- Extends
- JBGameRules
- Modifiers
- NotPlaceable HideDropDown
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.GameRules
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+-- Jailbreak.JBGameRules
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+-- JBToolbox2.JBGameRulesMapFixes
Functions Summary |
| | BeginState ())) Arlon |
| | BeginState ())) Aswan |
| | BeginState ())) Atlantis |
| | BeginState ())) BabylonTemple |
| | BeginState ())) Collateral |
| | BeginState ())) Cosmos |
| | BeginState ())) Frostbite |
| | BeginState ())) Heights |
| | BeginState ())) IndusRage |
| | BeginState ())) Poseidon |
| | BeginState ())) TheDecks |
| | CreateBlockPlayer (vector BlockLocation, float BlockRadius, float BlockHeight, optional ESurfaceTypes BlockSurface))
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| | CreateFearSpot (vector FearLocation, float FearRadius, float FearHeight))
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| JBDynamicScriptedSequence | CreateScriptedSequence (vector SequenceLocation, rotator SequenceRotation, name SequenceTag, byte SequencePriority))
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| | CreateSpiritSpawner (name SpawnerTag, vector SpawnerLocation, rotator SpawnerRotation, class<JBSpirit> SpiritClass, int SpiritCount, float SpiritSpawnDelay, optional float SpiritSpeed))
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| Actor | FindActor (name ActorName, class<Actor> ActorClass))
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| ACTION_TriggerEvent | NewTriggerEvent (ScriptedSequence Parent, name EventName))
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| ACTION_WaitForEvent | NewWaitForEvent (ScriptedSequence Parent, name ExternalEvent))
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| ACTION_WaitForTimer | NewWaitForTimer (ScriptedSequence Parent, float PauseTime))
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| | NotifyArenaEnd (JBInfoArena Arena, JBTagPlayer Winner)) Arlon |
| | NotifyExecutionEnd ())) Aswan |
| | NotifyExecutionEnd ())) Frostbite |
| bool | OverridePickupQuery (Pawn Other, Pickup item, out byte bAllowPickup)) Arlon |
| | PickExecution ())) Aswan |
| | PickExecution ())) Frostbite |
| | PreBeginPlay ()))
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| | ReplaceGiantSpider (Actor OldSpider, class<JBGiantSpiderMine> NewClass))
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| | ReplaceSpiderSpawner (Actor OldSpawner))
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| bool | SelectExecution (int RatioRegular, int RatioAlternate))
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Inherited Functions from Jailbreak.JBGameRules |
AllowForcedRelease, CanBotAttackEnemy, CanBroadcast, CanRelease, CanSendToArena, CanSendToJail, GetNextJBGameRules, NotifyArenaEnd, NotifyArenaStart, NotifyExecutionCommit, NotifyExecutionEnd, NotifyJailClosed, NotifyJailOpened, NotifyJailOpening, NotifyPlayerDisconnect, NotifyPlayerJailed, NotifyPlayerReconnect, NotifyPlayerReleased, NotifyRound |
Inherited Functions from Engine.GameRules |
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective |
CountExecutionAlternate Source code
var int CountExecutionAlternate;
var int CountExecutionRegular;
function BeginState ( ) )
simulated function BeginState ( ) )
function BeginState ( ) )
BeginState BabylonTemple Source code
function BeginState ( ) )
simulated function BeginState ( ) )
simulated function BeginState ( ) )
function BeginState ( ) )
simulated function BeginState ( ) )
simulated function BeginState ( ) )
simulated function BeginState ( ) )
function BeginState ( ) )
final function CreateBlockPlayer (
vector BlockLocation,
float BlockRadius,
float BlockHeight, optional
ESurfaceTypes BlockSurface) )
final function CreateFearSpot (
vector FearLocation,
float FearRadius,
float FearHeight) )
CreateScriptedSequence Source code
final function CreateSpiritSpawner (
name SpawnerTag,
vector SpawnerLocation,
rotator SpawnerRotation,
class<
JBSpirit> SpiritClass,
int SpiritCount,
float SpiritSpawnDelay, optional
float SpiritSpeed) )
simulated final function
Actor FindActor (
name ActorName,
class<
Actor> ActorClass) )
NotifyExecutionEnd Aswan Source code
function NotifyExecutionEnd ( ) )
NotifyExecutionEnd Frostbite Source code
function NotifyExecutionEnd ( ) )
OverridePickupQuery Arlon Source code
function
bool OverridePickupQuery (
Pawn Other,
Pickup item, out
byte bAllowPickup) )
function PickExecution ( ) )
PickExecution Frostbite Source code
function PickExecution ( ) )
simulated event PreBeginPlay ( ) )
final function ReplaceSpiderSpawner (
Actor OldSpawner) )
final function bool SelectExecution ( int RatioRegular, int RatioAlternate) )
defaultproperties
{
RemoteRole = ROLE_SimulatedProxy
bAlwaysRelevant = True
CountExecutionRegular = 1
CountExecutionAlternate = 1
} |
Creation time: Do 14.8.2014 09:58:10.813 - Created with
UnCodeX