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BonusPack.Tab_IALastManStanding

Extends
Tab_IADeathMatch

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K3TabPanel
                  |   
                  +-- XInterface.Tab_InstantActionBaseRules
                     |   
                     +-- XInterface.Tab_IADeathMatch
                        |   
                        +-- BonusPack.Tab_IALastManStanding

Variables Summary
boolLastAllowAdrenaline
boolLastAllowPickups
boolLastExtraLives
boolLastSuperWeaps
moCheckBoxMyAllowAdrenaline
moCheckBoxMyAllowPickups
moCheckBoxMyExtraLives
moCheckBoxMySuperWeaps
Inherited Variables from XInterface.Tab_IADeathMatch
GoalScoreText, LastAutoAdjustSkill
Inherited Variables from XInterface.Tab_InstantActionBaseRules
bLastWeaponThrowing, LastFriendlyFire, LastGameSpeed, LastGoalScore, LastMaxLives, LastTimeLimit, LastTranslocator, LastWeaponStay, MyBrightSkins, MyFriendlyFire, MyGameSpeed, MyGoalScore, MyMaxLives, MyTimeLimit, MyTranslocator, MyWeaponStay, MyWeaponThrowing, PercentText

Functions Summary
function AllowAdrenalineChange (GUIComponent Sender))
function AllowPickupsChange (GUIComponent Sender))
function ExtraLivesChange (GUIComponent Sender))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
functionstring Play ()))
function SuperWeapChange (GUIComponent Sender))
Inherited Functions from XInterface.Tab_IADeathMatch
InitComponent, Play
Inherited Functions from XInterface.Tab_InstantActionBaseRules
BrightOnchange, InitComponent, InternalFriendlyFireDraw, InternalGameSpeedDraw, Play


Variables Detail

LastAllowAdrenaline Source code

var config bool LastAllowAdrenaline;

LastAllowPickups Source code

var config bool LastAllowPickups;

LastExtraLives Source code

var config bool LastExtraLives;

LastSuperWeaps Source code

var config bool LastSuperWeaps;

MyAllowAdrenaline Source code

var moCheckBox MyAllowAdrenaline;

MyAllowPickups Source code

var moCheckBox MyAllowPickups;

MyExtraLives Source code

var moCheckBox MyExtraLives;

MySuperWeaps Source code

var moCheckBox MySuperWeaps;


Functions Detail

AllowAdrenalineChange Source code

function AllowAdrenalineChange ( GUIComponent Sender) )

AllowPickupsChange Source code

function AllowPickupsChange ( GUIComponent Sender) )

ExtraLivesChange Source code

function ExtraLivesChange ( GUIComponent Sender) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

Play Source code

function string Play ( ) )

SuperWeapChange Source code

function SuperWeapChange ( GUIComponent Sender) )


Defaultproperties

defaultproperties
{
	Begin Object class=moCheckBox Name=IARulesExtraLives
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.050000
		WinTop=0.747500
		Caption="Killing Gives Health"
		Hint="When selected, a portion of the player's health is restored with each kill."
		bSquare=true
		ComponentJustification=TXTA_Left
		CaptionWidth=0.9
        OnChange=ExtraLivesChange
	End Object
	Controls(14)=moCheckBox'IARulesExtraLives'


	Begin Object class=moCheckBox Name=IARulesSuperWeaps
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.542188
		WinTop=0.799166
		Caption="Allow Super Weapons"
		Hint="When selected, allow super weapon pickups."
		bSquare=true
        OnChange=SuperWeapChange;
		ComponentJustification=TXTA_Left
		CaptionWidth=0.9
	End Object
	Controls(15)=moCheckBox'IARulesSuperWeaps'


	Begin Object class=moCheckBox Name=IARulesLMSAllowPickups
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.542188
		WinTop=0.747083
		Caption="Allow Pickups"
		Hint="When selected, allow normal pickups."
		bSquare=true
        OnChange=AllowPickupsChange
		ComponentJustification=TXTA_Left
		CaptionWidth=0.9
	End Object
	Controls(16)=moCheckBox'IARulesLMSAllowPickups'


	Begin Object class=moCheckBox Name=IARulesLMSAllowAdrenaline
		WinWidth=0.400000
		WinHeight=0.040000
		WinLeft=0.542188
		WinTop=0.851250
		Caption="Allow Adrenaline"
		Hint="When selected, players can use Adrenaline."
		bSquare=true
        OnChange=AllowAdrenalineChange
		ComponentJustification=TXTA_Left
		CaptionWidth=0.9
	End Object
	Controls(17)=moCheckBox'IARulesLMSAllowAdrenaline'


	LastExtraLives=true
	LastSuperWeaps=false


	LastMaxLives = 3
}

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Creation time: Do 14.8.2014 09:58:24.069 - Created with UnCodeX