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Core.Object | +-- Engine.Actor | +-- Engine.Vignette | +-- GUI2K4.UT2K4LoadingPageBase | +-- GUI2K4.UT2K4SP_LadderLoading
Variables Summary | |
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Color | Blue |
Material | CharFrame |
array<string> | EnemyPlayers |
UnrealTeamInfo | ETI |
UT2K4GameProfile | GP |
Material | ImageFrame |
Material | LeaderFrame |
string | LoadingMessage |
Material | MapScreenshot |
UT2K4MatchInfo | MI |
Material | MysteryPlayer |
int | NumTeamMates |
array<xUtil.PlayerRecord> | PlayerList |
Color | Red |
string | StatNames[5] |
array<string> | TeamPlayers |
Color | White |
Color | Yellow |
Inherited Variables from GUI2K4.UT2K4LoadingPageBase |
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Operations |
Inherited Variables from Engine.Vignette |
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GameClass, MapName |
Functions Summary | ||
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AddBackground ())) | ||
AddEnemyInfo ())) | ||
AddMatchInfo ())) | ||
AddPlayerCircle ())) | ||
AddTeamBar (int TeamId, string TeamIconName, out array<string> Crew, float top, Color TeamColor, optional bool bNameUp)) | ||
AddTeamCompare ())) | ||
AddTeamInfo ())) | ||
Material | getPlayerPortrait (string playerName)) | |
init ())) |
Inherited Functions from GUI2K4.UT2K4LoadingPageBase |
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AddImage, AddImageStretched, AddJustifiedText, AddMultiLineText, AddText, DLOTexture, DrawVignette |
Inherited Functions from Engine.Vignette |
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DrawVignette, Init |
Variables Detail |
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The frame around all players
local storage to calculate the team stats
The frame to use for the team leader
the image to use for mystery players
number of team mates, if any
local storage to calculate the team stats
Functions Detail |
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Add a backgroun image
Add enemy team symbol and player
Add match info
Draw the player portaits in a circle (square)
The actual drawing of the team info
Team stats
Add own team symbol and players
Defaultproperties |
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defaultproperties { ImageFrame=Material'2K4Menus.Controls.sectionback' LoadingMessage="loading" CharFrame=Material'InterfaceContent.Menu.CharFrame_Final' LeaderFrame=Material'InterfaceContent.Menu.CharFrame_Final' MysteryPlayer=Material'PlayerPictures.cDefault' White=(R=255,G=255,B=255,A=255) Yellow=(R=255,G=255,B=0,A=255) Blue=(R=64,G=64,B=255,A=255) Red=(R=255,G=0,B=0,A=255) StatNames[0]="VS"; StatNames[1]="Accuracy" StatNames[2]="Aggressiveness" StatNames[3]="Agility" StatNames[4]="Tactics" } |
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