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JBToolbox2.JBGameRulesMapFixes

Extends
JBGameRules
Modifiers
NotPlaceable HideDropDown

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- Jailbreak.JBGameRules
            |   
            +-- JBToolbox2.JBGameRulesMapFixes

Variables Summary
intCountExecutionAlternate
intCountExecutionRegular
JBTagPlayerTagArenaWinner
Inherited Variables from Engine.GameRules
NextGameRules

Functions Summary
function BeginState ()))
Arlon
function BeginState ()))
Aswan
function BeginState ()))
Atlantis
function BeginState ()))
BabylonTemple
function BeginState ()))
Collateral
function BeginState ()))
Cosmos
function BeginState ()))
Frostbite
function BeginState ()))
Heights
function BeginState ()))
IndusRage
function BeginState ()))
Poseidon
function BeginState ()))
TheDecks
function CreateBlockPlayer (vector BlockLocation, float BlockRadius, float BlockHeight, optional ESurfaceTypes BlockSurface))
function CreateFearSpot (vector FearLocation, float FearRadius, float FearHeight))
functionJBDynamicScriptedSequence CreateScriptedSequence (vector SequenceLocation, rotator SequenceRotation, name SequenceTag, byte SequencePriority))
function CreateSpiritSpawner (name SpawnerTag, vector SpawnerLocation, rotator SpawnerRotation, class<JBSpirit> SpiritClass, int SpiritCount, float SpiritSpawnDelay, optional float SpiritSpeed))
functionActor FindActor (name ActorName, class<Actor> ActorClass))
functionACTION_TriggerEvent NewTriggerEvent (ScriptedSequence Parent, name EventName))
functionACTION_WaitForEvent NewWaitForEvent (ScriptedSequence Parent, name ExternalEvent))
functionACTION_WaitForTimer NewWaitForTimer (ScriptedSequence Parent, float PauseTime))
function NotifyArenaEnd (JBInfoArena Arena, JBTagPlayer Winner))
Arlon
function NotifyExecutionEnd ()))
Aswan
function NotifyExecutionEnd ()))
Frostbite
functionbool OverridePickupQuery (Pawn Other, Pickup item, out byte bAllowPickup))
Arlon
function PickExecution ()))
Aswan
function PickExecution ()))
Frostbite
event PreBeginPlay ()))
function ReplaceGiantSpider (Actor OldSpider, class<JBGiantSpiderMine> NewClass))
function ReplaceSpiderSpawner (Actor OldSpawner))
functionbool SelectExecution (int RatioRegular, int RatioAlternate))
Inherited Functions from Jailbreak.JBGameRules
AllowForcedRelease, CanBotAttackEnemy, CanBroadcast, CanRelease, CanSendToArena, CanSendToJail, GetNextJBGameRules, NotifyArenaEnd, NotifyArenaStart, NotifyExecutionCommit, NotifyExecutionEnd, NotifyJailClosed, NotifyJailOpened, NotifyJailOpening, NotifyPlayerDisconnect, NotifyPlayerJailed, NotifyPlayerReconnect, NotifyPlayerReleased, NotifyRound
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective

States Summary
Arlon Source code
state Arlon
BeginState, NotifyArenaEnd, OverridePickupQuery
Aswan Source code
state Aswan
BeginState, NotifyExecutionEnd, PickExecution
Atlantis Source code
state Atlantis
BeginState
BabylonTemple Source code
state BabylonTemple
BeginState
Collateral Source code
state Collateral
BeginState
Cosmos Source code
state Cosmos
BeginState
Frostbite Source code
state Frostbite
BeginState, NotifyExecutionEnd, PickExecution
Heights Source code
state Heights
BeginState
IndusRage Source code
state IndusRage
BeginState
Poseidon Source code
state Poseidon
BeginState
TheDecks Source code
state TheDecks
BeginState


Variables Detail

CountExecutionAlternate Source code

var int CountExecutionAlternate;

CountExecutionRegular Source code

var int CountExecutionRegular;

TagArenaWinner Source code

var JBTagPlayer TagArenaWinner;


Functions Detail

BeginState Arlon Source code

function BeginState ( ) )

BeginState Aswan Source code

simulated function BeginState ( ) )

BeginState Atlantis Source code

function BeginState ( ) )

BeginState BabylonTemple Source code

function BeginState ( ) )

BeginState Collateral Source code

simulated function BeginState ( ) )

BeginState Cosmos Source code

simulated function BeginState ( ) )

BeginState Frostbite Source code

function BeginState ( ) )

BeginState Heights Source code

simulated function BeginState ( ) )

BeginState IndusRage Source code

simulated function BeginState ( ) )

BeginState Poseidon Source code

simulated function BeginState ( ) )

BeginState TheDecks Source code

function BeginState ( ) )

CreateBlockPlayer Source code

final function CreateBlockPlayer ( vector BlockLocation, float BlockRadius, float BlockHeight, optional ESurfaceTypes BlockSurface) )

CreateFearSpot Source code

final function CreateFearSpot ( vector FearLocation, float FearRadius, float FearHeight) )

CreateScriptedSequence Source code

final function JBDynamicScriptedSequence CreateScriptedSequence ( vector SequenceLocation, rotator SequenceRotation, name SequenceTag, byte SequencePriority) )

CreateSpiritSpawner Source code

final function CreateSpiritSpawner ( name SpawnerTag, vector SpawnerLocation, rotator SpawnerRotation, class<JBSpirit> SpiritClass, int SpiritCount, float SpiritSpawnDelay, optional float SpiritSpeed) )

FindActor Source code

simulated final function Actor FindActor ( name ActorName, class<Actor> ActorClass) )

NewTriggerEvent Source code

final function ACTION_TriggerEvent NewTriggerEvent ( ScriptedSequence Parent, name EventName) )

NewWaitForEvent Source code

final function ACTION_WaitForEvent NewWaitForEvent ( ScriptedSequence Parent, name ExternalEvent) )

NewWaitForTimer Source code

final function ACTION_WaitForTimer NewWaitForTimer ( ScriptedSequence Parent, float PauseTime) )

NotifyArenaEnd Arlon Source code

function NotifyArenaEnd ( JBInfoArena Arena, JBTagPlayer Winner) )

NotifyExecutionEnd Aswan Source code

function NotifyExecutionEnd ( ) )

NotifyExecutionEnd Frostbite Source code

function NotifyExecutionEnd ( ) )

OverridePickupQuery Arlon Source code

function bool OverridePickupQuery ( Pawn Other, Pickup item, out byte bAllowPickup) )

PickExecution Aswan Source code

function PickExecution ( ) )

PickExecution Frostbite Source code

function PickExecution ( ) )

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

ReplaceGiantSpider Source code

final function ReplaceGiantSpider ( Actor OldSpider, class<JBGiantSpiderMine> NewClass) )

ReplaceSpiderSpawner Source code

final function ReplaceSpiderSpawner ( Actor OldSpawner) )

SelectExecution Source code

final function bool SelectExecution ( int RatioRegular, int RatioAlternate) )


Defaultproperties

defaultproperties
{
  RemoteRole = ROLE_SimulatedProxy
  bAlwaysRelevant = True


  CountExecutionRegular   = 1
  CountExecutionAlternate = 1
}

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Creation time: Do 14.8.2014 09:58:10.813 - Created with UnCodeX