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GUI2K4.UT2k4ModelSelect

Extends
LockedFloatingWindow

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPage
            |   
            +-- XInterface.UT2K4GUIPage
               |   
               +-- GUI2K4.PopupPageBase
                  |   
                  +-- GUI2K4.FloatingWindow
                     |   
                     +-- GUI2K4.LockedFloatingWindow
                        |   
                        +-- GUI2K4.UT2k4ModelSelect

Variables Summary
GUIVertImageListBoxCharList
MoComboBoxco_Race
intDoneInit
GUIImagei_bk
MaterialLockedImage
UT2K4Tab_PlayerSettingsMyTab
intnfov
SpinnyWeapSpinnyDude
SpinnyDude
vectorSpinnyDudeOffset
UT2k4ModelSelect
stringIgnoredTypes
stringInvalidTypes
array<xUtil.PlayerRecord>PlayerList
intYawValue
Inherited Variables from GUI2K4.LockedFloatingWindow
b_Cancel, b_OK, EdgeBorder[4], sb_Main, SubCaption
Inherited Variables from GUI2K4.FloatingWindow
BLSizing, bMoveAllowed, bMoving, bResizeHeightAllowed, bResizeWidthAllowed, bResizing, BRSizing, BtSizing, b_ExitButton, DefaultHeight, DefaultLeft, DefaultTop, DefaultWidth, HeaderMouseCursorIndex, LSizing, MaxPageHeight, MaxPageWidth, MinPageHeight, MinPageWidth, RSizing, TLSizing, TRSizing, TSizing, t_WindowTitle, WindowName

Functions Summary
function Free ()))
functionstring GetDataString ()))
function HandleParameters (string Who, string Team ))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
functionbool InternalOnDraw (canvas Canvas))
functionbool IsHiddenCharacter (string CharacterMenuString ))
functionbool IsUnlocked (xUtil.PlayerRecord Test ))
function ListChange (GUIComponent Sender))
event Opened (GUIComponent Sender ))
function PopulateRaces ()))
function RaceChange (GUIComponent Sender))
function RefreshCharacterList (string ExcludedChars, optional string Race))
function UpdateSpinnyDude ()))
Inherited Functions from GUI2K4.LockedFloatingWindow
AlignButtons, InitComponent, InternalOnClick, InternalOnCreateComponent
Inherited Functions from GUI2K4.FloatingWindow
AddSystemMenu, AlignFrame, CheckBounds, FloatingHover, FloatingMousePressed, FloatingMouseRelease, FloatingPreDraw, FloatingRendered, HoveringBottomBorder, HoveringBottomLeft, HoveringLeftBorder, HoveringRightBorder, HoveringTopBorder, HoveringTopLeft, InitComponent, InternalOnCreateComponent, ResizeAllowed, ResizedBoth, ResizedHeight, ResizedWidth, ResolutionChanged, SaveCurrentPosition, SetDefaultPosition, SetFocus, SetMouseCursorIndex, SetPanelPosition, SystemMenuPreDraw, XButtonClicked


Variables Detail

CharList Source code

var automated GUIVertImageListBox CharList;

co_Race Source code

var automated MoComboBox co_Race;

DoneInit Source code

var int DoneInit;

i_bk Source code

var automated GUIImage i_bk;

LockedImage Source code

var Material LockedImage;

MyTab Source code

var UT2K4Tab_PlayerSettings MyTab;

nfov Source code

var int nfov;

SpinnyDude Source code

var SpinnyWeap SpinnyDude;

SpinnyDude

SpinnyDudeOffset Source code

var(SpinnyDude) vector SpinnyDudeOffset;

UT2k4ModelSelect

IgnoredTypes Source code

var(UT2k4ModelSelect) private string IgnoredTypes;

InvalidTypes Source code

var(UT2k4ModelSelect) private string InvalidTypes;

PlayerList Source code

var(UT2k4ModelSelect) array<xUtil.PlayerRecord> PlayerList;

YawValue Source code

var(UT2k4ModelSelect) int YawValue;


Functions Detail

Free Source code

function Free ( ) )

GetDataString Source code

function string GetDataString ( ) )

HandleParameters Source code

function HandleParameters ( string Who, string Team ) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

InternalOnDraw Source code

function bool InternalOnDraw ( canvas Canvas) )

IsHiddenCharacter Source code

function bool IsHiddenCharacter ( string CharacterMenuString ) )

IsUnlocked Source code

function bool IsUnlocked ( xUtil.PlayerRecord Test ) )

ListChange Source code

function ListChange ( GUIComponent Sender) )

Opened Source code

event Opened ( GUIComponent Sender ) )

PopulateRaces Source code

function PopulateRaces ( ) )

RaceChange Source code

function RaceChange ( GUIComponent Sender) )

RefreshCharacterList Source code

function RefreshCharacterList ( string ExcludedChars, optional string Race) )

UpdateSpinnyDude Source code

function UpdateSpinnyDude ( ) )


Defaultproperties

defaultproperties
{

	InvalidTypes="DUP"
	IgnoredTypes="SP"
	Begin Object class=GUIVertImageListBox name=vil_CharList
		bScaleToParent=true
		bBoundToParent=true
		WinWidth=0.403407
		WinHeight=0.658125
		WinLeft=0.102888
		WinTop=0.185119
		CellStyle=Cell_FixedCount
		NoVisibleRows=3
		NoVisibleCols=4
		TabOrder=0
		OnChange=ListChange
	End Object
	CharList=vil_CharList


	Begin Object Class=moComboBox Name=CharRace
		bScaleToParent=true
		bBoundToParent=true
		WinWidth=0.388155
		WinHeight=0.042857
		WinLeft=0.052733
		WinTop=0.880000
		Caption="Race"
		Hint="Filter the available characters by race."
		CaptionWidth=0.25
		bAutoSizeCaption=True
		ComponentJustification=TXTA_Left
		TabOrder=4
		bReadOnly=True
	End Object
	co_Race=CharRace


	Begin Object class=GUIImage Name=iBK
		bScaleToParent=true
		bBoundToParent=true
		WinWidth=0.368945
		WinHeight=0.812500
		WinLeft=0.530206
		WinTop=0.007507
		Image=Material'2K4Menus.Controls.buttonSquare_b'
		ImageColor=(R=255,G=255,B=255,A=128)
		ImageRenderStyle=MSTY_Alpha
		ImageStyle=ISTY_Stretched
		RenderWeight=0.52
		DropShadow=Material'2K4Menus.Controls.shadow'
		DropShadowX=4
		DropShadowY=4
		OnDraw=InternalOnDraw
	End Object
	i_Bk=ibk


	bCaptureInput=True
	WindowName="Select Character"
	nFOV=15
	SpinnyDudeOffset=(X=250.0,Y=1.00,Z=-14.00)
	LockedImage=Material'PlayerPictures.cDefault'
}

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Creation time: Do 14.8.2014 09:58:27.060 - Created with UnCodeX