Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- XInterface.GUI | +-- XInterface.GUIComponent | +-- XInterface.GUIMultiComponent | +-- XInterface.GUIPage | +-- XInterface.UT2K4GUIPage | +-- GUI2K4.PopupPageBase | +-- GUI2K4.FloatingWindow | +-- GUI2K4.LockedFloatingWindow | +-- GUI2K4.UT2k4ModelSelect
Variables Summary | |
---|---|
GUIVertImageListBox | CharList |
MoComboBox | co_Race |
int | DoneInit |
GUIImage | i_bk |
Material | LockedImage |
UT2K4Tab_PlayerSettings | MyTab |
int | nfov |
SpinnyWeap | SpinnyDude |
SpinnyDude | |
vector | SpinnyDudeOffset |
UT2k4ModelSelect | |
string | IgnoredTypes |
string | InvalidTypes |
array<xUtil.PlayerRecord> | PlayerList |
int | YawValue |
Inherited Variables from GUI2K4.LockedFloatingWindow |
---|
b_Cancel, b_OK, EdgeBorder[4], sb_Main, SubCaption |
Functions Summary | ||
---|---|---|
Free ())) | ||
string | GetDataString ())) | |
HandleParameters (string Who, string Team )) | ||
InitComponent (GUIController MyController, GUIComponent MyOwner)) | ||
bool | InternalOnDraw (canvas Canvas)) | |
bool | IsHiddenCharacter (string CharacterMenuString )) | |
bool | IsUnlocked (xUtil.PlayerRecord Test )) | |
ListChange (GUIComponent Sender)) | ||
Opened (GUIComponent Sender )) | ||
PopulateRaces ())) | ||
RaceChange (GUIComponent Sender)) | ||
RefreshCharacterList (string ExcludedChars, optional string Race)) | ||
UpdateSpinnyDude ())) |
Inherited Functions from GUI2K4.LockedFloatingWindow |
---|
AlignButtons, InitComponent, InternalOnClick, InternalOnCreateComponent |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { InvalidTypes="DUP" IgnoredTypes="SP" Begin Object class=GUIVertImageListBox name=vil_CharList bScaleToParent=true bBoundToParent=true WinWidth=0.403407 WinHeight=0.658125 WinLeft=0.102888 WinTop=0.185119 CellStyle=Cell_FixedCount NoVisibleRows=3 NoVisibleCols=4 TabOrder=0 OnChange=ListChange End Object CharList=vil_CharList Begin Object Class=moComboBox Name=CharRace bScaleToParent=true bBoundToParent=true WinWidth=0.388155 WinHeight=0.042857 WinLeft=0.052733 WinTop=0.880000 Caption="Race" Hint="Filter the available characters by race." CaptionWidth=0.25 bAutoSizeCaption=True ComponentJustification=TXTA_Left TabOrder=4 bReadOnly=True End Object co_Race=CharRace Begin Object class=GUIImage Name=iBK bScaleToParent=true bBoundToParent=true WinWidth=0.368945 WinHeight=0.812500 WinLeft=0.530206 WinTop=0.007507 Image=Material'2K4Menus.Controls.buttonSquare_b' ImageColor=(R=255,G=255,B=255,A=128) ImageRenderStyle=MSTY_Alpha ImageStyle=ISTY_Stretched RenderWeight=0.52 DropShadow=Material'2K4Menus.Controls.shadow' DropShadowX=4 DropShadowY=4 OnDraw=InternalOnDraw End Object i_Bk=ibk bCaptureInput=True WindowName="Select Character" nFOV=15 SpinnyDudeOffset=(X=250.0,Y=1.00,Z=-14.00) LockedImage=Material'PlayerPictures.cDefault' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |