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GUI2K4.UT2K4SP_LadderLoading

Extends
UT2K4LoadingPageBase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Vignette
      |   
      +-- GUI2K4.UT2K4LoadingPageBase
         |   
         +-- GUI2K4.UT2K4SP_LadderLoading

Variables Summary
ColorBlue
MaterialCharFrame
array<string>EnemyPlayers
UnrealTeamInfoETI
UT2K4GameProfileGP
MaterialImageFrame
MaterialLeaderFrame
stringLoadingMessage
MaterialMapScreenshot
UT2K4MatchInfoMI
MaterialMysteryPlayer
intNumTeamMates
array<xUtil.PlayerRecord>PlayerList
ColorRed
stringStatNames[5]
array<string>TeamPlayers
ColorWhite
ColorYellow
Inherited Variables from GUI2K4.UT2K4LoadingPageBase
Operations
Inherited Variables from Engine.Vignette
GameClass, MapName

Functions Summary
function AddBackground ()))
function AddEnemyInfo ()))
function AddMatchInfo ()))
function AddPlayerCircle ()))
function AddTeamBar (int TeamId, string TeamIconName, out array<string> Crew, float top, Color TeamColor, optional bool bNameUp))
function AddTeamCompare ()))
function AddTeamInfo ()))
functionMaterial getPlayerPortrait (string playerName))
event init ()))
Inherited Functions from GUI2K4.UT2K4LoadingPageBase
AddImage, AddImageStretched, AddJustifiedText, AddMultiLineText, AddText, DLOTexture, DrawVignette
Inherited Functions from Engine.Vignette
DrawVignette, Init


Variables Detail

Blue Source code

var Color Blue;

CharFrame Source code

var Material CharFrame;
The frame around all players

EnemyPlayers Source code

var array<string> EnemyPlayers;
local storage to calculate the team stats

ETI Source code

var UnrealTeamInfo ETI;

GP Source code

var UT2K4GameProfile GP;

ImageFrame Source code

var Material ImageFrame;

LeaderFrame Source code

var Material LeaderFrame;
The frame to use for the team leader

LoadingMessage Source code

var localized string LoadingMessage;

MapScreenshot Source code

var Material MapScreenshot;

MI Source code

var UT2K4MatchInfo MI;

MysteryPlayer Source code

var Material MysteryPlayer;
the image to use for mystery players

NumTeamMates Source code

var int NumTeamMates;
number of team mates, if any

PlayerList Source code

var array<xUtil.PlayerRecord> PlayerList;

Red Source code

var Color Red;

StatNames[5] Source code

var localized string StatNames[5];

TeamPlayers Source code

var array<string> TeamPlayers;
local storage to calculate the team stats

White Source code

var Color White;

Yellow Source code

var Color Yellow;


Functions Detail

AddBackground Source code

simulated function AddBackground ( ) )
Add a backgroun image

AddEnemyInfo Source code

simulated function AddEnemyInfo ( ) )
Add enemy team symbol and player

AddMatchInfo Source code

simulated function AddMatchInfo ( ) )
Add match info

AddPlayerCircle Source code

simulated function AddPlayerCircle ( ) )
Draw the player portaits in a circle (square)

AddTeamBar Source code

simulated function AddTeamBar ( int TeamId, string TeamIconName, out array<string> Crew, float top, Color TeamColor, optional bool bNameUp) )
The actual drawing of the team info

AddTeamCompare Source code

simulated function AddTeamCompare ( ) )
Team stats

AddTeamInfo Source code

simulated function AddTeamInfo ( ) )
Add own team symbol and players

getPlayerPortrait Source code

simulated function Material getPlayerPortrait ( string playerName) )

init Source code

simulated event init ( ) )


Defaultproperties

defaultproperties
{
	ImageFrame=Material'2K4Menus.Controls.sectionback'


	LoadingMessage="loading"
	CharFrame=Material'InterfaceContent.Menu.CharFrame_Final'
	LeaderFrame=Material'InterfaceContent.Menu.CharFrame_Final'
	MysteryPlayer=Material'PlayerPictures.cDefault'
	White=(R=255,G=255,B=255,A=255)
	Yellow=(R=255,G=255,B=0,A=255)
	Blue=(R=64,G=64,B=255,A=255)
	Red=(R=255,G=0,B=0,A=255)
	StatNames[0]="VS";
	StatNames[1]="Accuracy"
	StatNames[2]="Aggressiveness"
	StatNames[3]="Agility"
	StatNames[4]="Tactics"
}

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Creation time: Do 14.8.2014 09:58:27.634 - Created with UnCodeX