defaultproperties
{
NodeImage=Material'NewHUDIcons'
SelectionColor=(R=255,G=255,B=255,A=255)
OnslaughtMapCenterX = 0.65
OnslaughtMapCenterY = 0.40
OnslaughtMapRadius = 0.30
MapPreferenceStrings(0)="Never"
MapPreferenceStrings(1)="When Body is Still"
MapPreferenceStrings(2)="Immediately"
ChooseSpawnText="Choose Your Spawn Point"
NodeTeleportHelpText="Choose Node Teleport Destination"
SetDefaultText="Set Default"
ClearDefaultText="Clear Default"
SetDefaultHint="Set the currently selected node as your preferred spawn location"
ClearDefaultHint="Allow the game to choose the most appropriate spawn location"
SpawnText="Spawn Here"
TeleportText="Teleport Here"
SpawnHint="Spawn at the currently selected node"
TeleportHint="Teleport to the currently selected node"
Begin Object Class=GUILabel Name=HelpText
TextAlign=TXTA_Left
TextColor=(B=255,G=255,R=255)
Caption=""
StyleName="TextLabel"
WinWidth=0.274188
WinLeft=0.719388
WinTop=0.035141
bBoundToParent=false
bScaleToParent=false
End Object
l_HelpText=HelpText
Begin Object Class=GUIImage Name=BackgroundImage
Image=Material'2K4Menus.Controls.OutlineSquare'
ImageStyle=ISTY_Stretched
OnPreDraw=PreDrawMap
OnDraw=DrawMap
WinWidth=0.634989
WinHeight=0.747156
WinLeft=0.029188
WinTop=0.070134
bAcceptsInput=True
OnClick=SpawnClick
OnRightClick=SelectClick
End Object
i_Background=BackgroundImage
Begin Object Class=GUIImage Name=IconHintImage
ImageStyle=ISTY_Scaled
Image=Material'NewHUDIcons'
WinWidth=0.043667
WinHeight=0.049502
WinLeft=0.671639
WinTop=0.033996
RenderWeight=0.51
bBoundToParent=false
bScaleToParent=false
End Object
i_HintImage=IconHintImage
Begin Object Class=GUILabel Name=HintLabel
StyleName="TextLabel"
FontScale=FNS_Small
WinWidth=0.323888
WinHeight=0.742797
WinLeft=0.669020
WinTop=0.117390
RenderWeight=0.52
bMultiline=true
bBoundToParent=false
bScaleToParent=false
End Object
l_HintText=HintLabel
Begin Object Class=moComboBox Name=MapComboBox
WinWidth=0.628008
WinHeight=0.038462
WinLeft=0.032347
WinTop=0.866668
CaptionWidth=0.3
Caption="Show Map:"
TabOrder=2
bReadOnly=true
End Object
co_MenuOptions=MapComboBox
Begin Object Class=GUIButton Name=LinkDesignButton
WinWidth=0.187876
WinHeight=0.047400
WinLeft=0.760387
WinTop=0.863674
Caption="Link Designer"
OnClick=InternalOnClick
TabOrder=3
bAutosize=true
RenderWeight=0.52
End Object
b_Designer=LinkDesignButton
Begin Object Class=GUIImage Name=iTeam
WinWidth=0.338338
WinHeight=0.405539
WinLeft=0.619446
WinTop=0.400000
ImageStyle=ISTY_Scaled
ImageColor=(R=0,G=128,B=255,A=90)
TabOrder=10
End Object
i_Team=iTeam
Begin Object Class=GUILabel Name=TeamLabel
StyleName="TextLabel"
Caption="Defend the Red Core"
FontScale=FNS_Small
WinWidth=0.385550
WinHeight=0.043963
WinLeft=0.597081
WinTop=0.391063
RenderWeight=0.52
bMultiline=true
TextAlign=TXTA_Center
End Object
l_TeamText=TeamLabel
SelectedHint="Preferred spawn location"
UnderAttackHint="Node is currently under attack"
CoreHint="Main power core"
NodeHint="Node is currently vulnerable to enemy attack"
UnclaimedHint="Node is currently neutral and may be taken by either team"
LockedHint="Node is currently unlinked and may not be attacked by the enemy"
Titles(0)="Core (Under Attack)"
Titles(1)="Preferred Node"
Titles(2)="Core"
Titles(3)="Node (Unclaimed)"
Titles(4)="Node (Locked)"
Titles(5)="Node (Attackable)"
NewSelectedHint="||Right-Click on this node to select it as the preferred spawn location."
NewTeleportHint="||Left-Click on this node to teleport to it"
EnemyCoreHint="Enemy Core||Connect the nodes until you can reach this core"
OnPreDraw=InternalOnPreDraw
OnRendered=InternalOnPostDraw
DefendMsg="Defend the %t core";
TColor(0)=(R=255,G=100,B=100,A=128)
TColor(1)=(R=0,G=128,B=255,A=128)
}
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