill 1 random bot { Game.KillBots(1); } else if (Params.Length == 1 && IsNumeric(Params[0])) // Kill a Number of Bots { Game.KillBots(int(Params[0])); } else // Kill Named Bots { // TODO: Rework Loop ? for (C = Level.ControllerList; C != None; C = NextC) { Bot = xBot(C); NextC = C.NextController; if (Bot != None && Bot.PlayerReplicationInfo != None) { for (i = 0; i<Params.Length; i++) { if (MaskedCompare(Bot.PlayerReplicationInfo.PlayerName, Params[i])) { Game.KillBot(C); break; } } } } } } else if (Cmd ~= "Set") // Minimum number of Players { if (Params.Length == 1 && IsNumeric(Params[0]) && int(Params[0]) < 33) { Game.MinPlayers=int(Params[0]); } else ClientMessage(Msg_SetBotNeedVal); } } } function MakeBotsList(out array<XUtil.PlayerRecord> BotList) { local xBot Bot; local int i; local Controller C; // Get Full Bot List class'XUtil'.static.GetPlayerList(BotList); // Filter out Playing Bots for (C = Level.ControllerList; C != None; C = C.NextController) { Bot = xBot(C); if (Bot != None && Bot.PlayerReplicationInfo != None) { for (i = 0; i<BotList.Length; i++) { if (Bot.PlayerReplicationInfo.CharacterName == BotList[i].DefaultName) { BotList.Remove(i,1); break; } } } } } defaultproperties { Msg_NoBotGameFull="Cannot add a bot, game is full." Msg_NoAddNamedBot="Can only add named bots once the match has started" Msg_NoBotsPlaying="No bots are currently playing" Msg_GameNoSupportBots="The current Game Type does not support Bots" Msg_StatsNoBots="Cannot control bots when Worlds Stats are enabled" Msg_FinishGameEditFirst="You must finish your Game Edit before restarting the map" Msg_FinishGameRestart="You must finish your Game Edit before changing or restarting the map" Msg_MutNeedGameEdit="You must use 'Game Edit' command before 'Mutators' commands" Msg_NoMutatorInUse="No Mutators in use" Msg_NoUnusedMuts="Found no unused mutators" Msg_AddedMutator="Added '%Mutator%' to used mutator list." Msg_ErrAddingMutator="Error Adding '%Mutator%'To Used Mutator List" Msg_RemovedMutator="Removed '%Mutator%' From Used Mutator List" Msg_ErrRemovingMutator="Error Removing '%Mutator%' from used mutator List" Msg_MapListNeedGameEdit="You must use 'Game Edit' command before 'MapList' command" Msg_MustEndGameEdit="You must end your Game Edit first" Msg_EditingClass="Editing %Class%" Msg_EditFailed="Failed Starting To Edit" Msg_AlreadyEdited="Game Already being edited by Someone Else" Msg_NotEditing="You are not editing Game Settings, use 'Game Edit' first" Msg_EditingCompleted="Editing Completed" Msg_EditingCancelled="Editing Cancelled" Msg_SetBotNeedVal="This command requires a numeric value between 0 and 32" } |
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